Shaman Murk Spell!

I think it's worth noting that neither of the original relics provides stamina regeneration, so as written that spell would be more than twice as powerful as the original relics by combining not two but three buffs (acumen) together. Was this one of the things Zaela suggested? I guess it makes sense. But throw the 8 hp regen back on there, that's my favorite part about balancy dagger :p

I like the idea of the salve spell, although I'm not sure how useful it will be. If I were a tier 4 shaman and I got that one instead of woundbane (or anything else) on a relic turn-in, I'd be pretty disappointed. As I understand relic spells, they're supposed to be basic upgrades, not situational spells. That being said, it would be pretty OP to give shamans, idk, a relic disease DoT after upgrading/combining their relic stat buffs. But a relic disease DoT would be very sweet.
 
I think it's worth noting that neither of the original relics provides stamina regeneration, so as written that spell would be more than twice as powerful as the original relics by combining not two but three buffs (acumen) together. Was this one of the things Zaela suggested? I guess it makes sense. But throw the 8 hp regen back on there, that's my favorite part about balancy dagger :p

I like the idea of the salve spell, although I'm not sure how useful it will be. If I were a tier 4 shaman and I got that one instead of woundbane (or anything else) on a relic turn-in, I'd be pretty disappointed. As I understand relic spells, they're supposed to be basic upgrades, not situational spells. That being said, it would be pretty OP to give shamans, idk, a relic disease DoT after upgrading/combining their relic stat buffs. But a relic disease DoT would be very sweet.

Eh I didn't mean for the salve spell to look situational. It's just a basic upgrade to Chloroshock with some curing potential
 
ah, I didn't notice that it had a fast cast time, but it could probably be a bit faster to be a really unambiguous upgrade to chloroshock
 
Since this seems to have degraded completely into a buff slot issue, let me just say that I (as a hybrid dps) have issues with buff slots long before clickies make it into the picture. And as bst stances are almost useless in raids (and lost of the rest of the time, except the oh god I have to tank /s 7 ), acumen is always a quick choice to get the boot.
 
Combine EoTW and EoT into the following:

Relic: Essence of the Elders
Mana Cost: 580
Duration: 1200 ticks
Increase STR by 80
Increase STA by 80
Increase DEX by 80
Increase AGI by 80
Waterbreathing
Ultravision
See Invisibile
Increase Stamina Regeneration by 5

Replace one relic with:

Relic: Salve of the Spirits
Mana Cost: 305
Cast Time: 1.60 seconds
Recast: 0
Increase HP (once) by 1120
Decrease Poison Counter by 3
Decrease Disease Counter by 3

or

Relic: Shelter of the Ancients
Mana Cost: 385
Cast Time: 2.25 seconds
Duration: 30 minutes
Recast: 6 ticks
Reagent: Peridot, Summoned: Peridot
Increase HP by 200 per tick
Increase Absorb Damage by 1000
Increase Absorb Spell Damage by 1000

^ Stacks with Enchanter runes. Do it you know you want to

i like these but i feel a relic slow would be best to bridge the gap between archaic and the 51 or 60 slow.
 
i like these but i feel a relic slow would be best to bridge the gap between archaic and the 51 or 60 slow.

I dunno, the difference between turgurs and archaic is 5% slow, a resist adjust and no recast. What would you put on the relic slow to make it between the two? I guess maybe the resist adjust and the no recast would be good, but it would seem to trivialize the archaic if you made a relic slow with the same amount as the archaic.
 
lol ya, this whole discussion is pretty ridiculous. But come on a relic disease dot wouldn't be that overpowered. Druids get 2 relic damage spells!
 
I have a great idea.

How about Shamans get NOTHING more. That would make them basically the best class in the game.

What a amazingly true thing to say, but....

wait, wasn't this entire thread really just about buff slots anyway?

It sure seems that way. If only someone could come up with a better way...

The more I think about it, it seems to me that clicky buffs are the main thing gumming things up. 2 Combine buffs is like 1/7 to 1/6 of your available slots depending how many slots you need to keep open. Considering that they are pretty mindless buffs and relatively small things, and also that dispell doesn't come up much and is an irritating mechanic anyway, I could see us adding a turn-in for combine bp+legs to give a flag and then use that flag and the vitality tome method to shove the buff stats onto the charm slot. 2 buffs eliminated and no spell stacking wrangling needed to make it work~ good start.

Or trade bp/legs [edit: some really awful idea because it would require backgearing for people who deleted gear or did the bare minimum] for a really amazing aug. Either way the combine buffs solution is the most sensible thing anyone has offered all thread.
 
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The combine idea is a great one Zae.

In response to the poster above, I would say that since tiering basically starts at ndhk now, making a quest line which would require me to grind ndhk is a bad idea. It can't be done without killing nameds which would happen, boning lower tiers. I also feel like i've spent enough time in ndhk on tier as well as helping baddies get combine/heads.

