Request for expansion of slow focus availability

Malleus2

Dalayan Elder
Request:
Add Swarm Mastery and Lesser Swarm Mastery to items being created for the upcoming expansion that are usable by shaman, beastlords and enchanters.

Reasons:
1. A. Remove the “must have” item status from the Ancestral Mask of the Tal’Yan.
2. Bring the focus to tier appropriate gear to negate the need to swap in the item during slowing.
3. Bring the focus to slowing classes that cannot currently attain it.
4. Provide more options for “flavor” to developers creating items.

1. Currently almost all tier 4+ shaman either keep the Ancestral Mask equipped all the time or at the very least swap it in before they slow a mob. This fact underlines the obvious feeling by the community that 10% greater slows are very important thus elevating the Ancestral Mask to “must have” status for shaman. I have gotten the impression from several threads (most specifically the warrior cmal3 gloves thread) that the staff wished to avoid “must have” item situations as much as possible. In the past it was suggested that if this focus were put on a dropped item that people wouldnt bother with the mask. If the drops were of sufficient tier (8+) I dont see this as being a problem as the mask has such great stats for its tier and the work involved. In fact, the mask quest becomes a great way to get a focus that is otherwise unavaiable until a much higher tier.

2. The Ancestral Mask is obtained through a quest culminating in an encounter with a tier 4 raid mob. This means this item is intended to last through 7 tiers of raiding. Although the mask has extremely good stats and effects it starts to show its age around tier 7 when masks with significantly more mana and/or resists are available. By tier 9 there are several masks that are vastly superior with the exception of the fact that the shaman loses roughly 5% to slows by equipping them. The Spiritcaller Sleeves had the lesser focus added back when the Thaz armour was rebalanced giving shaman access to the watered down version at tier 8/9 but you are quickly back to swapping the mask in once you have Armguards of the Nobility (tier 9) or better. Not having this focus on higher tiered gear is akin to having any other focus item with increment 7 only on gear from tier 6 and 7 thus forcing you to swap it in when you want the effect. All other top level focus effect items are available on several items at the appropriate tier. There is no logical reason I am aware of to limit shaman to swapping in a “must have” item through 7 tiers of raiding. I know there is some precedent for items with unique must equip click effects being kept as such despite requests to change the item. This is however different as it is a worn spell focus not a duration and recast limited click effect.

There was some discussion of what to do with the mask/focus in this thread but nothing came of it. The final word from Thinkmeats at that time was “I really, really, really do not see us adding yet another focus effect for players to worry about” but that seems to have changed with the addition of the charm focus. It should also be noted that Wiz approves of adding the focus elsewhere in the same thread:

I'd really rather we add the focus effect to a few (inner prison and up) items.
If the mask should be able to be turned into an augment it should require another quest to do so, or a separate extreme high end quest for a swarm mastery aug.

Although I’d gladly put the time into a high level quest that upgrades the mask further or yields a slow focus aug it still leaves other classes unable to obtain this focus.

3. Bring the focus to the other slowing classes. There has been no stated desire to keep the focus from enchanters and beastlords but it is currently unavailable to them. Damage increment and cold focus are available to shaman despite the fact that Fury of the North is highly inefficient compared to a shaman’s other dps methods. In fact it appears that all usable foci are available to all classes that may want them in some form or another with the exception of the slow focuses. Some may argue that this steps on the toes of shaman in one of their primary roles. I would argue that although it would bring up the utility of the other classes you could never supplant shaman as top slower with their best-in-game slow, AoE slow and versatility of magic or disease based slows. It should also be noted that Swarm Mastery gives greater returns for shaman as it is a 10% bump to the base slow meaning +5.5% for archaic versus +5% for a beastlord’s best slow and 4.5% for an enchanter’s best. Additionally you are never going to replace a shaman in a raid with one of these classes based on their improved ability to slow due to the fact that shaman still do it better in addition to bringing buffs, healing and dps to the table. By adding this focus for other slowing classes you add to their utility in a non game breaking way that doesn’t require any encounters be rebalanced. This may not be as important to beastlords at this time but the staff have been looking for ways to make enchanters more appealing in groups and raids.

Slows Compared:
Shaman:
Turgur’s Insects (51): 50% magic slow, 250mana, 3 second cast, 6 second recast
Tigir’s Insects (58): 50% magic slow, Target based AoE, -200 hate, 350mana, 5 second cast, 5 second recast
Festering Insects (60): 50% disease slow, 335mana, 6 second cast, 5 second recast
Archaic Spirit Sleep (65): 55% magic slow, 265mana, 1 second cast, instant recast, -100 resist adjust
Enchanter:
Forlorn Deeds (57): 45% magic slow, 225mana, 4 second cast, instant recast
Beastlord:
Sha’s Reprisal (65): 50% magic slow, 195mana, 5 second cast, 5 second recast
Plague of Insects (63): 40% disease slow, 250mana, 6 second cast, 5 second recast

4. Adding another option for developers is a no brainer. I’ve seen Zaela and others comment on this in numerous posts. Its only one more tool in their box but it’s a box that needs more tools.


