Nurf Buff duration

I think that classes should be desirable because of the role they play in a group or raid not for what buffs they can cast. If a class is truly not wanted for exp groups or raids (people who act like enchanters are not pulling their weigh are off their rocker. The class being boring is one thing, however buffs don't make a class fun to play) buffs should be looked at last.

This aura idea is only around because people want to see buffs go away. They should only be flavor and give a "oh that's kinda cool" effect. If these auto buffs by class go into the game and people feel the need to invite class x over class y to have class x group buff then something went very wrong.
 
Yeah my favorite idea is still to roll most buff stats into the MQ aug or charms or something like that, and then having class auras. It's just something that would take quite a bit of work to implement and balance.
 
Is there a cap on how many augs an item can have?

I know charms are already starting to look ugly and overwhelming when it comes to the amount of crap they give. However if you could put x number of aug slots on all charms so a player could put a charm of R:Aego into their charm I think it would be a step in the right direction as far as making the game quicker and less tedious.

Some problems:
You would have to code it so someone couldn't have a Focus aug as well as a WoN aug and so on
You would have to have a work around for buffs with ATK on it since worn atk only goes up to 150
Code around the worn mana regen cap also
Worn Acumen would no longer stack with Buff Acumen because the buff would go away.
Somehow figure out what you want to do with buffs pre-65
Somehow figure out how you can get Relic buff augs over normal buff augs.
I'm sure I'm missing a lot of other problems but this easy fix is starting to sound not so easy.
 
i threw 10% out there could be totally unique.

maybe a shm aura adds 50 attack and 15 regen and an enc could add a mini group gog like effect

maybe tanks eould have their own auras and if you stack them mitigation becones prominently better to maybe exp sans healer.
they could be totally unique buffs. 10% was thrown out vecause i was on ny way to work in a hurry.
 
Why not just put a buff bot NPC in Athica that casts all SB Buffs to speed groups along? *Sarcastic*


I have said this for years, why should we have to spend anytime buffing unless we are on a raid. I mean the whole reason we are here is to have fun so why not make one aspect of the server easier. Can you play this without buffs yes. But who wants to. The problem is people want to keep this an ancient eq emu stuck back in time so ideas like this will never be taken seriously.
 
I have said this for years, why should we have to spend anytime buffing unless we are on a raid. I mean the whole reason we are here is to have fun so why not make one aspect of the server easier. Can you play this without buffs yes. But who wants to. The problem is people want to keep this an ancient eq emu stuck back in time so ideas like this will never be taken seriously.

(Unofficial opinion)

"Just add a buff NPC" sounds easy enough, but there are some practical considerations that are little addressed:

*How should the interface for getting buffs be? We're talking about /cm d1 type stuff here. One dialog option per buff seems tedious (I'll take /cm d1, /cm d3, /cm d4, /cm d5, /cm d7, /cm d9, /cm d10, /cm d11, /cm d12 and /cm d13 ...), but sorting buffs into full sets (i.e. /cm d1 for aego, focus, shaman stats, druid ds, acumen, emp, etc...) doesn't seem great either considering how varied buff choices can be--especially if you want things in a certain order or to keep the first buff slot open. A system where you choose your buff set one buff at a time the first time you go to the NPC and then just remember those to give you quick the next time might be an option, but that's still pretty tedious and might be daunting for people using it the first time, and it might make switching your choices annoying.

*Should we just ignore the huge boost it would give to fresh 65s or lower? Most fresh 65s don't run around with full relic buffs all the time, they would certainly be more powerful. Even lower end guilds don't necessarily have all relic buffs from the beginning; easier for them too. Would they even bother getting their relic buffs when they can just get something (SBed?) from town? And this is assuming we limit it to level 65s in the first place. It would be super overpowered if level 45s could get full relic buffs other than DS. What to do there?


All the little logical consequences need to be taken care of.
 
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If a buff NPC happened just give 3 options. Tank buffs, Melee DPS buffs, Caster buffs. If you don't like the buffs from those sets, go and get them from actual people. This would be a convenience option only anyway. I'm sure if you really have to have your perfect buff setup then your already capable of getting them all on your own anyway.
 
Well if this is the rout we do to get rid of buff time.

"*How should the interface for getting buffs be? We're talking about /cm d1 type stuff here. One dialog option per buff seems tedious (I'll take /cm d1, /cm d3, /cm d4, /cm d5, /cm d7, /cm d9, /cm d10, /cm d11, /cm d12 and /cm d13 ...),"

I would make my own macro for each toon. I could run up hit the macro and have all my custom buffs.
"BUFFS"
/hail
/cmd 4,/cmd 6,/dmd 11 ect....

