Alright (yeah i still have to use stats to reach my cap), but still doesnt make it ok that both runic 1 and 2 is only semi useful.
Fixing runic 1 so it doesnt snare and slow, would make runic 2 more useful, cause the shm could cast it as heal when ever the hot is running.
But still in any heavy AE fights, Runic 2 is still basicly to dangerous to use.
Perhaps it needs to be a bit more mana heavy, and bit less damage to self, like 150 mana, and 1500 damage to self.
Oh well started out as tomes now its really about the spells hehe.
Being a ranger, I agree that Shamans runic 1 is not fun to deal with. However I feel that a downside is needed to keep the shaman class in check.
Spell: Runic: Spiritual Attuning is 4 ticks of Heal Over Time by 500 per tick
Spell: Circle of Soothing is 6 ticks of Heal Over Time by 420 per tick
Druids are a more HoT class then shamans and runic 1 heals for more per tick then druids best group hot.
Every shaman self hot also has a slow and snare component to it before this group hot was added. Shamans also had zero way of healing more then one target at a time before this spell, when I duo with Pagloac I have to use this spell often on fights like Noble, so this spell is far from useless.
I am not a main shaman, but if I was you I would try to get the slow lowered on the runic 1 and try not to ask for too much (AKA ask for both to be removed).
Perhaps a line of tomes that adds Armor Class and Increase All Resists (not sure if this is possible) as well as lowering the Decrease Attack Speed on All shaman HoT's would be a good idea, turning runic 1 into a Slumber of the Beast like group spell.
Shaman Class Tome IDEA:
Awakening of the Beast
Target under the effect of your Heal over Time spells receive additional Armor Class and Resists and also feel less drowsy.
Rank 1: Increase All Resists by 10; Increase Armor Class by 10, Lower the Decrease Attack Speed by 4%
Rank 2: Increase All Resists by 20; Increase Armor Class by 20, Lower the Decrease Attack Speed by 8%
Rank 3: Increase All Resists by 30; Increase Armor Class by 30, Lower the Decrease Attack Speed by 12%
Rank 4: Increase All Resists by 40; Increase Armor Class by 40, Lower the Decrease Attack Speed by 16%
At the 4th rank the Spell: Runic: Spiritual Attuning would only slow the player by 6%
I could be wrong but when a player is slowed that player is not effected by buffed haste. So if the player had 77% haste from GoE and had the HoT on him he would have -6% haste not 71% haste. Can someone smarter then me tell me if this is true?
Anyhow, these tomes would make the 2 Hots look like...
Spell: Runic: Spiritual Attuning
Slot 1: Heal Over Time by 500 per tick
Slot 2: Increase Armor Class by 40
Slot 3: Decrease Movement by 50%
Slot 4: Increase All Resists by 40
Slot 11: Decrease Attack Speed by 6%
Spell: Ancient: Slumber of the Beast
Slot 1: Heal Over Time by 350 per tick
Slot 2: Increase Armor Class by 53
Slot 3: Decrease Movement by 100%
Slot 4: Increase All Resists by 65
Slot 11: Decrease Attack Speed by 64%