Shaman Murk Spell!

Without touching to much on what an uneducated dumper from another universe that is just trying to get my BST (that I do not have) into groups let me clarify:

The spell proposed in this thread- a watered down version of a shammy buff- sounds a heck of a lot like what Beastlords do. It also sounds like a good idea (for something that could/should exist) that could be a boon to a less-favored class.
 
it is true that beastlords get weaker versions of shaman buffs, being ostensibly shaman-monk hybrids and all, but to say that watered down shaman buffs is what beastlords "do" is pretty ridiculous. Sure you get talisman of shadoo, but what people want you to cast is savagery and cunning and spiritual bliss. If you think that savagery or cunning or spiritual bliss are watered down versions of shaman buffs, then I just don't know what to tell you. (Alright, SV is kind of a watered down version of focus, but... w/e, it stacks.)

If beastlords have a problem, it is not at all going to be solved by giving them a slightly more desirable version of the least desired role of a more desired class (i.e. the point of the spell in the OP; a better way for shamans to perform their least important role, stat buffing).
 
You can't compare a priest to a dps class for desirability. priests are required. dps is pick your interchangeable flavor.

If players aren't inviting bsts to raids/groups because they don't parse as well as rogues, then they do not see the bigger picture.
 
While we are at it can we give Clerics some better heal spells?

Wait, didn't clerics just get new plain jane vendor spells?

I think trying to make this a class vs class thing is a terrible idea. Look, I'm clicking one or two of the shaman stat buffs on the tank or healer I'm playing anyways. A combination of the two on a shorter cool down seems like an awesome way to save a buff slot. Stats aren't worthless for a lot of people; it just so happens that a BBR/resist pot/some other situational buff is more beneficial (a lot of the time).

Besides the point, I think this constant bitching about the runic1/runic2/murk/refuge spells needs to come to a close. Yea I don't really like some of the new spells I got and I have to change my wet panties thinking about some of the new spells that other classes get. The future might hold some new goodies for your class, however situational they may be. AE cripple may be uncool, but Shape of the Wild isn't my favorite spell either. That's the way of Dalaya.
 
I think trying to make this a class vs class thing is a terrible idea. Look, I'm clicking one or two of the shaman stat buffs on the tank or healer I'm playing anyways. A combination of the two on a shorter cool down seems like an awesome way to save a buff slot. Stats aren't worthless for a lot of people; it just so happens that a BBR/resist pot/some other situational buff is more beneficial (a lot of the time).

Besides the point, I think this constant bitching about the runic1/runic2/murk/refuge spells needs to come to a close. Yea I don't really like some of the new spells I got and I have to change my wet panties thinking about some of the new spells that other classes get. The future might hold some new goodies for your class, however situational they may be. AE cripple may be uncool, but Shape of the Wild isn't my favorite spell either. That's the way of Dalaya.

You are correct with your first and last point here (and some inbetween, but I just want to focus on those two). Bringing in the whole "BSTs should get this idea" was a terrible move- it was mixing messages and, after sleeping on it, just plain dumb. My first point saying that the OPs idea just makes a highly desired class moreso was sufficient. Maybe the price of having so many awesome buffs that people do not have space for them all is (and should remain) that you have so many awesome buffs that people do not have space for them all. It sure sucks having to make choices sometimes about what buffs stay and which go but that's the way of Dalaya.
 
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My first point saying that the OPs idea just makes a highly desired class moreso was sufficient. Maybe the price of having so many awesome buffs that people do not have space for them all is (and should remain) that you have so many awesome buffs that people do not have space for them all. It sure sucks having to make choices sometimes about what buffs stay and which go but that's the way of Dalaya.

I don't think you understand, in no way does this make Shaman more desired for a group over anyone else. You would take a Shaman to a group for the same reason as you would before, pad heals and dps.

I will break it down for you:

In an exp group, buff slots are never a problem, so this spell being a bit watered down version of stats means that -- drum roll -- you would be using relic stats over it anyway since you have room and they are better.

The primary and sole benefit of this buff is in the raid game where at around tier 7+ relic stats mean absolutely nothing to all but a handful of raiders. This buff makes it more feasible for that handful (priests/casters/poorly geared or itemized melee dps) to get the benefits while having room for whatever resists/pots are necessary. Also, if you are at the point of the raid game where stats become useless, you are raiding with a shaman anyway.

TL:DR - Zero change in Shaman desirability, a much needed/welcome bandaid solution to Shaman essentially losing 1-2/5 of their relics tier 7+.
 
Casters don't care about +atk, so they'll still dump at least one of the relic stats anyways.
 
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The only thing I can tell is "there aren't enough buff slots" which there are unless you are a hybrid. So if you are aiming to fix the fact that hybrids need more buffs than other people, I don't see how a single slot buff that requires a rare crystal dust as a reagent would fix this.
 
Lets break it down real quick then.

Why a new spell?
Its a logical way to fix an issue we constantly battle with in this game.(Due to client restrictions)(Progression of the relic stat line into a watered down version that most anyone in a raid T7+ would use over normal stats and thus saving a buffslot well still getting the benefits of the shammy relic stat buff line that normally you do without.