Summary:
Three solid reasons (and one beneficial by-product) for expanding the availability of the slow focuses have been given. I invite anyone to discuss the validity of the claims or present reasonable arguments against such an addition.
 
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No comment on the intent of the post but just a comment on the composition of the post:

This is a great example of a well thought out, well phrased, and well referenced post. I wish more S&R posts were like this.
 
I don't believe we are at the point yet where we will be commenting directly on the loot/quests to come in Ikisith. But this has been noted in my book at least.
 
I don't believe we are at the point yet where we will be commenting directly on the loot/quests to come in Ikisith. But this has been noted in my book at least.

By this are you implying that you concur with my basic supposition or merely that the devs need to discuss it further and as such it has been added to a list somewhere? I realize you don't want to divulge details regarding content under development but the vagueness of your response is one hell of a tease :)
 
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I'm obligated by contract to respond to your response of my response in haiku.

Little I can say
But the latter is closer
To the one real truth

I agree with your written points, and itemization is not exactly what I'd consider final, but more internal discussion will be needed. And after that if it deals with Ikisith you still won't get to know, which kinda sucks, given how well written your suggestion is.

 
I'm not a shaman but I think that there should be a distinction drawn between "must have items" and "must have quests." Throwing out some more Swarm Mastery items would make the Mask less "must have" but it would also eliminate the need to experience one of the longest quests in the game with a substantial chunk of lore attacked to them. There is already some precedent for requiring quests to be completed: You can't get ancients or relics without doing the main quest, Vah weren't unlocked until someone completed their quest, and I heard rumors that even traveling to Ikisith will require completion of the MQ.

The Ancestral Mask of the Tal'Yan is an awesome item when you get it and the reward for a long-ass quest and I would like to see it retain its place as the source of slow focus itemization. I always thought it was lame that the focus (even a lesser one) got added to Shaman Thaz Armors.

I do agree that the Mask is no longer an awesome item by the later tiers of raiding and that this can be a bummer, but rather than scattering around a bunch more focuses I would like to see the original quest expanded to yield an upgraded mask or another slot that retains the Swarm Mastery focus.

There has been talk in the past (see OP for link) of making a turnin like the one I just described yield an augment with the focus. It's an interesting idea but I think that the Swarm Mastery focus is powerful enough to warrant taking up an equipment slot rather than being an aug you could stick in anywhere.
 
I'm not a shaman but I think that there should be a distinction drawn between "must have items" and "must have quests." Throwing out some more Swarm Mastery items would make the Mask less "must have" but it would also eliminate the need to experience one of the longest quests in the game with a substantial chunk of lore attacked to them. There is already some precedent for requiring quests to be completed: You can't get ancients or relics without doing the main quest, Vah weren't unlocked until someone completed their quest, and I heard rumors that even traveling to Ikisith will require completion of the MQ.

Your point about must have quest holds some validity buy misses the mark on the mask. The purpose of the mask quest is to get the mask. Nothing more. The main quest simillarly yields an item but is also required to be completed to a certain point to obtain ancient and relic spells. The first yeilds only an item. A great item at tier four but beyond that it offers no advancement. The latter yields augs that improve with each step in addition to opening the way for further advancement along other lines thus making it a must have quest for anyone who wants to progress. The Vah being unlocked was a one time thing and as such is not must have for the community beyond the first person that finished it.


The Ancestral Mask of the Tal'Yan is an awesome item when you get it and the reward for a long-ass quest and I would like to see it retain its place as the source of slow focus itemization. I always thought it was lame that the focus (even a lesser one) got added to Shaman Thaz Armors.

You might see things differently if you required to swap in a damage increment 7 item you obtained at tier 4 every time you wanted to do as much as you could in your primary role. At the root of the issue is it is a spell enhancing focus. No other focus is limited to a single item you are required to use for 7 tiers of raiding. The quest itself offers good exp, interesting lore and something interesting to motivate you through grinding each of the zones you need to tackle to get the quest items. Additionally if the focus is made availalble on items in Ikisith people will still have reason to complete the quest as they advance to tier 4 as tier 9 and Ikisith are a long way down the road.

I do agree that the Mask is no longer an awesome item by the later tiers of raiding and that this can be a bummer, but rather than scattering around a bunch more focuses I would like to see the original quest expanded to yield an upgraded mask or another slot that retains the Swarm Mastery focus.

