Monk AA Suggestion

An bonus FD would be nice.... considering I've failed FD up to three times in a row while pulling....(and survived, because I'm great at hitting invuln and running like a pansy)

Pff, who uses purify body? Saves, noobs!
 
I fully support any changes to make FD less of a headache. Syrentor has consistently parsed his FD failure rate at ~5%, and while it's not a huge deal in exp groups, during raids it really hurts. When you consider that SK's get a no-fail, no-fizzle (with appropriate AAs) 1 second cast time FD, you begin to wonder what the major bonus of monk FD over SK FD is. I'd actually like to see this addressed. Is 5% failure rate intended and appropriate for fully raid geared end-game monks?

I personally would advocate a 3 rank AA ability that lowers your FD failure rate by 2-3%, or perhaps an item with some sort of FD focus-type effect. While I'm not well versed enough to say whether or not either of these two options would be overpowered, it appears to me that Junius's op suggests a very conservative, balanced approach to the issue.

P.S. Syrentor's done all the encounters that Jinxat has, and more, and I've never heard him wish for Purify Body.
 
The tradeoff that monks get is an instant skill FD which can be performed while running, jumping, doing whatever. Its INSTANT. Purify body isnt mandatory. But when you have the amount of AAs where you can spend them on purify body its nice to have, and there are encounters in thaz and IP and other places where it is most certainly useful.

Ive played monks and sks and by in large I far prefer monks when it comes to FD. There is way more versatility and the tradeoff is that there is a very small % chance of failing. If you cant get by with a 5 % failure rate, then maybe a monk isnt the right class for you?
 
SKs don't fucking get a no-fail FD. And trust me, 1 second is more than enough time to get interrupted/die, esp. when you have 4+ trash mobs that quad 900-1000.
 
Mythryn said:
SKs don't fucking get a no-fail FD. And trust me, 1 second is more than enough time to get interrupted/die, esp. when you have 4+ trash mobs that quad 900-1000.

yeah sk and necro FD fails all the time

and its really hard to split mobs with an extra second/second and a half casting time for your fd
 
I've also been told that. In addition, I've never seen "Jose has fallen to the ground" messages for SKs like I have for monks.

It's true that SK FD can be interrupted: this is not the same as failure.
 
How isn't it the same as a failure? Are we going to argue semantics?

SKs and Necros can fail two different ways, interrupts and fizzles, with AA's you can totally eliminate the fizzle portion of that, and reduce the interrupt portion by 15%. But you still have to be standing still for 1 second in order to FD. 1 second can be -and has been- all the difference on a pull.

Edit: Rab is faster.
 
I regard them as different things because of 1) timing, and 2) response: one occurs while trying to feign death, the other occurs after you've already supposed to have "gotten it off." In addition, once you know you're interrupted, you can instantly try to cast again, which isn't the case with failed FD, which has a small reuse timer (shortened by AAs).

Regardless, I don't want to turn this into a discussion of SK FD. I would still like to see the failure rate addressed by the establishment: is 5% intended and reasonable; would something like a FD "focus" that modifies that number be considered as game-breaking; or could there be AAs that modify FD other than the reuse timer (like Junius suggested).
 
i dont know about you guys, but when we wipe on a big mob, ill run away and FD, the big mob will summon everyone else and kill them then summon me. id say this happens more often than not

i know necromancer FD is auto-fail if you FD, then your pet dies and you dont stand and FD again
 
Maybe not the very best occasion to mention that monks have an advantage of FDing when silenced when SKs do not.
 
Monk FD is unquestionably greater than SK FD. Whether altering the % failure rate of monks FD would dramatically offset the balance as far as pulling goes is questionable. The idea of having a second AA/hotkey to hit is pretty meh - isn't that why you have a /s invul hotkey? That's why I have one...

My favourite monk vs SK bonus to monks is the ability to pull with DF. Not ideal in all situations, but 4mins+ sucks for everyone...
 
Regardless, I'd like to bring up the fact that AFAIK monk FD fail rate is mediated purely by skill, which means when you cap out, that's it, you're done: your primary raid ability is now capped and forever will be the same whether you're pulling DFS or Thaz tower.

Whereas every other class gets gear upgrades that specifically affect their major raid roles (focus effects for casters, instrument mods for bards, higher dmg piercers for rogues, worn effects of Aggression/Stun resist/damage reduction for tanks, etc. etc.) monks never get an analogous upgrade to their "major raid role" of pulling. Even their AAs cannot mediate FD failure rate, only reuse time.

In my opinion, some way of lowering FD failure rate, whether it be allowing an AA no-fail FD button usable only every 50 minutes, or allowing a worn effect of "enhanced fatality" would be a VERY welcome addition. While I can see that purification AA might be useful in some situations, I feel that a no-fail FD button would also be very useful, and in a wider range of situations.

(P.S. I never said SK FD > Monk FD. :psyduck:)
 
Stun resist, HP, Resists, AC, summoned throwing items, clicky items for ranged pulls. All come from gear. According to you, all totally worthless when pulling. You have obviously never pulled, please just exit the conversation, and lets get it back on topic.
 
Excuse me, I never said they were "useless" when pulling. I said they never affected the FD fail rate for monks. I was under the impression that "the topic" was monk FD . . . would you like to enlighten me as to what "the topic" actually is?

Please stop deliberately misunderstanding me :psyduck:
 
Allielyn said:
Whereas every other class gets gear upgrades that specifically affect their major raid roles (focus effects for casters, instrument mods for bards, higher dmg piercers for rogues, worn effects of Aggression/Stun resist/damage reduction for tanks, etc. etc.) monks never get an analogous upgrade to their "major raid role" of pulling.


Allielyn said:
Excuse me, I never said they were "useless" when pulling. I said they never affected the FD fail rate for monks.

Please stop deliberately misunderstanding me


What? :psyduck: christ.
 
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