Heres the buffs from a melee at around T7+

Reaego
SSS/SV (God forbid you don't have a Bst then its 2 buff slots SSS/CtB
Focus
Emp/GoE
Acumen
Regen
SoS/SW (SOMETIMES BOTH)
Blades
Combine x2
CotP
Now after these comes
Stats x2
Pots MR/FR/PR/DR
Savagery
Cunning
Touch

Now keep in mind your more often than not leaving slots for:
Debuffs/DoTs
GoG
In my case BP Proc

After juggleing around all these buffs, after this change it would look like this on a raid

Reaego/SSS/Focus/CombinedStats/Acumen/CoTp/Blades/Regen/(SoS/SW)/Haste/Combine x2

Leaving only 3 slots for things like Debuffs GoG Various Procs/Clickies Pots Ravenward ECT Now instead of the first thing to go when i need a buffslot being stats, it would more than likely be acumen. So now your seeing use of the shaman relic stat buff line where it wasn't seeing use for it before.(And what am i dropping for use of said stat buff? A buff they get at like 40ish)

And to actually answer your question, Yes you get overcap benefit from stats but it doesn't outweigh the other buffs/buffslots you'd be missing out on with them. With this spell in and useable around T6-7(Hi murk stuff) you'd see stats actually getting used vs not used.

Whats this break down to in reality? A not as used as it should be relic stat buff line you work hard for turning into something you'd see some real use of.

As for using a rare crystal dust as you see in my OP i said that could be changed (to something less pricey and in more abundance)or totally removed.

Oh and throwing it out there i'm a melee and theirs not enough buffslots, i feel for hybrids
 
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The only thing I can tell is "there aren't enough buff slots" which there are unless you are a hybrid. So if you are aiming to fix the fact that hybrids need more buffs than other people, I don't see how a single slot buff that requires a rare crystal dust as a reagent would fix this.

No; there aren't. When you include clickies, and the fact half our weapons have procs that eat buff slots there really aren't. I run one buff as a bard most melee don't (Lich/jb) otherwise I run normal melee buffs. I have roomf or at most one stat; usually not even roomf or one.

1-2 combine clicks
DS
Haste
Lich/JB
Raego
COTP
SSS
CTB
Regen
Acumen
Rfocus
Rbow
Any Necessary Resist Buffs
1 Slot For Debuffs

Possible Weapon Procs, Cunning, SV Instead of SSS/CTB (But our beastlord never plays :|), Sk Buffs, Space for an ashpyre etc.
 
beasts are extremely favored, cunning is obviously amazing, bliss is very useful allowing people to use focus for more hp, savagery is useful too for atk/resists for 2 people. SV saves a buff spot since you don't have to use ctb. beastlords are a very important part of a raid group, and if your name is kjiel you can do 700 dps to boot
 
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okay god dammit. Acumen stacks with druid regen for stamina? Somebody give me a clear answer on this because everybody is always telling me different things.
 
my understanding is regen cap is 50. 35 from druid regen, 5 from acumen, 5 from emp, 5 from worn emp = 50.
 
make focus give +80 to all stats on top of the HP and atk, give shamans relic complete heal and group hot as refunds for stats, case closed.

but srsly, I really like all of those deas except 5; I mean, why would you put de jure limit on the number of buffs you can have to solve the problem of a de facto limit of the number of buffs you can have? If clickies take too many buff slots, than people can just choose not to use them, right? Unless you mean that overpowered clickies are edging out regular buffs for utility, so nerfing clickies would make regular buffs more desirable in a relative way.

But clickies are fun! They're a great way to provide non-linear progression (advantages that aren't just numbers on fomelo), to get players to make buffing choices/actions with their items rather than just gaining the passive benefits of hp/mana/ratio/stats, and to give players enduringly useful items that won't just get replaced and forgotten when they get to the next raid tier. So if you take the time and effort to earn a bunch of clickies (and it really does take some effort, i.e. backfarming, to get good clickies) then I don't see any reason why you shouldn't be allowed to choose to use them over ordinary casted buffs. People complaining about not having enough buff slots because of clickies are just suffering an embarrassment of riches.
 
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Combine EoTW and EoT into the following:

Relic: Essence of the Elders
Mana Cost: 580
Duration: 1200 ticks
Increase STR by 80
Increase STA by 80
Increase DEX by 80
Increase AGI by 80
Waterbreathing
Ultravision
See Invisibile
Increase Stamina Regeneration by 5

Replace one relic with:

Relic: Salve of the Spirits
Mana Cost: 305
Cast Time: 1.60 seconds
Recast: 0
Increase HP (once) by 1120
Decrease Poison Counter by 3
Decrease Disease Counter by 3

or

Relic: Shelter of the Ancients
Mana Cost: 385
Cast Time: 2.25 seconds
Duration: 30 minutes
Recast: 6 ticks
Reagent: Peridot, Summoned: Peridot
Increase HP by 200 per tick
Increase Absorb Damage by 1000
Increase Absorb Spell Damage by 1000

^ Stacks with Enchanter runes. Do it you know you want to
 
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