Root clickies

Gogo pack of shadow shurikens until you crit for like 2k then get summoned. :dance:
I don't see how this is a double fuck you. Your taking the risk of casting a detrimental spell on a mob it should put you on the agro list. If your kiting aren't you prepared to run away anyway? What your saying is don't make me take any risks of rebuffing because I cant handle what I have gotten myself into.
 
It's a courtesy and what good is kiting going to do if the mob summons, as 99% of cc immune mobs do, as you note in your example. Highlighting how minimally these mechanics effect anyone but casters outside of raid zones.

One of the funniest things I've heard was Glorax telling Sky to use me to duo raid trash for drops. Like anyone who isn't a caster would know the competencies required to manage this, or bother.
 
So, here's a question about Resist versus Immunity. Does aggro build for if the target is immune the same way as it does if the spell is resisted?

I thought that Pally's got a smaller portion of aggro with Stun immune mobs versus Magic resistant mobs, but I could be wrong.

In the case of a root immune mob, I guess I picture the roots not even popping up out of the ground since it's immune. (Therefore not generating any aggro) But root resist mobs, I see them just breaking the roots.(Therefore generating aggro).

The idea of a immunity to a root clickie seems to me to be like, "Dangit, why isn't this thing working" /em bangs hand on Binding Orb of the Dead.

Instead of "Oh, it looked like it worked", "Aaaaaaaah, maybe not!"

I really don't care one way or other since I am a horrible Wizard and love aggro.(Just ask my guild) However, changing a game mechanic for a convenience with one item, seems rather absurd. As stated by others, there are many things that can be used to pull and part of the fun is the creativity you can use to figure out different ways to do it. The encounters were built around certain mechanics, so obviously the pull strat is not solved by using the root clickie.

My favorite is the Major Concussion Pull...

Somehow, even when I pull with a spell that generates -1000 Hate and nothing else, I still get more aggro than a Pally. But, boy it sure get's everyone's attention.

:D

Faldeney
65 Wizard
 
... and what good is kiting going to do if the mob summons, as 99% of cc immune mobs do...

IMO this is the problem, the system is built with most everythign summoning. And some stuff in hmal doesn't, but that zone is still broke AFAIK. That can't be the last stand for kitable mobs at the high end.

When most things summon you defeat the purpose of making a mob summon, it becomes trivial and removes mechanics and dynamics from the game that could be explored as an alternative to yet another crutch system we're too afraid to fiddle with.
 
To be realistic though, asking to remove this dynamic or change it to be more realistic is like asking to return to set npc pathing rather than having them defy x,y,z location. It's probably just not going to happen because this game's dynamics are balanced on these crutches.
 
I wasn't arguing the + or - of summoning. I was just making the point that if they do, you have to do something different. Like remember what all those level 20-30 spells you hardly use do again, figure out which box goes best, what itemization combo, the order of spell casting on both since your tolerances are going to be really tight etc...

Summoning mobs are kind of a challenge. Its also a plus. We get extra content to an extent, because everyone else just parks a beef wall against the mob and LOEs. Not even noticing the extra "danger".
 
I wasn't arguing the + or - of summoning. I was just making the point that if they do, you have to do something different. Like remember what all those level 20-30 spells you hardly use do again, figure out which box goes best, what itemization combo, the order of spell casting on both since your tolerances are going to be really tight etc...

Summoning mobs are kind of a challenge. Its also a plus. We get extra content to an extent, because everyone else just parks a beef wall against the mob and LOEs. Not even noticing the extra "danger".

root clickies really shouldn't exist for classes that don't have root, honestly. I could see application of a faster root for a class than can already root, or a better root. But having root clickies are what further our dependence on this "everything needs to summon" mentality. We fixed fear years ago (i remember when fear didn't do anything, and most zones weren't enabled) but we haven't seemed to make fear more usable.

I was just pointing out that i feel these root clickies are crutch items that hook us on the system I think needs some juggling.
 
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