Relic nightfire

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Let's not forget druids also have a pet, that they are far more adept at keeping up than mages due to healing ability (despite the lower stats of the pet), that should also be factored into their dps if of course magepets are being counted. Also what should be counted is the slightly higher damage on the druid ds as far as pet is concerned if of course relic ds is being counted on the magepet.

I would expect the druidpet to do at least 20ish in terms of dps with just the self druidbuffs.

Then again I'm fairly certain since it's april 1st that the increase was in fact an april fools day thing. However if it was not, I'm fine with it personally, as long as mages get a comparable modification.
 
thats assuming the mob has no ac my pet parses i think 15 in mielech c with druid buffs .... if it was any sort of decent mob the occasional lucky hit might get it up to 5 hence the reason most druids not running the pet. also the fact that self buffed with companion health 7 booboo has maybe 2.5k but i believe its less then that

edit spelling
 
just for the record if a druid pet is going down , theres very very few people who would save it and take that heal away from the tank i would think the mage would have the uper hand pet wise because they have the option to rain and if they need to stop and heal their pet , the tanks not gona die from it
 
also , if you count in the fact that wizard pets can copy nuke , dont know the % but that would add on to their dmg over druids
 
Mages get the same dmg increasing AAs that druids do. Only wizards have access to the really uber AAs. Mages also do not get any AAs to reduce the cast time on DETRIMENTAL spells.

You could also substitute Relic: Doomswarm for a Nightfire cast. If it runs full duration then it's 257.1 DPS (220 * 9) / (5.2 + 2.5)
 
You guys are forgetting to include the season and holiday bonuses in your dps calculations.
 
i dont think there is a equation/chart that can acount for all the varilable , factors and situations , so any chart is just looking at the obvlious .
 
kurdt said:
just for the record if a druid pet is going down , theres very very few people who would save it and take that heal away from the tank i would think the mage would have the uper hand pet wise because they have the option to rain and if they need to stop and heal their pet , the tanks not gona die from it

Mostly none would take it to save a magepet either, in fact, I've had my pet die many many many many many timesbecause of that (before I got recall minion). I'd also like to point out, that if that druid is currently burning their nukes on something, to make dps a situation to compare, there would almost certainly be someone else mainhealing that group other than said druid, allowing them to burn a much less mana costing heal, to heal their pet far more than the mage would, and invalidating your point about "take that heal away from the tank". Consider also the huge recast on the petheal, and that tends to take your options away pretty fast. Also after a pretty decent amount of experience so far playing druids (as opposed to playing a mage for a bit over a year) that pet will 99% of the time, not take aggro (even while soloing, if you know what you're doing as far as I've seen), making healing it pretty much a moot point. Mage pets do take aggro, though both classes I believe have recall minion, your all purpose pet instajolt, once you get that, healing your pet in most situations can be done at leisure. Meaning of course there is no reason a druid would be any less equipped to keep their pet up than a similarly geared and aa'ed mage, and 20 extra dps for pretty much free is nothing to discount, especially with such a marginal separation as outlined above. Of course in the above situation I am discounting rampage, whirlwind and ae'ing mobs, which would be different altogether, and I wouldn't count the magepet in dps on those either.

As far as the wiz pet goes, afaik it has a % chance of mimiking nukes. Anyone have parses on the wizpet? I'm kind of curious.
 
seferon said:
druids dont get recall minion if they do :psyduck:

I thought every class with pets did? I thought I saw it in shaman aa's too :psyduck: I could be incredibly mistaken though
 
well that all depends on where you are grouping , if say your in a fast pull easy mob xp group pretty much any half decent healer can quick heal a pet with one quick heal and if its a slow pull hard mob xp group , who in their right mind would say cata group lf1 dps druid preff .

and another thing is that if your gona count pets in druid pets are alot worse then most people think , in the warden of torment fight we parsed the fight and my pet through out the whole fight only did 1250 dmg while the mage pets did almost 7X that with 7172 now if you were healing in a raid and say a druid WAS nuking and secondary healing , who would you save ?
 
I hate druid pets

if only they were level 50 instead of 49, SoD would be a better place to live
 
guyvertoo said:
You guys are forgetting to include the season and holiday bonuses in your dps calculations.

I think what they are forgetting is that they are actually comparing his nuke with wizard and mage ones, i.e. they are comparing his priest-healign class with dps classes.
 
i would love to see something changing about mages just like the druids are getting their changes... well makes me a bit pissed... i understand Wiz/admins/staff all have stuff to do and everything... i really understand.

i have been waitin on a word on the mage balance discuss for a long time from a Admin, and nothing yet... well, i parsed, i did everything i could, i tryed, many opinions and stuff in that post... and still we get nothing... Oh no Sorry! we got the Monster Summoning thing, wich i have to say, sorry its no big deal... we still are very far behind...

and with druids getting their nuke from 6.0 casting time, to 3.5, man... sorry to say, but if druids start nukin... im gonna be worthless in raids, cuz they will realize druids nukein gets near to mage (if not much better), and... well, druids can , heal , nuke, dot , port, sow , DS, buff etc...

just for a second, imagine a druid x mage on pvp... the mage cast his nuke of 6.0 casting time, while the druid cast 2 DDs on his ass in that time, and... when mage lands his nuke... well... the druid will just do a quick heal and be full hp, while the mage... well he cant do anything.

Once again, sorry for all the druids, what im complaining here is not u guys getting ur crap relic changed, i belive it has to be changed... but from where i see... Druids have a lot of stuff that they can do, and imo they are very balanced, if not overpowered.

So id say we need to change the classes that are really far behind atm, like mages...

Sorry again, and thanks for reading. And sorry for my gramar, i dont speak english very well...
 
kurdt said:
well that all depends on where you are grouping , if say your in a fast pull easy mob xp group pretty much any half decent healer can quick heal a pet with one quick heal and if its a slow pull hard mob xp group , who in their right mind would say cata group lf1 dps druid preff .

and another thing is that if your gona count pets in druid pets are alot worse then most people think , in the warden of torment fight we parsed the fight and my pet through out the whole fight only did 1250 dmg while the mage pets did almost 7X that with 7172 now if you were healing in a raid and say a druid WAS nuking and secondary healing , who would you save ?

I'm not entirely surprised. but there's a large heaping helping of things you're forgetting pet difference wise and even base encounterwise.

For one, focus comparison? Similar companion strength? Pet hasted? Dex buffed?

For another, in comparing the pets it would be nice to know if those particular mages had maxed unerring precision as well as the pet aa sharing aa. As well as the one that raises atk slightly.

Buffs? Yeah all those happy relic buffs won't stick on your druid pet, will stick on the mage pet. Thus I'm going to go out on a limb here and say that makes a whole heaping helping of the difference you see there.

Also nonrelic airpets go around 46-54ish with cs4 and all that stuff I mentioned. So you're not going to see like 70-80ish from them like one might assume after hearing how high the relic pet goes.

kurdt said:
ya and im 99% sure druid dont get that spell
Not a spell, s'an aa
 
This is not a thread about mages, start your own thread if you want casting times lowered on mage spells.

Locking this to prevent further mage-shitting-on-thread.
 
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