Rrowrr
Dalayan Beginner
I'm not going to say what you can and can't talk about in this thread but I really want an answer for this question: In the absence of real beta-testing (which we can not have, ever, <i>on so small a server</i>) how would you guide development to stop this from happening in the future? I know it's awful to have a thing for a year and then have it change. If there were 100 people doing that content from the start instead of 20, this change would have happened a very very long time ago because the server would have hit critical info mass very quickly. But we did not have that.. <i>we had one guild doing this content for a year, slowly.</i> The info is slow to come in and we were slow to react to it..
I'm not slamming the high tier guilds for doing what the game allows. But when the game content allows for one guild to do cerntain level content and keep the respective level content (and access to that content) killed regulary it leaves no room for another guild to do that same content. What we end up with is not only a Tier of game content but also stratified Tier of Guilds/players with only one or two guilds at each Tier, and no way for anyon else to achieve that level of game play.
I'm not complaining about the Tier system, nor the ability of a guild to control a Tier, but your admission that the game play of one guild can and does dictate the game rules for the rest of us pretty much vindicates a lot of the complaints I hear and read.
Sever population has been slowly dwindling for some time and maybe this has some manner of influence on this phenomenon. It can become discouraging to people when they find out higher end game success has as much to do with being lucky enough to join that select few of high Tier guild than it does with knowing the game and being a good buttom pusher.