Animand
Dalayan Elder
Give Sky Darkener arrows a different model.
EDIT: I started this post before Tarutao posted and Baxters responded. It has a good idea, and I hate just deleting posts, so I'm leaving it. However, it seems most of this has been covered, so please feel free to just read the title and the spaced out bottom part. You won't have missed anything Taru didn't cover.
--- reduce the price of arrow reagents to account for the new lower tier market
What's the problem with the current prices? Are you talking about making the top Fletching arrows cheaper and easier to obtain so everyone can afford to use the best arrows all the time? I don't think you understand balance here.
--- add more useful range items crafted by fletchers
--- add ammo slot items usable by all classes that have charges of a useful spell like stun, heals, etc--maybe these items could have the arrow graphic as their icon
If they're genuinely useful, you're asking for either an across-the-board powerup to players (bad) or providing new clickies to people. We have a billion clickies already, we don't need a whole assortment more. If assume they're useful, otherwise your suggestion makes even less sense. Sure, this may seem like a good idea, but a cursory consideration reveals it contains no substance.
--- add some pristine bonus to crafting arrows yourself that could be slightly better than the endless quiver arrows (like 13dmg vs 12)
You want general, easily available, endless 12 damage arrows, with the option of 13 damage for the effort you don't even put in now. Yet the top-end Nightmare arrows of yore were only 10 damage, and the current best arrows not from this sword are basically 11 damage. The sword already lets you trade some melee on trash mobs for a stack of 12 damage arrows (the best short of Just One), which is easily good for a couple burn phases. Thus, you are basically asking for a relative power increase of 10% and more, where instead of just meleeing during a trash fight (which you feel is too much effort), you have to *personally* invest your time as well as money to creating those arrows yourself. This idea is schizophrenic.
However, after yet another re-reading of your post, I had a good idea, so I'm putting it in the subject title. I suggest that these arrows be given a different model to differentiate them, as the annoyance of getting that particular stack of arrows on the fly in a boss fight is annoying and not really part of the spirit of the item. I'm sure we can find an item graphic that would fit the bill.
Addendum:
-add type 4 bow augs crafted by fletchers (see above)
Not up for debate. We all would like them; there's no need to try to convince anyone. However, the devs (or Tarutao) are not shy about letting you know if input on the idea is warranted or necessary. However, there are more pressing issues for staff than just putting them in game. The reason they don't exist is definitely not desire to prevent them from happening, and I'm sure they'll have a great idea (or ask for input to get that idea) should the time come for them to add type 4 augs.
EDIT: I started this post before Tarutao posted and Baxters responded. It has a good idea, and I hate just deleting posts, so I'm leaving it. However, it seems most of this has been covered, so please feel free to just read the title and the spaced out bottom part. You won't have missed anything Taru didn't cover.
If rangers were at some point given an endless quiver of high end arrows, fletching could be revamped again around this. Several ideas:
-reduce the price of arrow reagents to account for the new lower tier market
-add more useful range items crafted by fletchers
-add type 4 bow augs crafted by fletchers (see above)
-add some pristine bonus to crafting arrows yourself that could be slightly better than the endless quiver arrows (like 13dmg vs 12) (also see above)
-add ammo slot items usable by all classes that have charges of a useful spell like stun, heals, etc--maybe these items could have the arrow graphic as their icon
It seems unanimous that rangers want, at least at some point, to not have to pay for their dps and/or not have to deal with the inconvenience of consumable ammo. The several rangers that I've discussed the CoD weapon with (that didn't yet have it) were all under the impression that it would relieve them of paying for their dps.
Months ago I talked with Fell about the sword (before the runic2 change) and he seemed annoyed that he had to melee so much but still used the sword because it freed him of the crafted arrows. As the only ranger I've ever seen with this sword equiped, I wonder what he thinks of all this. I also wonder what Tao thinks.
--- reduce the price of arrow reagents to account for the new lower tier market
What's the problem with the current prices? Are you talking about making the top Fletching arrows cheaper and easier to obtain so everyone can afford to use the best arrows all the time? I don't think you understand balance here.
--- add more useful range items crafted by fletchers
--- add ammo slot items usable by all classes that have charges of a useful spell like stun, heals, etc--maybe these items could have the arrow graphic as their icon
If they're genuinely useful, you're asking for either an across-the-board powerup to players (bad) or providing new clickies to people. We have a billion clickies already, we don't need a whole assortment more. If assume they're useful, otherwise your suggestion makes even less sense. Sure, this may seem like a good idea, but a cursory consideration reveals it contains no substance.
--- add some pristine bonus to crafting arrows yourself that could be slightly better than the endless quiver arrows (like 13dmg vs 12)
You want general, easily available, endless 12 damage arrows, with the option of 13 damage for the effort you don't even put in now. Yet the top-end Nightmare arrows of yore were only 10 damage, and the current best arrows not from this sword are basically 11 damage. The sword already lets you trade some melee on trash mobs for a stack of 12 damage arrows (the best short of Just One), which is easily good for a couple burn phases. Thus, you are basically asking for a relative power increase of 10% and more, where instead of just meleeing during a trash fight (which you feel is too much effort), you have to *personally* invest your time as well as money to creating those arrows yourself. This idea is schizophrenic.
However, after yet another re-reading of your post, I had a good idea, so I'm putting it in the subject title. I suggest that these arrows be given a different model to differentiate them, as the annoyance of getting that particular stack of arrows on the fly in a boss fight is annoying and not really part of the spirit of the item. I'm sure we can find an item graphic that would fit the bill.
Addendum:
-add type 4 bow augs crafted by fletchers (see above)
Not up for debate. We all would like them; there's no need to try to convince anyone. However, the devs (or Tarutao) are not shy about letting you know if input on the idea is warranted or necessary. However, there are more pressing issues for staff than just putting them in game. The reason they don't exist is definitely not desire to prevent them from happening, and I'm sure they'll have a great idea (or ask for input to get that idea) should the time come for them to add type 4 augs.
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