LIVE TEST - Mana regen/game fun changes

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Well, I've done a bit of duoing with a mage / clr in Paw since the Live test... and I like the new mana regen changes. It really helps out the pure caster classes with what use to be horrible downtime while soloing. It's also nice to be able to somewhat chain rez and recover so quickly from being wiped. I'm not sure how it will affect end game, but it has greatly improved low to mid levels.

The only possible exploilt I can think of would be with adept mobs... it would be possible to complete an adept raid mob with just a single group... All they would have to do is time their deaths far enough apart while being bound somewhere very nearby. For example... a healer will heal until he/she is OOM and then /cm suicide or just be killed... respawn... and while that healer meds at very fast rate, the other healer will be keeping the tank up and they can alternate since when they respawn they will be considered out of combat. I'm not sure if this has been addressed already, but it's just a thought.

I hope this new recovery rate will be kept, it makes the game incredibly more enjoyable for soloing caster types as well as being the main reason some groups stay together.
 
Since the med changes only make enchanter line clarity useful
when theres aggro, which is usually not a long time, I think the
extra mana regen of it should be increased, because it mostly
only helps when its during medium or long meds - adding only
a few or so extra mana per tick. Should make it worthwhile for
that 20 second or minute long battle ^.^
 
thizz said:
Xardon said:
**EDIT** - How is the necro community taking these changes? I've heard some necro friends say they are going to switch to a Wizard because they are more desirable for faster nuke DPS, rather than DoT's. Again never played a necro, but is there that "sense" from the necro community that these changes make Wiz/Mage/Loosly Enc more desirable over Necro's for the Pure Int casters? Just curious.

it's a swift kick in the balls for necros. I have a level 61 necro here and I started up a wizard last night too :(

I have posted in this thread already that it makes lich obsolete and so horribly inefficent to use, since necro spells are balanced to be constantly in lich/med throughout the fight. and im not the only one (i have seen others post about it too here)


Necros need to be completely rebalanced if meditate is reworked, as this patch completely breaks and unbalances them


I soloed a bit earlier that day for about 2 hours in Darkwoods.
Basically I never (or at least not often) go oom on DB mobs I solo. If you have so many problems after the patch you do something wrong.
If I am not Liched I cast the Tap DoT's as well as when I am Liched so it makes no difference. Just watch your mana and make sure to spare enough for a root/FD/whatever you want to have. You can run oom and med up enough Mana with Lich to a) get the needed DoT off, b) gate or c) FD.
Necros are perfectly ok after that patch, I was able to kill stuff even a bit faster due to less downtime after fight.
And btw....Lich is a god dammin' nice tool but if other classes can live without it you should be able to do as well. Just try it.
 
Manluas said:
Lich is a god dammin' nice tool but if other classes can live without it you should be able to do as well. Just try it.

That's the worst arguement I've ever heard in my entire life.

My wiz can't backstab... should rogues stop too?
 
guyvertoo said:
Lyte said:
For the raiders that maximize regeneration to beat bosses that other guilds use much better geared characters or more characters for, now they can't.
Quit making this thread retarded with your guild's boasting.
Lyte said:
Look at above post for why it's not against the rules, because the CH chain only has 3 clerics at any given time. We're not breaking some mechanics where 4 clerics are landing CH.
Yes, it does matter. It is against the rules to swap out a cleric in a chain. You must wait 2 mins after the cleric's last ch to add a different one. This rule is there for a reason. The code for this must be broken.

Lytec...don't argue with idiots. Can't you see he lacks reading comprehension? I mean..he STILL thinks you are talking about swapping in a 4th CHer when the rest of us got it a long time ago. I'd say ignore all his posts, respond to those that have raided and have a clue what they are talking about. He only wants to try to insult your guild and not address the issue. Maybe that makes him "cool" who knows. :?

Guy, excuse yourself from the conversation..you are adding nothing useful..just trying to randomly insult people and annoy the tar out of those that are trying to add a contribution. Thanks.
 