I do macros like this for when I put stuff in boxes to be sold

Though I would rather see buffs in town go away.
 
(Unofficial opinion)

"Just add a buff NPC" sounds easy enough, but there are some practical considerations that are little addressed:

*How should the interface for getting buffs be? We're talking about /cm d1 type stuff here. One dialog option per buff seems tedious (I'll take /cm d1, /cm d3, /cm d4, /cm d5, /cm d7, /cm d9, /cm d10, /cm d11, /cm d12 and /cm d13 ...), but sorting buffs into full sets (i.e. /cm d1 for aego, focus, shaman stats, druid ds, acumen, emp, etc...) doesn't seem great either considering how varied buff choices can be--especially if you want things in a certain order or to keep the first buff slot open. A system where you choose your buff set one buff at a time the first time you go to the NPC and then just remember those to give you quick the next time might be an option, but that's still pretty tedious and might be daunting for people using it the first time, and it might make switching your choices annoying.

*Should we just ignore the huge boost it would give to fresh 65s or lower? Most fresh 65s don't run around with full relic buffs all the time, they would certainly be more powerful. Even lower end guilds don't necessarily have all relic buffs from the beginning; easier for them too. Would they even bother getting their relic buffs when they can just get something (SBed?) from town? And this is assuming we limit it to level 65s in the first place. It would be super overpowered if level 45s could get full relic buffs other than DS. What to do there?


All the little logical consequences need to be taken care of.

This makes a pretty good case for just scrapping the buff system as it exists and replacing it with something else, especially when you add in all the stacking issues with various clickies and effects, double buff bug messing with things, the buff limit being a nightmare when fighting things that throw out lots of dots/debuffs, etc. Hopefully some day there's a dev or two with the time to look into it.
 
If a buff bot does happen I hope that it is versions of non relic buffs.

Aego, Kei, Kurns Focus etc.....

Also there should be a fee for these people "saving time".

250 plat per buff
 
I dont see a reason to make it shitty non relic buffs or a reason to pay for each buff or at all there are plenty of plat sinks on this game already. Making fresh 65's more powerful? Great maybe they can get a decent grp since they can put out a little more dps or med a little less or get a jump on those 500 aa's 5 codex's and 80+ tomes that are available. I mean what is that really going to do make them not spend 3 years grinding?

I dont think people would not get relics just because they can get buffs once in town just wouldnt make sense for raiding seeing how everyone necking to athica and porting back would just take even longer than buffing themselves. The thing could also be set to have the buffs scale with level. So instead of the 45's getting relics maybe they can just get the lvl 60 versions or even 55 area.


Haruto made great points and the 3 sets was what i was thinking since the only difference from tank/melee set would have to be SV instead. Im not suggesting putting every single buff on there. It could just be like Raego JB Haste Focus SV DS. If you want resists etc get them from people in your group or a bot.
 
If we're making the game easier for everyone why not just give 500 AAs and Codex when you start the game? Also lets remove the 1 - 65 grind because nobody really cares about that either.

We should also add panda's as a playable race.

You dont need full relic buffs and 500 AAs to start on tier one. Not everyone is suppose to have supreme charms or be tier 13.
 
Tier 1 does not even exist anymore hello ikisith droppable gear thats like t4 so whats your point now?
 
Well I suppose it's a good thing that doing something about the buff system has nothing to do with giving people hundreds of AAs, tomes, or a supreme charm.
 
I dont see a reason to make it shitty non relic buffs or a reason to pay for each buff or at all there are plenty of plat sinks on this game already. Making fresh 65's more powerful? Great maybe they can get a decent grp since they can put out a little more dps or med a little less or get a jump on those 500 aa's 5 codex's and 80+ tomes that are available. I mean what is that really going to do make them not spend 3 years grinding?


You should try UO,you can buy pre-made chars there legally.
 
making the game easier...

For the most part the people screaming bloody murder on buffs are those listed below:

Drehar, Susvain, Krugz, Haruto

People who play classes that do not buff. Making buff bots will make people more elitist than they already are.

Just saying.
 
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Uh I have essentially most of FWF and assorted other buffbots at my disposal, I never have an issue buffing myself. I just don't really see why it's necessary or enjoy doing it.
 
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