I always thought mages was suppose to shine vs 2-3 mobs. When we get to 6, Wizards are kings once more.
Necro are very good vs 2 raid targets (targets that lives more than 1-2 minute), even more so with the new faster cast times.
Ran my necro in an exp group, I couldn't really tell much difference. I did get aggro off the tank more than usual, but might just be the that he was boxing, and I wasn't assisting.
Mana still ran out super fast. In an exp group with like 2k+ dps from the rest of the group, with my necro trien to keep up by stacking 2-3 dots and setting up a pet lifetap near death, followed by AE (biggest nuke) + Spellsurge, but the mob dies before the dots do their payload, it's really rough on mana.
I invested 2k+ mana, doing so so damage, and even with my attempt to stack up 3 dot ticks + pet copy lifetap + AE + Spellsurge, a Wizard criting for 10k, just ruins my day very often, and I need all kills to keep up this sort of DPS attempt. Or my timing is just off, I try to Deflux with 2x Taesh bracers, hoping it will hit the spot, but some mage or bst pet, heck even my own cleric, takes the kill shot.
I have pointed this out before, and I suggested a solution with Dot's costing a %age of its total mana on cast, and then the rest is payed as the dots tick away. If a dot don't go full cycle (overwritten or target dies, dispell ect), the caster is not taxed full mana cost.
Either way, I like and apriciate this change, but it's not enough for me to play my necro, for anything but raids, and perhaps groups where everyone wants a necro for mana kills, and everyone backs off so I have a chance to get them.
Really hope the rest of the necro community feels differently though, cause necro is a fun and very challenging class to play.
I was actually thinking about a magic or unresistable AE with a clockwise push back (something fast, like 0.5 sec cast time, 20 seconds recast), to spread out mobs, so necros have a chance to actually see what targets they are dotting.
As is, I just toggle thrue them, but it is hard with 3+ mobs stacked on top of each other, with the exact same names. And if I fail at telling them apart, well I'm throwing away lots of mana per mistake I make
TL: DR
Thanks for the dot buff, much apriciated; but my necro is not comming out to play.
P.S.
As Rymy pointed out, I missed the part that this is in regards to raids.
Ignore this "feedback".