New Druid heals

blahmookow

Dalayan Adventurer
After looking at the wiki, I have a couple concerns about the new druid heals.

Being that clerics are supposed to have the most mana efficient heals and be the best healing class in game, I am unsure of the balance here.


The level 63 druid HoT (Circle of Soothing) heals for 420 per tick for 6 ticks and costs 725 mana.
The level 60 cleric HoT(Thereal Elixir) heals for 375 per tick for 4 ticks for 640 mana.

85 mana for 2 extra ticks for 45 more base HP than the clerics get seems a little bit out of wack.


The Druid Ancient:Natures Soothing is 505 per tick for 6 ticks for for 385 mana
The Cleric spell(Elixir of Bliss) is 500 per tick for 4 ticks for 350 mana

One the Druid spell is 2 more ticks for a greater base for 35 mana. Two, they get this spell 4 levels earlier than clerics do.

The Relic Druid HoT spell does base 890 per tick for 3 ticks for 325 mana?

The level 62 quickheal for druids now is a base quick heal of 950hp? for 295 mana in 1.25 seconds. The cleric quick relic is a base of 1395 for 300 mana and 1.1 seconds.

The level 63 Revitalize spell for druids now is a base of 1955 for 340 mana with a 4 second casting time, the Cleric Big relic is 2700 for 395 in 3.5 seconds.

Not sure if this was intended but it seems like this has really gimped the druids healing possibilities w/o a big heal on the back end. Basically makes them a HoT box for the raid game.

I could be wrong in it's intentions, but unsure what we were aiming for here. Druids bring so much to the table over a cleric and now I see two classes with better HoT's than a cleric.

Just wasn't sure what kind of balance we were hoping to get here.

Thanks,
Cyen
 
Do druid hots (say for example, ancient and relic) stack with OTHER druids, paladins, shamans, clerics spells on the SAME target?
 
I have both a druid and a cleric. (The cleric is my main, I have no intentions of switching), on paper, it seems like a kick in the teeth to clerics, who give up quite a bit of independence to be the best healers, period.

Now, to be sure,I want to reserve my final judgment until after I experiment a bit with these new spells, but seeing that druids have better HOTS than I do makes me very sad.
 
You do realize that clerics have:
The best dps of the three for no cost(Pulling over 350 dps for doing nothing but yaulp and hammer)
The best self buffs of the three(Hp/regen/minus aggro/+healing/yaulp)
Innate critical chance on heals
Death save
Vastly better aa abilities(cotb, aahot, unbinding/purify)
Big Baller Resist Debuff (Fatebind)


The idea that clerics are devalued by this is laughable. I was just informed your HoTs got nerfed or something and still do not see the problem.
 
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The OP is forgetting the effects of archaic/vessel. Also cleric bulk heal abilities still completely obliterate a druids. On paper this compromise seems like a shift toward balance, since you have one being superior to the other in one area while the other is superior in the other. Previously, clerics took a dump on druids in both facets of healing, not to mention their efficiency while doing this was unparalleled.

PS: Not to mention the other abilities that clerics prevail in that Otcho mentioned. I detailed all of this in my post: http://forum.shardsofdalaya.com/showpost.php?p=208724&postcount=1
 
Not sure if this was intended but it seems like this has really gimped the druids healing possibilities w/o a big heal on the back end. Basically makes them a HoT box for the raid game.

I could be wrong in it's intentions, but unsure what we were aiming for here. Druids bring so much to the table over a cleric and now I see two classes with better HoT's than a cleric.

Just wasn't sure what kind of balance we were hoping to get here.

Thanks,
Cyen

Based on the data you shed light on earlier in your post, these sentiments seem like opinionated, baseless shots in the dark.
 
Just thoughts there Zed, lets see what it does...

Otcho...

You do realize that Druids have:
Some of the best soloing capabilities of all the healers
More than 350DPS when DPS'ing
The best regen in the game
Nukes that effect something other than undead
The best DS in game
The best damage reduction of all the healing classes with AA's
Teleporting capabilities
One of the best Resist debuffs in game(Fixation of Tarhyl)
and now...
The best HoT's in game


This wasn't a bitchfest bout the class it was bout the mana efficiency of heals and balance on the heal side of the game. If it was intended to bring a very playable class that can do something more than just heal in line with the efficiency of clerics, than so be it.


The idea that you have any clue wtf you are talking about is laughable. I was just informed your HoTs got nerfed or something and still do not see the problem. - meh
 
Clerics let be real, this is not toppling you as the top healers in the game. HoTs don't cut it when the job needs to be done immediately.
 
Agree with you entirely Gerick. Zedaine wrote it up well. I just can't agree with Otcho, it will go to his head.

Cyen
 
The druid HoTs have a very long casting time compared to the cleric version, but they can be cast on multiple targets. Also druids big heals are now a lot less efficient than clerics.

overall I think this patch balanced out the healing gap between clerics and everyone else which was extremely rediculous.
 
I'm still waiting to group with a druid so that I can see how this stuff works!
 
The druid HoTs have a very long casting time compared to the cleric version, but they can be cast on multiple targets. Also druids big heals are now a lot less efficient than clerics.

overall I think this patch balanced out the healing gap between clerics and everyone else which was extremely rediculous.

^

also i want to add the mana cost for the new spells seems pretty spot on, but further testing is needed.

Also this gives the Runic 1 even a tigher niche, which is cool. Druids are now quite viable out of exp group situations.
 
Druids bring so much to the table over a cleric

i wish i lived in the magical fantasy world that you do. i found that so funny i actually plus repped drizz on his comment...yeah you read that right...i plus repped drizz and i don't even care for the guy, thats how low i've become.


Nuvian
 
So far in abyss my druid is fulfilling his role pretty well in tank group. Only problem is in a pinch druids are not very desirable, due to their weak quick heal. I can mitigate this affect by having both HoTs on the tank. Both HoTs ticking is almost like landing a big heal. I like this mechanic because it makes playing a druid more involved and challenging, especially with the long cast time of the HoTs. It makes the druid need to pay more attention and be thorough with HoTs. I am enjoying this change so far, and am in no way feeling like this is overpowered. I am going through a fare bit of mana during the clear.
 
My spell bar is really full now too to have up hots and regular heals, no room for combat spells :(
 
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