I would be happy to some degree to have another quest to complete that would improve the mask to a higher tier but it still doesnt address the issue of the spell focus being limited to one item for one class when there are 2 other slowing classes. Im not asking that they go willy-nilly and add the focus to a ton of gear at every tier. Adding it to two or three items at tier 9 in an expansion zone will certainly not stop anyone from doing the quest especially if you are right about the MQ needing to be finished before you can access the new areas.

There has been talk in the past (see OP for link) of making a turnin like the one I just described yield an augment with the focus. It's an interesting idea but I think that the Swarm Mastery focus is powerful enough to warrant taking up an equipment slot rather than being an aug you could stick in anywhere.

Here I agree with you completely. It would be akin to putting damage increment or healing increment on an aug. I merely highlighted Wiz's view on the topic to show that there was support from the top end of the staff for an expansion of the availability of the focus.
 
Your point about must have quest holds some validity buy misses the mark on the mask. The purpose of the mask quest is to get the mask. Nothing more.
I dunno, I participated in most of the quest's tasks helping my roommate work on his and I thought the lore was rewarding.

Even if that isn't good enough for players to do the quest, if devs decided to go the route of expanding the questline there's no reason there couldn't be some XP or alignment rewards like the main quest and Vah lines offer. I can't imagine that the ONLY magical knowledge Yaralith acquired in his ascent to power was how to slow things down more.


You might see things differently if you required to swap in a damage increment 7 item you obtained at tier 4 every time you wanted to do as much as you could in your primary role. At the root of the issue is it is a spell enhancing focus. No other focus is limited to a single item you are required to use for 7 tiers of raiding. The quest itself offers good exp, interesting lore and something interesting to motivate you through grinding each of the zones you need to tackle to get the quest items.
I also wouldn't say that slowing is a shaman's PRIMARY role on raids. Shamans have the best slows, in part BECAUSE of this mask, but an enchanter can slow nearly as well and often a shaman needs to be doing what I see as their true primary role: healing.

It's true that I don't have a comparable item as a wizard. I wish I did.

In that vein though the tmap damage rings don't see any upgrade across any raiding tier and they are a valuable tool that provides a benefit similar to the Tal'Yan Mask, although the comparison is a little weak because they are clickies and the mask is worn. I don't know how Devs or shamans would like this idea but if the Mask's effect was changed to a clicky it would solve most of these problems at the cost of a buff slot. (I mean a clicky self buff for the same effect as the worn one.)
Additionally if the focus is made available on items in Ikisith people will still have reason to complete the quest as they advance to tier 4 as tier 9 and Ikisith are a long way down the road.
This argument saw some play in the thread you linked when Thinkmeats lamented adding a healing crit focus to Thaz itemization. People will always pick the easier route: if a slow focus can be gotten from killing a single mob instead of a lengthy quest involving multiple random drops, which option are people going to pick?

The absence of slow focus itemization on other classes with slows is something I hadn't really considered, and merits further discussion. I would still rather see ugrades to the Ancestral Mask and its focus stay close to the original quest, whether this involves adding more steps to it or new quest lines involving Yaralith in future content.
 
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I agree that having a good lore driven quest is more rewarding than simply grinding and as such doing the mask quest was very enjoyable. In fact I had the pleasure of helping Xikzasil solve the quest originally and was the second or third shaman to have the mask after they fixed the bug that was preventing its completion. Guess having had the mask so damn long adds to my frustration of having to swap the thing in and out over and over. Ive been doing it for years. That said I certainly didn’t confine my request to raid drops. In fact I’d prefer the item come from a well thought out quest but I thought it best to make my request more general and let the devs chose the best route to add said items.

As far as primary role I should have said “one of the shaman’s primary roles” as strong arguments can be made for either as the main reason you include a shaman in a group or raid.

I had completely forgotten about the tmap damage rings. I had never considered the effect as a clicky self buff. It could work to solve the lack of focus for enchanters and beastlords and if the item with the clicky were available to shaman as well it would diminish the “must have” nature of the mask.

As far as “if a slow focus can be gotten from killing a single mob instead of a lengthy quest involving multiple random drops, which option are people going to pick” goes I can see this happening with some characters that are being power leveled then being geared with top tier equipment as we know often happens in top end guilds but I think the fact that most up and coming shaman can reasonably expect the Ancestral Mask to last them a year or more as they climb the tiers makes it well worth their time given the stats and regen on the mask coupled with the lore. The option to “pick” can also easily be negated by extending the current quest (although it doesn’t allow for bst or enc) or through a new, lengthy quest on a higher tier.

Bottom line: Some expansion of availability is warrented given it is the only focus that is limited to a single item. Adding such a focus in a way that doesn't diminish the value of the Ancestral Mask to young shaman is well within the capability of our talented dev team :)
 
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