Its very hard to be a puller on SoD, duo to the stuns in the rear. Often you just get stun locked, can't move, cant cast, can just die.
As a paladin what i often do is pull the lot, then cast AE stun, and pray that it lands on all, or that i don't get stunned when i turn to run back to the group.
If in open area i often just face the mobs, and run backwards the whole way.
Even on single mobs i use my AA stun to give me a 1 second head start, but mobs can run thru walls, so they often catch up, and the stun madness begins.
In Water its just insane as you cant run backwards, so you have to turn your back to the mobs, and your toast.
I really think that only bash and perhaps kicks from mobs should stun, and not every attack they land in your rear (or 25% chance or how ever its coded).
Not my place to design the solution, but i do think there is a problem.
As a paladin what i often do is pull the lot, then cast AE stun, and pray that it lands on all, or that i don't get stunned when i turn to run back to the group.
If in open area i often just face the mobs, and run backwards the whole way.
Even on single mobs i use my AA stun to give me a 1 second head start, but mobs can run thru walls, so they often catch up, and the stun madness begins.
In Water its just insane as you cant run backwards, so you have to turn your back to the mobs, and your toast.
I really think that only bash and perhaps kicks from mobs should stun, and not every attack they land in your rear (or 25% chance or how ever its coded).
Not my place to design the solution, but i do think there is a problem.