blahmookow
Dalayan Adventurer
After looking at the wiki, I have a couple concerns about the new druid heals.
Being that clerics are supposed to have the most mana efficient heals and be the best healing class in game, I am unsure of the balance here.
The level 63 druid HoT (Circle of Soothing) heals for 420 per tick for 6 ticks and costs 725 mana.
The level 60 cleric HoT(Thereal Elixir) heals for 375 per tick for 4 ticks for 640 mana.
85 mana for 2 extra ticks for 45 more base HP than the clerics get seems a little bit out of wack.
The Druid Ancient:Natures Soothing is 505 per tick for 6 ticks for for 385 mana
The Cleric spell(Elixir of Bliss) is 500 per tick for 4 ticks for 350 mana
One the Druid spell is 2 more ticks for a greater base for 35 mana. Two, they get this spell 4 levels earlier than clerics do.
The Relic Druid HoT spell does base 890 per tick for 3 ticks for 325 mana?
The level 62 quickheal for druids now is a base quick heal of 950hp? for 295 mana in 1.25 seconds. The cleric quick relic is a base of 1395 for 300 mana and 1.1 seconds.
The level 63 Revitalize spell for druids now is a base of 1955 for 340 mana with a 4 second casting time, the Cleric Big relic is 2700 for 395 in 3.5 seconds.
Not sure if this was intended but it seems like this has really gimped the druids healing possibilities w/o a big heal on the back end. Basically makes them a HoT box for the raid game.
I could be wrong in it's intentions, but unsure what we were aiming for here. Druids bring so much to the table over a cleric and now I see two classes with better HoT's than a cleric.
Just wasn't sure what kind of balance we were hoping to get here.
Thanks,
Cyen
Being that clerics are supposed to have the most mana efficient heals and be the best healing class in game, I am unsure of the balance here.
The level 63 druid HoT (Circle of Soothing) heals for 420 per tick for 6 ticks and costs 725 mana.
The level 60 cleric HoT(Thereal Elixir) heals for 375 per tick for 4 ticks for 640 mana.
85 mana for 2 extra ticks for 45 more base HP than the clerics get seems a little bit out of wack.
The Druid Ancient:Natures Soothing is 505 per tick for 6 ticks for for 385 mana
The Cleric spell(Elixir of Bliss) is 500 per tick for 4 ticks for 350 mana
One the Druid spell is 2 more ticks for a greater base for 35 mana. Two, they get this spell 4 levels earlier than clerics do.
The Relic Druid HoT spell does base 890 per tick for 3 ticks for 325 mana?
The level 62 quickheal for druids now is a base quick heal of 950hp? for 295 mana in 1.25 seconds. The cleric quick relic is a base of 1395 for 300 mana and 1.1 seconds.
The level 63 Revitalize spell for druids now is a base of 1955 for 340 mana with a 4 second casting time, the Cleric Big relic is 2700 for 395 in 3.5 seconds.
Not sure if this was intended but it seems like this has really gimped the druids healing possibilities w/o a big heal on the back end. Basically makes them a HoT box for the raid game.
I could be wrong in it's intentions, but unsure what we were aiming for here. Druids bring so much to the table over a cleric and now I see two classes with better HoT's than a cleric.
Just wasn't sure what kind of balance we were hoping to get here.
Thanks,
Cyen