Proposed Monk Changes

Updated:

-Monk combo windows are longer in all aspects
-Slow Time should work (please let me know)
-Hand to hand and flying kick damage scales with +skill items over 250

Can you explain that last one a bit? None of the hand to hand weapons parse anywhere near SoSS or Horok+Xenelaqui, and we also don't use Flying Kick to dps any more. Or does having overcap H2H increase all melee damage or something?

Looking forward to hopefully not getting so many expirations while changing targets or moving in a fight for sure though.
 
Slow Time still does not affect anyone in my group. I do now see the "You add Slow Time to the melody" message though which is new I think. I also immediately lose the buff when I FD and since I have to FD very often to avoid pulling aggro that could be an issue.

Also I'm not sure if you just wanted Hand to Hand weapons to be more viable or something but against a blue con mob over 6 minutes Horok+Xenelaqui did 785dps, Fist of the Dawn + Hand of Twisted Magics did 720 with +20 hand to hand mod. Aggressive stance, SV, relic focus and stats, GOE, Combine chest, werefrog illusion, doing nothing but Round Kick as frequently as possible. Perditrix did 701 DPS in an identical parse for comparison's sake.
 
Last edited:
It might make Blazewind gloves the best... like they should be, since they are the highest tier Monk weapon in the game.
 
I can see good things and bad things about bare fists being the best dps option, but I'm pretty sure the change will be nerfed down to the point where you're just better off using weapons. I guess we'll see. It also opens up issues like low tier monks getting +25 h2h and doing really high dps for their tier, and then staying mostly at that level forever. And also beastlords possibly doing the same.

The timer change lets me continue combos from one mob to the next in exp groups that pull at a good rate which is pretty cool.

Still no idea what the point of +Flying Kick increasing FK damage is though. Should I go get pants from cmal2 and a bracer from valorA and spam flying kick instead of using combos or what?
 
Last edited:
I'm pretty sure the change will be nerfed down to the point where you're just better off using weapons.

hopefully not, i think it is cool for a class with a unique trait of attacking with bare fists, to have that actually be the best dps option. the stat and hp down loss is a good tradeoff. Based on what you were telling me yesterday it does need some tweaking, but it would be awesome to see this stay in.

It also opens up issues like low tier monks getting +25 h2h and doing really high dps for their tier, and then staying mostly at that level forever.

this is the only issue i see. assuming it gets changed to scale correctly and maybe all h2h skill mods get nerfed (like how all other skill mods were nerfed when they were made useful) this can be fixed easily.
 
It's nuts, monks on my tier (7-8) in my guild with comparable guild to me (rogue) are doing almost twice the DPS that I'm doing.

I'm floating around my usual 400-600 dps range on raid mobs and monks are parsing in around 900. I saw a T11-12ish monk parse 2400 dps on a raid trash mob.
 
I logged in for a few minutes this morning. My Flying Kicks were critting for ~450 with +15 Flying Kick and Force of Body 2, so it's back to wearing my normal boots/wrist and dps combo. I didn't have time to parse bare fists.

Given that there are only five +Flying Kick items in the game, and only one is a raid drop, improving monk DPS by increasing the benefit of +Flying Kick doesn't seem like a great idea. Especially since it makes the combo system pointless.
 
Last edited:
i just kicked the ud frog thing in sadri to death and my max crits were around 1-1.2k so deffo not worth losing the combo by mashing flying kick as well as losing my items for the + fk mods. would be cool to see some higher tier/through the tier items with fk mod and change the dps combo to round/fk/fk and then it would be relevant however i just looked at all my gear and every piece aside from one of my ears/range have skill mods already on them :(.

second edit: then again if the combo was changed to round/fk/fk and lower tier items got fk mods then it'd help them out and not everything has to be about lleoc me thinks
 
Last edited:
What about the H2H mods.. any changes apparent on that?

I'll be able to check it out soon enough, but the suspense is killing me! Been playing monk since 05' and these are the first real changes since random aggro loss was taken out...in like 05' heh.
 
Yeah I'm parsing it now, I'll post results in a bit. I can already tell just from eyeballing it that my average hit went from ~200 before the patch to much much lower now.

These are all ~6 minute parses:

Stance 2, just autoattack (no combos/kicks) with GoE, SV, Combine, Werefrog, RBoW and using Ule's Conception (+20 h2h total) 605 dps
Same setup but with Fistwraps of the Chosen (+25 h2h total but 4 less fire damage and lower glove proc dps) 505 dps
Same setup but with Horok and Xenelaqui (minus rbow due to stacking issues) 526 dps

With DPS combo going, 964 DPS with Ule's and barefists, 816 with Horok+Xene. The mob I was parsing against has extremely low fire resist though so idk how applicable this is to actual raid or 6man stuff or whatever. Sadly I don't know of a parse mob with more typical resists and that isn't a blue con that I can crippling strike.
 
Last edited:
Some more numbers, against a level 65 mob with more typical resistances. I was using empower and all other usual buffs, offensive stance, spamming DPS combo, 5-6 minute parses-

Horok+Xenelaqui = 716 dps
Fists with Ule's Conception = 750 dps

So I'd say unless you really can't afford to lose the HP on your weapons, or you're fighting something with very high resistance to whatever type of +damage your gloves have, odds are bare fists will outperform any weapon you have.
 
Last edited:
same method as sus second parses, goe, pred, rbow, werefrog, combine,focus, sv

bare fists/blazewind gloves + 25 h2h 1020 dps
shadow staff + 20 2hb 735 dps
horok/fist of the dawn 20 1hb/25 h2h 851 dps
horok/nz 1h 20 1hb 798 dps

wore 0 offense mods since i swapped my 4.3 robe to a h2h mod bp and didnt want to have different offensive mods. wish there were other 1hb mods that didnt make me lose 1% haste so i could get 25 1hb :p

did a second parse for bare fists where i tashed w/ thaz eye and druid archiached the mob it was a 7.2 minute parse vs the first one being 4.7 minutes but i didnt have blades for it sadly. and with just druid archiac/tash i did 1098 dps.

kind of feel like a retard for even posting numbers because i'll prolly get nerfed but if im not nerfed when i wake up ill go parse more barefist + blades and see how much deeps blades is because in my first parse my proc dps was higher for sure even considering druid archiac.
 
Last edited:
Back
Top Bottom