I think it would be great if there were more quests that offered an alignment shift depending on how you answered specific conversations with quest npc's and/or the choices you made completing those quests.
I ask because I chose my deity and heartlands faction at a time when I really didn't know what I was doing and before I read up on how deity spec's and etc. worked. I'm a necro, I chose my deity (gradalsh) at a very early level and my heartlands faction (COI) around level 40 when I was basically just killing stuff and doing quests for xp.
It's been pretty difficult being on COI faction and attempting to increase my evilness for Gradalsh. I have managed to get up to 11% deity spec, and have done quests from wiki that offer an evil shift.
I was thinking of something like having quest npc(s) in the deity zones that offer quests solely for the purpose of alignment shifts. For instance, Gradalsh would have npc(s) in Entropy that would speak to you once you reached a certain percent deity spec (perhaps one for 5% and then progress to another once you've reached 10% deity spec). They would offer specific tasks to complete out in Dalaya that, once completed, would shift your alignment. The higher deity spec percent you have, the more difficult the task.
Depending on what those quests are, they would shift for lawful, neutral, and chaotic or good, neutral, evil. So, for instance, Gradalsh quests would assist in shifting toward chaotic and evil.
Just food for thought, really.
I ask because I chose my deity and heartlands faction at a time when I really didn't know what I was doing and before I read up on how deity spec's and etc. worked. I'm a necro, I chose my deity (gradalsh) at a very early level and my heartlands faction (COI) around level 40 when I was basically just killing stuff and doing quests for xp.
It's been pretty difficult being on COI faction and attempting to increase my evilness for Gradalsh. I have managed to get up to 11% deity spec, and have done quests from wiki that offer an evil shift.
I was thinking of something like having quest npc(s) in the deity zones that offer quests solely for the purpose of alignment shifts. For instance, Gradalsh would have npc(s) in Entropy that would speak to you once you reached a certain percent deity spec (perhaps one for 5% and then progress to another once you've reached 10% deity spec). They would offer specific tasks to complete out in Dalaya that, once completed, would shift your alignment. The higher deity spec percent you have, the more difficult the task.
Depending on what those quests are, they would shift for lawful, neutral, and chaotic or good, neutral, evil. So, for instance, Gradalsh quests would assist in shifting toward chaotic and evil.
Just food for thought, really.