Relic nightfire

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Solo said:
Now I have been playing Game for short time but I think when soloing “that” relic will sit in the spell book and not be used much.

Well, if you want to use an Magic nuke with no resist check over a Cold nuke with a -25 resist check and play solely in outdoor zones, thats up to you I guess.
 
Actually, I would use the outdoor nuke over the cold one simply because of the really long cast time on the relic, but I don't kite kill mobs so, this really doesnt effect me.
 
diolas said:
Relics aren't necessarily pure upgrades. The wizard relic is less mana efficient than the ancient for example.

Yeah, Ancient Ice nuke has the best damage per mana point (6.98 with DI6 and some AAs) while Relic Fire is 5.90 dmg/mana point.
 
The big deal for me about nightfire is the longer cast time, 6 seconds as compared to 3.3 for wrath of skies. I don’t see a sustained use for this spell in the game areas I have seen so far.

Another suggestion is to remove that relic completely. That would remove one more drop you need until you get a spell that will be (more) beneficial to your raid / group or solo experience on sod.


diolas said:
Relics aren't necessarily pure upgrades

I think they should be. It takes quite a few people to get them and they are rare drops



diolas said:
The wizard relic is less mana efficient than the ancient for example.

That should be fixed also.
The harder and more rare the drop is, it should have an upgrade over the spell or item it replaces. Or why would we want to raid prison or the other zones we have yet to clear if not for the promise of upgrading ourselves? We would stay in DHK


Here is what iI would like to see done:
Nightfire should be tweaked to a faster cast time and lower mana to make it usable or it should be replaced for a healing spell like a HOT.

peace
 
- Removing the spell would be a terrible idea.
- Making the nuke better is a terrible idea (compare it to Wiz/Mag relic nukes).
- Wiz Ancient is more mana efficient but has much longer recast. (Thought I'd point that out)
- Changing it to a Relic HoT is a bad idea. Druids are already very balanced, powerful healers.

Honestly, the only thing this discussion has shown is that, like TM said, Wrath of the Skies may be a bit too good. Perhaps it's casting time should be tweaked, or its mana cost. Making the Druid Relic nuke any better doesn't make any sense, it is balanced fine with Wiz/Mag relic nukes. Not to mention, again and again and again, the relic nuke is Cold damage and has a -25 resist check. Hi!

As for Relics always being upgrades... if you consider the fact that Relics are mainly raid drops and therefore, like all raid drops, balanced with the raid game in mind, you can't even factor Wrath of the Skies into the argument. The majority of raids take place indoors, which has already been stated. Really I'm not trying to knock you, but like you said, you are relatively inexperienced, and the disregard for balance in your suggestions shows it.
 
Jun said:
As for Relics always being upgrades... if you consider the fact that Relics are mainly raid drops and therefore, like all raid drops, balanced with the raid game in mind, you can't even factor Wrath of the Skies into the argument. The majority of raids take place indoors, which has already been stated. Really I'm not trying to knock you, but like you said, you are relatively inexperienced, and the disregard for balance in your suggestions shows it.



( In out guild anyways ) Druids main task in the raid is to heal, not do damage. So I am looking at the usability from that point of view. I heal in raids on my Druid and I would use a faster nuke when I solo. So, as you said if relics are with the raid game in mind... at some point do Druids become damage dealers as well as healers in the raids as to make a difference? so the -25 resist becomes a real concerning factor?
digging for info now ;)
 
I find Nightfire good and always keep it memmed, despite the casting time (4.8 sec for me, which isn't bad) it's quite good to finish off some mobs.
I think druids have enough utility (heals, buffs, ports, good nukes with 3 types of damage, long but weak dots, disempowering line of spells, DS...) already, they shouldn't have nukes as good as mages/wizards.

They already have 2 fairly fast casting nukes (comparing even to mages that don't really have a mentionable one past scars of sigil that is something around 700dmg with dmg inc 7). Even wizards have "slow nukes".

With quick damage AA this nuke rocks.
Solo said:
That should be fixed also.
The harder and more rare the drop is, it should have an upgrade over the spell or item it replaces. Or why would we want to raid prison or the other zones we have yet to clear if not for the promise of upgrading ourselves? We would stay in DHK

Here is what iI would like to see done:
Nightfire should be tweaked to a faster cast time and lower mana to make it usable or it should be replaced for a healing spell like a HOT.

peace

Lowering mana cost and casting time would make it way too good and imbalance druid DPS. Compare it to other relic nukes that other classes get.
Perhaps it's not your favourite relic ever, but not all are equal in "quality".

PS: Totally agree with Jun here.
 
Solo said:
( In out guild anyways ) Druids main task in the raid is to heal, not do damage. So I am looking at the usability from that point of view. I heal in raids on my Druid and I would use a faster nuke when I solo. So, as you said if relics are with the raid game in mind... at some point do Druids become damage dealers as well as healers in the raids as to make a difference? so the -25 resist becomes a real concerning factor?
digging for info now ;)

When clearing trash I expect our druids to be nuking once the mob is slowed. This doesn't apply to EVERY raid zone, but most of them. And since most raid zones are indoors, they will be using Nightfire. This versatility is key as already mentioned, because on actual raid mobs they most likely will not be nuking at all.
 
Jun said:
- Wiz Ancient is more mana efficient but has much longer recast. (Thought I'd point that out)

Yeah! When I did that little maths between Ancient and Relic was not for asking for a change. One is more useful in some ocassions and the other in other ocassions :).
 
Well, there's certainly no reason for nightfire to be 6 sec cast time if flamestrike is 3.
 
ya my biggest point about the nuke was , the cast time kinda sucks , if it were like 4-4.5 or something id use it all the time . i was just in a ec group and we were healer heavy so i went to dps and by the time i wait for the tank to get argo i could get like one nuke in before the rest of the group took it down
 
Please say this isn't an April Fools joke...
You're getting my hopes all up and everything.
 
I don't understand why the Relic nuke would be made better, instead of Flamestrike being changed.


Relic: Nightfire- 370mana 1500cr -25adjust 3.5sec 4.05dmg/mana

Relic: Bladewind- 350mana 1520mr -25adjust 5.75sec 4.34dmg/mana

Relic: Tarhyl's Embrace- 510mana 2250fr -10adjust 6sec 4.41dmg/mana


Nightfire is now much quicker than both the Wizard and Magician Relic nukes, has a better resist adjust than the Wizard nuke, is a most desirable resist type than the Magi nuke, and nearly as efficient as either. To me it seems that Nightfire is now undoubtably better than Bladewind, and arguably better, or at the very least too close to, Tarhyl's Embrace.

I'm not trying to shit on Druids, it just seems a little odd that they are getting this upgrade over Magicians. With the recent notion that Magicians are weak DPS in the raid game, that is.
 
actually junius i like this tweak because it falls more in line with druids actually being able to nuke and heal if its 3.5 cast time and a longer recast time i might actually take that nuke over flame strike or magic nuke if out doors as it is now ive had the nuke for about a week cast it 1 time to see it then dememed it and haven't loaded it sense
 
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