Progression of weapons with direct damage procs

Pharaun

Dalayan Beginner
It seems to me that while the ratios seem to progress smoothely on weapons, the direct damage procs on those that have them do not, especially when we look at sepulcher weapons and on. For the most part, they seem to decrease in damage as the tier increases, but also have a lower resist mod. See following chart.


Weapon--------------------------------ratio----dd-----resist adjust

Sword of the White Dragon*----.61----263----0
Dagger of the Chill-------------------?-------?-------?
Fjorleif-----------------------------------.78----150----0
Stormrazor-----------------------------.80----99------0
Shortblade of Chaos----------------.80----150----(-100) Better resist mod and ratio than CoD weapons, and better pro than a lot of later weapons.
Dreadspike-----------------------------.72----180----(-50)
Splitblade of Darkness--------------.78---150----(-50)
Demonshear---------------------------.77---180----(-50)
Dragonspine Cutlass-----------------.80---150----(-50)
Screamstrike---------------------------.83---75-------0 Does have an attack tap to it, but id rate it as insignifigant compared to a high dd proc.
Flamestrike Mace--------------------.851---135-----0
Flame Forged Longblade----------.857---135-----0
Obsidian Shanker--------------------.85-----125----(-50)
Cane of Calefaction-----------------.86-----450----0

I'm not sure of the proc rate of any of these weapons, but I'd assume after sepulcher/cod level, they would be pretty close to the same, with the exception of mabye the cane of calefaction, due to its really high proc. Would it be possible to make the Proc and resist mod of weapons scale better with each passing tier, instead of the constant rising/falling action it is doing now? It's just kind of depressing getting a new weapon that is 3 or 4 tiers above your old one and having the proc do less damage.
 
Usually with a new weapon on a higher tier, you gain more stats and a better ratio and sometimes the proc suffers. I think most of the weapons progress "as a whole" very well. The proc doesn't make the weapon, ALL of the factors make the weapon. I do see where you are coming from, but I think you have to look at everything the weapon offers other than just the proc. If the procs change, then the weapon will just suffer in other areas.
 
For the most part, stats are pretty insignifigant. Most people are going to be wel over the cap with buffs, and a lot are over the cap without buffs. The hp and mana is nice, but I don't see why we should have to sacrifice proc damage to gain that. There usually isn't a trade off with other slots. As they move up in tiers, they gain more ac,hp/mana, stats, focus effects and advanced item effects.
 
You are really not giving the whole picture by neglecting all stats and properties of the weapons. The dynamics of weapon progression go beyond X% increase of proc damage and resist mod per tier.

I honestly think it would be a very bad idea to base any single facet of an item simply because of it's tier. The balancing act of favored stats is part of the fun of progression.
 
I can tell you've worked hard to put all of this infomation together, but the layout doesn't translate to the final version of the post. I've seen a few people try to post a chart like this on these boards and thought people might like to know that you can create tables by using the [nobbc]
[/nobbc] markup elements.

Example table:


Weapon Ratio Damage Resist adjust

Sword of the White Dragon .61 263 0

Dagger of the Chill ? ? ?

Fjorleif .78 150 0

Stormrazor .80 99 0

Shortblade of Chaos .80 150 (-100)

Dreadspike .72 180 (-50)

Splitblade of Darkness .78 150 (-50)

Demonshear .77 180 (-50)

Demonshear .77 180 (-50)

Dragonspine Cutlass .80 150 (-50)

Screamstrike .83 75 0

Flamestrike Mace .851 135 0

Flame Forged Longblade .857 135 0

Obsidian Shanker .85 125 (-50)

Cane of Calefaction .86 450 0



Code:
  [b]Weapon[/b] [b]Ratio[/b] [b]Damage[/b] [b]Resist adjust[/b]
 
  Sword of the White Dragon .61 263 0
 
  Dagger of the Chill ? ? ?
 
  Fjorleif .78 150 0
 
  Stormrazor .80 99 0
 
  Shortblade of Chaos .80 150 (-100) 
 
  Dreadspike .72 180 (-50)
 
  Splitblade of Darkness .78 150 (-50)
 
  Demonshear .77 180 (-50)
 
  Demonshear .77 180 (-50)
 
  Dragonspine Cutlass .80 150 (-50)
 
  Screamstrike .83 75 0 
 
  Flamestrike Mace .851 135 0
 
  Flame Forged Longblade .857 135 0
 
  Obsidian Shanker .85 125 (-50)
 
  Cane of Calefaction .86 450 0

Check out the documentation at the SMF website for more information on supported markup.
, , and
 
iaeolan said:
You are really not giving the whole picture by neglecting all stats and properties of the weapons.

Agreed. Some weapons have abnormally high proc rates to make up for low ratio (Hypodermic Hook from the k. war, for example); others have procs more as 'flavor' than as any serious part of the weapon, and so the proc is mild to allow for better stats elsewhere.
 
Back
Top Bottom