Ranged Attack Button

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jew_nose_it

Dalayan Master
so in this http://forum.shardsofdalaya.com/showthread.php?t=17983&highlight=eustace and http://forum.shardsofdalaya.com/showthread.php?t=20236&page=2 this thread people are saying that there is a limit to how fast the CD on ranged attack can refresh.

If you have a lower delay bow you will reach that cap quite quickly with 30-40 worn haste, GoE, and a little bit of overhaste. There aren't a lot of 25-35 delay bows out there, but the ones that are there are all lower tier. It would be really nice for these lower tier bows to perform to their full potential. Its kinda lame that a bow that drops off a named in a 65XP zone will outperform what is essentially the ranger epic quest bow because it has 55 delay and can benefit from overhaste.

Im suggesting that the ranged attack button trigger 2-3 attacks. Similar to what stance 7 does. You click the button, you attack once, then as soon as your ranged attack refreshes you fire another shot etc. The button would remain depressed for the duration of the attacks. You could not be able to move while attacking in this manner. The feature could be toggled on or off if you wanted to bow kite or didn't have overhaste.

People might say this would imbalance rangers again or something, but at the very least it will save a bunch of button mashing :D
 
:( but its not even like that. JUST 2 SHOTS FOR ONE CLICK!!!!! That would easily solve the ranged attack refresh button problem...
 
My suggestion, just let the argument go. Any request that allows rangers to not have to constantly push the same button over and over has and will continue to be shot down. Its not gonna happen no matter how much you beg/complain/whine. If you don't like the situation, then I suggest choosing a new class. This comes from a guy who used swiftshot for 2+ years.
 
Well what I am suggesting is that if your bow can fire more than one shot every 1 second that when you press the ranged attack button, it fires however many shots it can shoot. Its not like you have to press it less than once a second if your bow is able to reach that fast of a delay.

But tbh Swiftshot only reaches 7.5ish delay with 34% worn haste GoE (77%) and GoG (100% overhaste). Since you can only stack those 3 kinds of haste (Guardian of the forest doesn't stack with GoG right?) I guess it'd still only shoot once per press. Even with the best bard overhaste Swiftshot still stays above 10 delay anyways....o well.
 
But tbh Swiftshot only reaches 7.5ish delay with 34% worn haste GoE (77%) and GoG (100% overhaste). Since you can only stack those 3 kinds of haste (Guardian of the forest doesn't stack with GoG right?) I guess it'd still only shoot once per press. Even with the best bard overhaste Swiftshot still stays above 10 delay anyways....o well.

Are you recalling this from memory, giantkin has not been 100% haste for months. I think your effort would be better spent on the slower bows platform.
 
Yeah I did notice it increasing my atk on the client by 1k but I still thought it had overhaste or it was just a display bug :D

Yay!
 
Usually when you make a post asking to change the parameters of something that changes the whole dynamic of the class you are supposed to know shit about the class in the first place.
 
GoG is not a ranger spell, also I get most of my information from the wiki. Of course people aren't going to scan through after every minor change to stuff and fix what was changed, so I guess I'll be more careful in the future...
 
I don't think this is necessarily a bad idea, but I would caution that no one actually KNOWS what the refresh delay on archery is - to my knowledge no one's tried to parse it and no dev has actually said what that time limit is.

To say that lower delay bows hit the limit at 30-40% haste is, as far as I know, purely speculation. Please correct me if you have data or another post to verify this claim.

Also, I believe that GoG was changed to a pure attack buff a while back - if you'll notice it adds about 1000 ATK these days - although I'm not sure if it has a haste component anymore or not.
 
I don't think this is necessarily a bad idea, but I would caution that no one actually KNOWS what the refresh delay on archery is - to my knowledge no one's tried to parse it and no dev has actually said what that time limit is.

The fastest your bow can go is either one or two seconds, I don't remember offhand and am too lazy to load my ranger. GoG adds 700? attack, no haste
 
The fastest your bow can go is either one or two seconds, I don't remember offhand and am too lazy to load my ranger. GoG adds 700? attack, no haste

If this is accurate, it should be easy for you to determine EXACTLY what the lowest delay that can be achieved via archery.

I would appreciate it if you could post this, as I'm curious myself. :)
 
I'll get a stopwatch out next time I get on and time it. If the lowest delay is 20 or 2 seconds then Swiftshot and similar delay bows need a major rework...there should be no reason for them to be outclasses simply because of the limitations of the client.
 
I'll get a stopwatch out next time I get on and time it. If the lowest delay is 20 or 2 seconds then Swiftshot and similar delay bows need a major rework...there should be no reason for them to be outclasses simply because of the limitations of the client.

Just get a Ballista and stop whining.
 
Just get a Ballista and stop whining.

Stop being an asshole and post something constructive. If you remember, the devs changed the way backstab damage is calculated so that people weren't simply using the highest damage piercer they could find. Now that daggers require a good ratio to backstab well rogues have a lot more item choices and can't take the easy way out by using a 15/29 and out backstabbing a 10/16.

Perhaps something could be done with archery so that people won't say "Oh I got this bow thats 40/30 but its delay is so low that this 60/60 is better simply because it benefits from haste better. Since there a 2 second limit to the Ranged attack refresh button the 40/30 could only go down to 40/20, whereas the 60/60 could reach 60/30 and below with enough haste outperforming a superior ratio bow simply because it has high delay.
 
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Stop being an asshole and post something constructive. If you remember, the devs changed the way backstab damage is calculated so that people weren't simply using the highest damage piercer they could find. Now that daggers require a good ratio to backstab well rogues have a lot more item choices and can't take the easy way out by using a 15/29 and out backstabbing a 10/16.

Perhaps something could be done with archery so that people won't say "Oh I got this bow thats 40/30 but its delay is so low that this 60/60 is better simply because it benefits from haste better. Since there a 2 second limit to the Ranged attack refresh button the 40/30 could only go down to 40/20, whereas the 60/60 could reach 60/30 and below with enough haste outperforming a superior ratio bow simply because it has high delay.

Lol WTF are you talking about ? The bows end-game are scaled as the client limitations do not really affect archery. Look at the bow's delays. Like seriously who the fuck would want to press the hotkey button every .3 seconds ? you already see rangers whining they want an auto attack of some kind and it's only once every now and then.

That doesn't make any fucking sense and/or you need to play more

EDIT: And Ranger damage is JUST fine as it is. It scales off pretty nicely.
 
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