jew_nose_it
Dalayan Master
so in this http://forum.shardsofdalaya.com/showthread.php?t=17983&highlight=eustace and http://forum.shardsofdalaya.com/showthread.php?t=20236&page=2 this thread people are saying that there is a limit to how fast the CD on ranged attack can refresh.
If you have a lower delay bow you will reach that cap quite quickly with 30-40 worn haste, GoE, and a little bit of overhaste. There aren't a lot of 25-35 delay bows out there, but the ones that are there are all lower tier. It would be really nice for these lower tier bows to perform to their full potential. Its kinda lame that a bow that drops off a named in a 65XP zone will outperform what is essentially the ranger epic quest bow because it has 55 delay and can benefit from overhaste.
Im suggesting that the ranged attack button trigger 2-3 attacks. Similar to what stance 7 does. You click the button, you attack once, then as soon as your ranged attack refreshes you fire another shot etc. The button would remain depressed for the duration of the attacks. You could not be able to move while attacking in this manner. The feature could be toggled on or off if you wanted to bow kite or didn't have overhaste.
People might say this would imbalance rangers again or something, but at the very least it will save a bunch of button mashing
If you have a lower delay bow you will reach that cap quite quickly with 30-40 worn haste, GoE, and a little bit of overhaste. There aren't a lot of 25-35 delay bows out there, but the ones that are there are all lower tier. It would be really nice for these lower tier bows to perform to their full potential. Its kinda lame that a bow that drops off a named in a 65XP zone will outperform what is essentially the ranger epic quest bow because it has 55 delay and can benefit from overhaste.
Im suggesting that the ranged attack button trigger 2-3 attacks. Similar to what stance 7 does. You click the button, you attack once, then as soon as your ranged attack refreshes you fire another shot etc. The button would remain depressed for the duration of the attacks. You could not be able to move while attacking in this manner. The feature could be toggled on or off if you wanted to bow kite or didn't have overhaste.
People might say this would imbalance rangers again or something, but at the very least it will save a bunch of button mashing