Diarrah said:
guyvertoo said:
Lyte said:
For the raiders that maximize regeneration to beat bosses that other guilds use much better geared characters or more characters for, now they can't.
Quit making this thread retarded with your guild's boasting.
Lyte said:
Look at above post for why it's not against the rules, because the CH chain only has 3 clerics at any given time. We're not breaking some mechanics where 4 clerics are landing CH.
Yes, it does matter. It is against the rules to swap out a cleric in a chain. You must wait 2 mins after the cleric's last ch to add a different one. This rule is there for a reason. The code for this must be broken.

Lytec...don't argue with idiots. Can't you see he lacks reading comprehension? I mean..he STILL thinks you are talking about swapping in a 4th CHer when the rest of us got it a long time ago. I'd say ignore all his posts, respond to those that have raided and have a clue what they are talking about. He only wants to try to insult your guild and not address the issue. Maybe that makes him "cool" who knows. :?

Guy, excuse yourself from the conversation..you are adding nothing useful..just trying to randomly insult people and annoy the tar out of those that are trying to add a contribution. Thanks.

Please stay ON TOPIC and constructively add to this thread or this thread will be locked and/or violators will risk having posting priveleges revoked.

TIA!
 
Please ask Guy to do the same then, not just quote me as being the only "offender". I have added constructive comments, where all he has done is tell one person over and over they are wrong and not explain how etc. i tell him he is wrong once, and I am highlighted. :brow:
 
Uhm, guyvertoo (O hi Gtoo, last I checked you were a cleric) knows what he is talking about, knows the raid game, and knows how to react in any healing situation. I personally have grouped with him more than any other healer, and wouldn't have it any other way. Gtoo isn't 'wrong' in this situation. Neither is Lytec, for the most part. <3
 
The warning is for everyone ... you just happened to be the last person to post (and I may add doing so with absolutely nothing to add to the thread). At least the others, even if disagreeing with one another, have added something somewhat constructive to the thread, and haven't resorted to namecalling.
 
Eredhel said:
The point is actually very good. Lich is not a class defining necessity, backstab however....

yes it is.

do you think necros have lifetaps, lifetap dots (lets think why any int caster would need lifetaps in the first place), healing dots, detremential dots (rather than DD's, instant heals, etc --- everything necros do takes TIME for a reason), have extremely high mana costs for each spell, because they are balanced to use the lich line as a luxury? i didn't think so..
 
No, they did a tweak to how you got on mobs hate lists for the new med changes and it bugged hate managment in general. Then another patch was dine to fix that and now the whole server is unstable with zone crashes and group invites causing people to instantly go link dead.
 
wow it's almost like those grouping issues caused the server to come down WEIRD HUH and also emergency patch means = things we've been testing are going to come out really quickly i hope u liked it we didnt want 2 test ne more
 
So the changes are going to be taken out? They seemed alright to me so far w/a couple of exceptions. The only thing I've run oom at taking out since this began is the minotaur warden in lasanth, and he has some crazy hp from what I saw, so that's not a surprise, though it is rather fun running around a square room trying to avoid storming myself and him when I get his attention.
 
I was being sarcastic. The changes need to be tweaked. They are being tested. They may or may not stay in. The patch earlier tonight was not in any way related to that.
 
Gonna remind the people just waiting to POST POST POST that the raid-oriented fraction of the game is not the whole game and they should stop making this error.

It's too complicated to spell out what this change will do. THIS CHANGE IS HUGE. Massive! Colossal! If you are a caster and this change, if it becomes permanent, doesn't change the way you do business, you're doing something wrong. This thread should be mostly idle speculation; telling people what this change will or won't do exactly is silly, and doing it just in the top raid game and ignoring everything else is beyond silly.

Think about it. Your entire personal system of medding, casting, how much mana you use and when, gear loadout, pulling, and in general pretty much any time you actually play your caster is gonna need to be rethought. I would also point out that the overwhelming sentiment is that this increases the power of casters--in part because there's now a pretty big incentive to spend a much larger part of your mana pool per fight.
 
Can't say I am a huge fan of

Party member A *tags mob*
Party member B medding 1000 yards away *You are in combat"
 
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