Greetings Programs, it has been awhile.
Life has released its relentless grasp somewhat, and I'm at the stage now where I can begin to have a sort-of life again. As that has happened, of course my thoughts turn to SoD.
What I realized is what many of us know - the game is old and hampered by some old decisions and technology. That sucks. But the story of Dalaya, IMO, is incredibly compelling and enjoyable.
For awhile, I've contemplated building a sequel to the game. Same platform (EQEmu with some modifications), but one that tracks to the EQEmu master code so our game can adapt as EQEmu does. The old hodgepodge of ours-and-theirs sucks, for us AND them. Imagine a working task system. Instancing of dungeons (!). Not to mention a chance to start over on classes and races. I just think it's a neat idea.
I am in the early stages of planning. I have a rough story (it takes place a few hundred years after the current SoD). It is a greenfield game, meaning nothing will carry over beyond some story elements, lineages and other things. Everyone will start over, though I'm open to ideas about BALANCED ways of rewarding people for being SoD players.
So here's what I want to do. Tell me what you like about SoD. Tell me what you don't like. Within the limits of the "EQ system," what are things that would be really cool to have?
This is not a democracy. *IF* I do this (and it's possible I won't, though I'm enjoying this phase of things), I still get to decide what it looks like.
Some things that players want, frankly, just aren't feasible or realistic in terms of long-term survival of a game. That said, over the years I have heard some great suggestions over the years, many of which just can't be done because of balance, technical infeasibility or other reasons. We have a chance to re-examine those with a new game.
If this happens, it will take a lot of work. When we get to that point, I'd love to enlist some help from folks - think about how many new NPCs, quests, items, etc. need to be created, not to mention actually adminning the game. Then there are costs. It's daunting, but I think doable, too. Give it some thought, PM me here or reply to the thread. If you're an asshole, I will just delete your comments, so don't waste both our time, ok?
A few things to consider:
- What level limit?
- How can we make the game more fun for non-raiders? How do we accommodate different play styles better?
- Progression - what methods are most fun and how do they scale?
- Substories. There is one major overarching theme to the game (like Kaezul was in SoD), but other things will be long gone or forgotten. Vah quest won't be a thing anymore. Silver Crown and the like have long disbanded. Relationships built around the Kaezul struggle are largely a thing of the past. With all this - what else makes the world go round? What makes it interesting? One concept being floated at present is that it is the good guys who are the outcasts - various forms of evil-aligned groups run most things, and there's a lot of blending-in that needs to happen to get anything done if you are good-aligned. A significant thought in the game is allowing good to begin to retake some ground, through one-time quests, GM events, etc., but what else can we do here?
- Races and classes. IMO, one of the more uninteresting parts of SoD right now. I'm looking at a complete revamp - what are some of your ideas?
Good to see you all again, I'll probably pop in game at some point to talk more about ideas.
--t
Life has released its relentless grasp somewhat, and I'm at the stage now where I can begin to have a sort-of life again. As that has happened, of course my thoughts turn to SoD.
What I realized is what many of us know - the game is old and hampered by some old decisions and technology. That sucks. But the story of Dalaya, IMO, is incredibly compelling and enjoyable.
For awhile, I've contemplated building a sequel to the game. Same platform (EQEmu with some modifications), but one that tracks to the EQEmu master code so our game can adapt as EQEmu does. The old hodgepodge of ours-and-theirs sucks, for us AND them. Imagine a working task system. Instancing of dungeons (!). Not to mention a chance to start over on classes and races. I just think it's a neat idea.
I am in the early stages of planning. I have a rough story (it takes place a few hundred years after the current SoD). It is a greenfield game, meaning nothing will carry over beyond some story elements, lineages and other things. Everyone will start over, though I'm open to ideas about BALANCED ways of rewarding people for being SoD players.
So here's what I want to do. Tell me what you like about SoD. Tell me what you don't like. Within the limits of the "EQ system," what are things that would be really cool to have?
This is not a democracy. *IF* I do this (and it's possible I won't, though I'm enjoying this phase of things), I still get to decide what it looks like.
If this happens, it will take a lot of work. When we get to that point, I'd love to enlist some help from folks - think about how many new NPCs, quests, items, etc. need to be created, not to mention actually adminning the game. Then there are costs. It's daunting, but I think doable, too. Give it some thought, PM me here or reply to the thread. If you're an asshole, I will just delete your comments, so don't waste both our time, ok?
A few things to consider:
- What level limit?
- How can we make the game more fun for non-raiders? How do we accommodate different play styles better?
- Progression - what methods are most fun and how do they scale?
- Substories. There is one major overarching theme to the game (like Kaezul was in SoD), but other things will be long gone or forgotten. Vah quest won't be a thing anymore. Silver Crown and the like have long disbanded. Relationships built around the Kaezul struggle are largely a thing of the past. With all this - what else makes the world go round? What makes it interesting? One concept being floated at present is that it is the good guys who are the outcasts - various forms of evil-aligned groups run most things, and there's a lot of blending-in that needs to happen to get anything done if you are good-aligned. A significant thought in the game is allowing good to begin to retake some ground, through one-time quests, GM events, etc., but what else can we do here?
- Races and classes. IMO, one of the more uninteresting parts of SoD right now. I'm looking at a complete revamp - what are some of your ideas?
Good to see you all again, I'll probably pop in game at some point to talk more about ideas.
--t