Monk Class Tomes.

but even elemental fists is just an extension of fire fist and cold fist stances.

This is absolutely true. I'm being completely subjective about the idea of fun with a lot of this. Conceptually I love the idea of those stances, but I haven't used them since I was level 30 because they're garbage compared to /s 2. Now I can have the fun of always having those stances turned on while using other stances.
 
i thought a good monk tome would be one similar to rogues sinister revnge except when a killing blow is landed on the monk it gives them a short duration ethereal stance like buff to "potentially" save the monk from a horrible death.

with later tomes it increases either the duration of the effect or the chance of going off or maybe even both!

i like the idea of using the rogue tome ideas on a monk but this is the wrong one.

I'd rather much see one like Insidious Stab applied to kicks.
 
i like the idea of using the rogue tome ideas on a monk but this is the wrong one.

I'd rather much see one like Insidious Stab applied to kicks.

Yeah, this is what I would consider "fun." Force of Body as it currently works is completely valid and serves a needed function of increasing the power of the player. That's perfectly fine and needs to exist. I just want to be fooled into making that increase seem new and fresh*.
 
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No Dev comments on this? I think these are reasonable requests.

Perhaps i should have made 2 posts, 1 for new tome and 1 for "please fix Force of Body"...
 
No Dev comments on this? I think these are reasonable requests.

Perhaps i should have made 2 posts, 1 for new tome and 1 for "please fix Force of Body"...

force of body isnt broken

edit: how can u comment on a tome you havent even done
 
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Generally you cant expect a dev response when proposing new ideas.


Another random idea:


Improved Motion
This tome increases the monks total haste by 1%, movement speed by 2%, and stun resist by 5% for each rank completed.
 
force of body isnt broken

edit: how can u comment on a tome you havent even done

I didnt say it was broken, i said it was useless.

I can comment on a tome i havent done, cause i have the tome, i open it, read what it does. I parse my kicks, and i can calculate that it will give me about 10 extra DPS, for what, 160 aa's?
(just to be really precise, 5 dps and 80 aa's for the first tome, an other 5 dps and 80 aa's for the 2nd)

Thats why i havent done it.
 
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Generally you cant expect a dev response when proposing new ideas.


Another random idea:


Improved Motion
This tome increases the monks total haste by 1%, movement speed by 2%, and stun resist by 5% for each rank completed.

Part 1, True that, and i dont think i really said, hey comment on this mkay!
I think i said, i think i have a valid case here, so there is good grounds for the Devs to make a comment.

Part 2, very nice idea too.
 
I didnt say it was broken, i said it was useless.
and i can calculate that it will give me about 10 extra DPS, for what, 160 aa's?
If you don't think this is worth it do yourself a favour and don't start exploring the time you have spent in the past on 10dps incremental gains.
 
Crippling shot amounts to what is a 2.5% increase to bow DPS per rank. Lets say your archery DPS comes out to 500, thats 12.5dps from your tome. Of course it scales a little better (what's the text for force of body exactly?) and is better to begin with, but maybe your monk tome could just be bumped up a tad.
 
Well, it might also be mentioned that if you're boxing (well, depending on what you're boxing and the situation I guess), you're probably not even hitting your special attacks, at least not constantly, so in those cases it actually is useless. I don't think it's broken. I just wish it wasn't just another minimal dps thing. It's more just boring (as was mentioned earlier) than anything.
 
Well, it might also be mentioned that if you're boxing (well, depending on what you're boxing and the situation I guess), you're probably not even hitting your special attacks, at least not constantly, so in those cases it actually is useless. I don't think it's broken. I just wish it wasn't just another minimal dps thing. It's more just boring (as was mentioned earlier) than anything.

Hotkey Flying kick into your FD button. When I box my ranger/healer I don't use archery so all ranger class tomes are useless QQ.
 
Well, it might also be mentioned that if you're boxing (well, depending on what you're boxing and the situation I guess), you're probably not even hitting your special attacks, at least not constantly, so in those cases it actually is useless. I don't think it's broken. I just wish it wasn't just another minimal dps thing. It's more just boring (as was mentioned earlier) than anything.

it doesnt matter since 50% of your ripostes are Flying Kicks.

it is a flat DPS increase with no strings attached. I have 2 out of 4 done and I love this tome.
 
phew that's 160 aa you don't need to earn to be the best monk you can be


thank god

Its not that i dont want to exp it, its just down the line after, Strike tomes, Str tomes, Dex tomes, perhaps even Spell crit tomes, not sure if its even that bad heh.
Usually my DD is around 30-45 dps, so 1% is prolly roughly around 0.3 dps, ok, it beats that tome atleast x)
 
Also the change that i suggested, wont even improve on the DPS of the kick it self, that should stay the same.
It just makes special attacks more fun, cause its a double attack. So if you use gloves with procs on, you could try and strike, to make it proc, and you'd have twice the chance. From Flying kick, double the chance of a spell proc.

I dont even know the stuff that Monk can do innate from there specials (i blame Wiki or my skills at searching that info off the wiki), but it could prolly also make those innate procs more usefull.

Oh well i just thought the current tome was "not that great", but a small change could make it more usefull and fun, i thought. But i kinda got my answer "dont like it? dont do it!"
 
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If you don't think this is worth it do yourself a favour and don't start exploring the time you have spent in the past on 10dps incremental gains.

Your right. 5-15 dps is decent on a tome i guess, so yeah i started it (turned in all my other tomes for tokens hah..)


Sol, i liked your other idea better tbh, but more stamina is always welcome for sure ;)

Improved Motion
This tome increases the monks total haste by 1%, movement speed by 2%, and stun resist by 5% for each rank completed.

Perhaps the 5% stun resist could be more stamina /shrug.
 
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