So... changing Strands of Life to something more reliable/steady would be bad because it better fulfills your entire rationale for liking Strands of Life? With the recent smoothing changes you would think that moving towards a more reliable and predictable Strands would be right in step with the overall plan.
Yes, I think that a tome that gives necromancers a mod rod like, group ability is a useful thing for a class which is basically carried in most on tier xp groups. Only shining on content where either the group is under tier for the content, or on reaching a named with health allowing a 5 minute + fight.
Strands of Life. Life tap. Get it?
Your suggestions for mana incrementing abilities are so many and varied that I, and I doubt any else, can keep track of what you are talking about.
Zaela's idea to tie a mana return mechanic into crits is amazing. Fucking amazing. It scales and perfectly fits/fixes the class model of sustained dps. Whether it is a tome (bye Leeching) or a baked in mechanic (Soul Burst? Spirit Drain? Life Rupture?) it would be a change that makes this whole thread worth it a dozen times over. How is anyone not talking about it?
Yes, it is amazing, but she was not talking about an innate return, which was your addition. My actual opinion is this;
1. Crit mana return for a class tome would be great
2. Mana bloom or what ever aoe mana tap for leechstorm would be great.
3. Burst lich would be great
4. etc + mana would be great.
But;
1. We do not know how the current changes will play out on bosses with large health. At least I haven't parsed enough to be sure about final suggestions. The addition of an additional dot tick to claws of the chill is significant, but who knows at this point.
2. At some point, we are overflowing with so much mana that + mana 1 more is functionally useless because we are already applying all the dots we can forever. At which point, we could "smooth dps" or whatever the euphemism of the day is, to make a suggestion to ameliorate a spot in the current changes where we take a gut punch, if there is one. But oops we blew our wad on mana.
3. The point of this thread is was not to make necromancer great at everything. But force a vision of the class as a sustained caster dps class on the dev/adms of the server which I believe was completely lacking. My vision that we be a real sustained dps class, who because of its mechanics will be mediocre on low health fights, good on mid timed fights, but be AMAZING on long duration fights. Which fits the class role as an insurance class. Burst dot dps does not fit that model.
I saw breaking the dependency on festering curse as the means to this end. Because now the class has to stand on its own two feet. I think we still have things that need change.
I think we need more mana, but if we get it I would like it to scale across the tiers so the class is consistent. If this is enough, then more + mana mechanics are not necessary or at least can scale more moderately.
I think Zaela's suggestion is amazingly good and an option. I think a burst lich scaling on hp is also amazing and an option. The point of my commenting in the thread was to keep it from going down more mana rabbit holes. Not that what she proposed was anything less then spectacular.