Second, ip would also be bad because it would turn into a serial alt raid with the same effect. Massive cock blocking by much much higher tier toons then intended basically 6 manning everything
 
I like idea of combining the combine buffs somehow.
Also like idea of combining eotw, eot, & acumen into single buff.
Replacement relic of fast heal too good. Would then out fast heal druids. Relic dis dot sounds balanced.
 
A slight upgrade to the disease dot would be nice if a relic replacement was needed, even if it just cost a little less mana. Combining acumen into anything would be nice, as the buff slot issue seems to make it only get asked for once in a blue moon. I still think the cast time on festering insects should mimic turgurs. It's a higher level quested slow that is worse than the one you use. The murk spell is awesome. I really don't see issues with it.
 
The more I think about it, it seems to me that clicky buffs are the main thing gumming things up. 2 Combine buffs is like 1/7 to 1/6 of your available slots depending how many slots you need to keep open. Considering that they are pretty mindless buffs and relatively small things, and also that dispell doesn't come up much and is an irritating mechanic anyway, I could see us adding a turn-in for combine bp+legs to give a flag and then use that flag and the vitality tome method to shove the buff stats onto the charm slot. 2 buffs eliminated and no spell stacking wrangling needed to make it work~ good start.

Could you add +50atk to the charm without in being looked at for the 150 worn cap?
 
The more I think about it, it seems to me that clicky buffs are the main thing gumming things up. 2 Combine buffs is like 1/7 to 1/6 of your available slots depending how many slots you need to keep open. Considering that they are pretty mindless buffs and relatively small things, and also that dispell doesn't come up much and is an irritating mechanic anyway, I could see us adding a turn-in for combine bp+legs to give a flag and then use that flag and the vitality tome method to shove the buff stats onto the charm slot. 2 buffs eliminated and no spell stacking wrangling needed to make it work~ good start.

Yes, please yes!

This is such an amazing idea. It wont break any balance, but will be a huge convenience freeing up two bag slots in addition to the buffs!!

Please if nothing else comes of this thread implement this!
 
Devil's advocate here, but my concern with making combine buffs a flag is a slippery slope argument leading every no downside self buff into being a flag. Druid +mana mask spell is a good example of this, I can't think of a single time I haven't had this up since getting it. With the recent changes to buffing for ease of use, why do I have to recast this spell ever again? Does it serve any purpose?
 
Devil's advocate here, but my concern with making combine buffs a flag is a slippery slope argument leading every no downside self buff into being a flag. Druid +mana mask spell is a good example of this, I can't think of a single time I haven't had this up since getting it. With the recent changes to buffing for ease of use, why do I have to recast this spell ever again? Does it serve any purpose?
One example is a spell cast from an inventory item that is universal across classes the other is a class self buff, it's not a good comparison. As far as the slippery slope, well you stop that by saying hey classes we won't make your dumb class spells into innate stats because that is different and would not make sense unlike an item progressing into what is essentially an augment via a quest(presumably).
 
As far as the slippery slope, well you stop that by saying hey classes we won't make your dumb class spells into innate stats because that is different and would not make sense unlike an item progressing into what is essentially an augment via a quest(presumably).

I disagree here, you say it is different, but suggest that is only so because of class availability/method of use (click item v. click spell gem)? If you look at combine buffs as essentially augments, why wouldn't self buffs be similar?

1. Both should always be used.
2. Both are dispellable.
3. Both have the minor annoyance of recasting.
4. Both require you to do something to obtain them. (obv. easier for spell)
5. Both provide a permanent, almost irreplaceable upgrade to your character once obtained.

Personally, I am of the opinion that the combine buffs shouldn't even exist. But that is far off-topic.
 
It's not a slippery slope if the dev team says "Hey these two items have been in use forever and will probably be in use forever, let's do something about these two buffs they have, and only these two buffs ever period nothing else get's changed like this ever okay thanks you're welcome for the awesome changes we think up"

Granted, I figured the cost of the buff slots were part of the balance in having them be well, buffs. I still think this is a really, really good idea.

I disagree here, you say it is different, but suggest that is only so because of class availability/method of use (click item v. click spell gem)? If you look at combine buffs as essentially augments, why wouldn't self buffs be similar?

1. Both should always be used.
2. Both are dispellable.
3. Both have the minor annoyance of recasting.
4. Both require you to do something to obtain them. (obv. easier for spell)
5. Both provide a permanent, almost irreplaceable upgrade to your character once obtained.

Personally, I am of the opinion that the combine buffs shouldn't even exist. But that is far off-topic.

The two aren't really comparable at all. One is a spell any druid can get, and buy off a listsold for like 200 plat if that, the other requires quite a bit of farming throughout multiple tiers of your progression. I get your point and all, but I mean really it's super easy to see how they are vastly different.
 
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