all righty, brace yourselves, pally haters.
lets start from the top, shall we?
FD >>>>>>>>>>>>>>>>>>>>> lull line, if a lull is resisted u can end up pulling the entire area with no way to get rid of the agro as paladins dont get FD. also about the lull line, i usually end up pulling for my grps and i can hardly remember the last time i actually USED lull.
/s 7 - lady blade or w/e its called - sucks for several reasons: it drains stamina like MAD, way faster than /s 5, second it procs VERY RARELY, just the other day i decided to try it out with acumen AND ancient regen on, it lasted like a minute and procced TWICE.
now more about AE agro. AE blind - MR based. (AE) stuns - MR based. if a mob has high mr - good luck tanking it. and fyi the AE blind gets resisted fairly often ae does the ae stun even when fighting mediocreish mobs. now a note to all my friends out there saying "just use AE stuns to get agro" ok. hows this, i have
<<<<<17>>>>> FT on my pally, and if i will have to spam Ae blind AND stuns to keep and HOLD agro (hold means that the mobs dont start pounding on casters when they heal/nuke once) i will run out of mana pretty damn fast, 3 fights tops.
a lil info for the staff, ive gotten about 40AAs since the nerf went in xping in places like cata,fg,fr,rsm and other areas, and i have to say the effect is VERY noticeable, now instead of being able to safely keep my grp out of agro i have to keep chaining AE stuns which is very mana heavy and leads to a lot of downtime. once again im saying, take our hot agro, ok, but give us something to be able to maintain our AE Agro abilities, like lower mana on stuns and recast time on blinds or smthg cause right now the shaft we got is pretty...OUCH
now you say nerf hot agro, ok thats fine, but give us something to compensate for this loss, ie make blind less resistable or at least with a faster recast time,
oh and btw Touch of the Theron - blows - worst money i ever spent on a spell, in spell description i read it said: cures curses blind poison disease - but in fact it has a looooong recast time and does NOTHING even for simple diseases which are better left to be cured with normal disease cures.
and all this talk about "pretty much group CH AA" wth you get this? Hand of Piety - 1.25 k base heal GROUP, NOT RAID, GROUP wide. Usable ONCE every 36mins. Group Hots are NOT raid wide, but GROUP wide yet again. PS pallys do NOT got CHEAL
so please, next time, before you make a post about classes you have no idea how to play, think and stop yourself. youll look a lot smarter talking about things you DO know
and a reference to the point that started this thread. Pally role vs Sk role. Paladins BUFF/HEAL themselves and grp to better perform against foes. SKs debuff and leech the powers of their enemies. So, pallys BOOST their allies making giving them an upper hand over the mobs. SKs LOWER the mobs abilities to do the same thing. Same thing, different approach.
im sure theres stuff i forgot to say so ill be back later