Request for removal of "nuke" spells/traps from MoP

Then would a request that it be made "outdoors" so it doesn't kill any pre-existing movement speed buffs be out also?

I'd say probably, with that being just one of the risks of using it, but, ill leave that open. As a player, it'd be nice, and i'd love it if i could sow through there, but... thats just one of the quirks of convenience you accept when using mop.
 
I think they should make the MoP harder, every week the portals shift and change to different locations (the athica portal instead takes you to western wastes, ect...)

Then people will beg to to make it easier

Then the devs can change it back to the way it is now and shut everyone up.

Seriously, have any of you all (besides the ones who like the MoP over the ways of old) ever ran all the way to western wastes from newport? In terms of time saved from the MoP, its a shit ton. Quit crying because you've been babied and coddled through your previous MMORPG experiences and want something handed to you on a silver platter and just live with something that's easy, if a bit dangerous. Hell, the worst thing in MoP isn't the nuke, its the damn disease dot that you get OUTSIDE the MoP by standing next to someone who has it in the bank.

Holy shit, you might die in this game, that only yields an EXP DEBT!!! Really, is it that taxing on your play time that you have an EXP DEBT? Oh wait you lost your buffs too, NOOOO HOW WILL YOU POWERGAME WITHOUT THOSE UBER HASTE AND MANA BUFFS?!? DAMN YOU FAST UNSTABLE TRAVEL, DAMN YOU!!

If you want it to go back to the way old school was, there are also some old school things you have to remember also, like when you die and lose a full yellow of experience and put all your equipment on your corpse so you have to run 50 minutes out of your way because you died in lava in Red Sun Mines and there isn't any quick travel so you have to just hoof it naked, and hope there's someone there who can rez you so you don't have to eat a full days grind of exp, then by all means, write your congressman, because they are about the only ones who might give a damn.

or go back to playing live

Things could be worse, much worse really.
 
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personally i don't mind the lifetap, snare or dots. but the dispell drives me nuts, after spending 15 mins buffing just to get double dispelled in the mop is very annoying.

an alternitave to this could be to have rare spawn in the mop that runs around killing people then the dispell, but thats just me. actually it could be kinda fun /ooc oh nos the mop monster is loose again.
 
Actually mobs "running" or better yet walking in mop killing people is a good idea if they can be avoided by running around them. and dont insta kill people who are zoning in and dont see themselves yet. That would do exactly what it is supposed to do and make it people need to pay attention to their char while in MoP and make it so people dont just use it to sit afk in there.

On the other hand the way its now is pretty good too. Sure you get dispelled but who cares when you can buff when you arive at your spot aswell it is just a counter against buff bots wich is cool since buff bots are not something the game developers really like i think.
 
Alternate Ideas for MoP "downside"

Personally, I like MoP (it beats walking...) and agree with the need for negative random effects that mean there's a risk the "short cut" won't pay off.

However, I also agree with the main topic of the post that the "bang... bang... you're dead, haha!" effect on a double hit of the "your vitality seeps away" spell is both annoying, but additionally is not quite in line with the MoP lore.

Suggestions for some alternative annoying randoms that could deliver against the requirement for a "risk" to using MoP below, as an alternative to the current "bang" effect.

Class 1 downside: "The big bad ones"
- "An unstable wormhole contorts around you!". Translocation to a random location from the wizard TL targets list. Bet this one would be unpopular!
- "You are trapped in a spacial vortex!". TP into the MoP "safe box" for 10 minutes, before being spat back to the zone in?

Class 2 downside: "Annoyance slowing down the return to combat"
- "You feel nausious with vertigo as reality shifts about you!" (Cause drunkeness, mitigated by alcohol tolerance?)
- "Time slows down as reality fails to solidify!". Longer duration "weak" snare+slow, e.g. 10 minutes of 25% snare. .
- "Your spell effect drains away into the ether!". And for the casters, e.g. a 10 minute fizzle debuff with -25% spell focuses!

Class 3 downside: "Level proportionate discouragement for excessive use of MoP by younger characters"
- "A shard of reality slashes away at you!" - Summons an invulnerable sword pet that whacks away at you as you run to your exit portal.


Apologies if this old ground!

Worgar

(Regular MoP user)
 
You wish you could have experienced the game when there was no mop and you ran for 45 minutes to get where you wanted? Go right ahead.

The mop fits in perfectly, you just dont want to see it. You'd rather have instant travel with 0 risk, in which case, you are perfectly free to hire the services of a porter. Or run.

Either way, the recent cropping of mop hate threads isnt going to amount to anything, since the threads themselves are nothing more than "make it easier" or "make it faster", or both.

No. The whole game is a balance of risk and reward. You have other options if you dont want to risk the mop.



You misunderstood me, it is easy to do. Sometimes I think I am the only one that feels the way I do. I just dislike the way it was implemented. I started another thread though in regards to what I was speaking of to not derail this one any further.

