^ I believe it's "other"
Numbers are still being worked out - and we want to keep hearing feedback on them. We are doing a bit of our own parsing too to see if things are where they should be.
Be sure to give feedback on whether or not the system is fun/interesting/worth keeping regardless of the numbers needing a bump. Also any other cool effects or combos would be nice to hear.
To quell some concerns before they come up - the new combo functionality should give an actual sizable increase to both monk DPS and survivability with a non negligable increase to their utility.
So a dev asked me last night if there were any bugs with combos that I was aware of and I had to open the wiki page to remember what a few of the combos actually were since I literally only ever use two of them.
I'd say the DPS combo has for the most part fulfilled the "sizable dps increase" that we needed. But other than that and the lifetap, the rest of the combos are rather lacking in my experience. So, some ideas:
Make the heal in the avoidance combo larger. You can only use it every ~15 seconds at best, and with the longer timeframe we have now to trigger combos, it would be nice if this one could be used intelligently to heal yourself rather than mashing every ability ASAP. So, if you're tanking/offtanking, hold off on the third attack in this combo for a few seconds until your health dips low, then complete it for the heal.
Replace the mez and one of the stun+DD combos (or both of them. The only times I've tried using them, they were resisted and nothing happened). The mez would be a cool thing if you could use it immediately when you need it, but requiring such a long amount of time to set up makes it fairly useless.
Some ideas to replace them with and give us some more utility- Maybe a slow? A reverse DS. A martyr's intercession type ability to heal whoever your target is attacking. A temporary pet that can do something interesting. An AOE of some sort.
Since using something other than the dps combo drops monk dps back down to "barely higher than warrior/druid/shaman" levels, I feel like the utility/survival combos need to be a lot better than what's available currently. The 15% group overhaste might be useful in an all-melee raid group once it works correctly but the other combos we have now might as well not exist.
If anyone else agrees/disagrees or actually uses the existing combos frequently I'd love to hear it.