Alton said:I'd love to be able to place a bounty on players. Eg. 5k = Joe is now +pvp for a week.
First player to gank joe gets 20% of the original fee, with the remaining taken out of the economy.
Allielyn said:No no, I like the idea of bounty hunters and forcing PVP for a limited amount of time, once PVP is balanced. I mean, its' not something that's just going to be done left and right on a whim. If you have to pay 30k for somebody's head, it's not likely to happen every day and to low profile level 30 characters. (Although it would be interesting to scale the price to the level).
I don't know. There's a lot of things to be worked through, but I would find this a thorougly entertaining and worthwhile place to put my cash.
Awardis, I'm coming for you!
Bone said:Tradeskill moneysinks are far more realistic and easier to code.
A progressive quest that utlizes all available tradeskills at moderate to high level skill to ultimately create "uber-item-01" for the questee (which is no-drop).
I agree.Thinkmeats said:what if you had to flag yourself as being ok with bounties in order to have a bounty put on your head / collect a bounty on someone else's? unlike normal pvp, there'd have to be heavy restrictions in place to make sure you couldn't switch back and forth easily.
Ykari07 said:I don't know if anybody here has every played Kingdom of Loathing, but awhile ago they needed a big money sink and what they did is had a big damn event where they desperately needed a weapon (they built a giant cannon) which cost alot of money to make. Wham, people donate because they know they gotta protect the city or there could be a big disaster.
Athica was an event based money sink, and it would have been a good one except that nobody at the time cared about Athica. However if something happened to a city that was important... say Newport... Well. People might be alot more willing to donate some plat to the cause.
luciferblack said:I don't care really. There's always Grobb...or Oggok...or Athica... You get the point.Destroy one and people will use another.