I love risk versus reward. I just don't like really odd things that feel out of place. And yes I would run 45mins : D. I was thinking a high amount to pay to port would be the "risk" but in the other thread I started much more creative folks than I came up with some neat ideas.
 
Theres no risk involved with paying a translocator NPC to port. Suggesting replacing the mop with such is both making it faster and easier, now it just has a price tag. The benefit of the mop as it is is that its usable by everyone, and everyone takes the same risk in using it.

Reimplementing translocate NPCs for high cost makes it unusable for lower levels, where money is tighter, and harder to come by.

As i stated before, if you want to pay for a port, you can, and nothing is stopping you. If you cant find a port, you certainly can run. But seriously, we arent replacing the MoP with translocator NPCs. It wont happen, regardless of how many good or bad ideas people can come up with.

If the suggestion to implement Translocate NPCs alongside the mop comes up, it will have to have a better reasoning behind it than "I dont like the mop, it feels out of place. It's also too hard" Also keep in mind that the fees charged if the suggestion is made and if it is implemented, will be very high.
 
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Theres no risk involved with paying a translocator NPC to port. Suggesting replacing the mop with such is both making it faster and easier, now it just has a price tag. The benefit of the mop as it is is that its usable by everyone, and everyone takes the same risk in using it.

Reimplementing translocate NPCs for high cost makes it unusable for lower levels, where money is tighter, and harder to come by.

As i stated before, if you want to pay for a port, you can, and nothing is stopping you. If you cant find a port, you certainly can run. But seriously, we arent replacing the MoP with translocator NPCs. It wont happen, regardless of how many good or bad ideas people can come up with.

If the suggestion to implement Translocate NPCs alongside the mop comes up, it will have to have a better reasoning behind it than "I dont like the mop, it feels out of place. It's also too hard" Also keep in mind that the fees charged if the suggestion is made and if it is implemented, will be very high.


Oh no need to get upset I understand what you are saying. I am telling you just my weird obsessive compulsive ways make me like everything to fit. I was trying to convey in my previous post that I realize my idea wasn't the swiftess.

From another thread a smart person stated that a the translocator could be an aprentice that could accidently toast you .. or port you to the wrong location and that it would take about five minutes to do the port. I think that would accomplish what the MoP is attended to do? Anyhow the devs have spoken and this will be my last suggestion on this subject.

I understand the reason behind MoP and it is indeed clever .. but just felt out of place to me. Thanks for the reply.
 
Have mobs that sit near where you zone in.

When they see you they start running for you. You better watch out, these dude are hungry and mean. They'll bite your legs off and eat you with little remorse! Some of them are faster than others, some bigger, some smaller, but generally they are all pretty slow and easy to outrun as long as you keep moving.

When someone else zones out, you better watch out for mobs that were chasing them, they may now be after you!

There are also mobs there that randomly roam the courtyard/pool area. These are the indigenous kekoferns that feed off the grass and drink from the pool. Beautiful creatures, but don't get too close, they'll snare you and run off if they feel threatened! This could be very bad if you got a big mean mob on your tail.

Once you pass the courtyard/pool area, you need to be weary of the souls of fallen adventurers that now haunt the mansion. Running into one of these guys is not a pleasant experience. They'll dispell a buff or nuke you for 75% of your life, he may sometimes even root you. Sometimes you'll run into a happy apparition. These happy fellas cast the run speed buff on you instead of the other annoying effects. They also have a different model so you can tell the difference between the two.

This will make the MoP more interactive and skill based. It's like running the gauntlet or playing frogger, SoD MoP style.
 
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LOL Ringo! Red pally your life force is running out.

Arrrrhhhgg..

Your post so reminded me of that old arcade game Gauntlet from back in the day. :)
 
Have mobs that sit near where you zone in.

When they see you they start running for you. You better watch out, these dude are hungry and mean. They'll bite your legs off and eat you with little remorse! Some of them are faster than others, some bigger, some smaller, but generally they are all pretty slow and easy to outrun as long as you keep moving.

When someone else zones out, you better watch out for mobs that were chasing them, they may now be after you!

There are also mobs there that randomly roam the courtyard/pool area. These are the indigenous kekoferns that feed off the grass and drink from the pool. Beautiful creatures, but don't get too close, they'll snare you and run off if they feel threatened! This could be very bad if you got a big mean mob on your tail.

Once you pass the courtyard/pool area, you need to be weary of the souls of fallen adventurers that now haunt the mansion. Running into one of these guys is not a pleasant experience. They'll dispell a buff or nuke you for 75% of your life, he may sometimes even root you. Sometimes you'll run into a happy apparition. These happy fellas cast the run speed buff on you instead of the other annoying effects. They also have a different model so you can tell the difference between the two.

This will make the MoP more interactive and skill based. It's like running the gauntlet or playing frogger, SoD MoP style.

Not gonna lie, if this happened i would be running around in mop quite alot =]
 
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