I wanted a conversation to start before adding on to the initial post which I held off on purpose. I anticipated some of these responses would be coming. However, it's shallow to think I am belittling anyone's efforts in acquiring their pixels from this thread. If it's not known I'll make it clear. I am very much against nerfs but its those nerfs that take place years down the line. It's one thing to roll something out and then take some tweaking time to balance it but another to wait for several years before it dawns on you that soandso is broken and needs to be reworked. I understand everything is on a volunteer-basis so we don't need to go down that road if staff thinks they are being targetted, we appreciate all that you do but if someone takes the time to add new content to a game we love then at least stick around long enough to ensure everything is as you intended. For the record, I was expecting the 4.3 robe nerf to take place but I didn't want it happening because to me if an item has existed for a good while then its grace period for being reworked is over and should no longer be touched unless it's broken (broken in the not functioning sense). Especially when new content has been made with this one item in consideration of boss difficulties.
As for the negative consequenes of equipping Jyre, everyone except for Bango (and I'm giving him the benefit of the doubt since, if I am not mistaken, he was given the quest piece - didn't drop in the traditional sense - and was not informed of the minus specialization), knew the impact of doing this quest for the item. Some of you have the math figured out as well and claim it makes the character worse off. The item must give you something special for anyone who has it to cling on to it and not want it changed when a single item ruins your character to such an extent. This item is controversial at best. It disrupts future progression by removing your specialization so you are forced to use it. They cannot make more cool/fun weapons for you unless they also do something spectacular like this item. And we all know such item development is not sustainable.
This item, which is very selective on when the quest piece drops, is needed to trigger a tier 13 boss that has a good loot table. I don't know of any other flag that works this way. Kill Warden > get in to Yclist > kill Prime > get in to Spires > Kill Saitha > access to Turruj, it works something like that right? Kill minis in Valor A to get to Valor B etc. Sepulcher to CoD.
I have a feeling Jyre is already on the staff radar and should be if it isn't. The "nerf" will eventually come in some form or shape whether that is to the drop rate, the tier 13 boss triggering from this dumb mechanic, the specialization that is screwed for those who did the quest.
Benefitting from Jyre and then getting a quest that completely purifies the corruption isn't really fair. At best, a quest that purifies for 10% specialization over a course of a long journey that also weakens the Jyre so future progression can get back on track for the characters affected. Just my thoughts, not dictating what should happen. Also, if it retains it's death save through the nerf and that retains fuction in ammo slot (would it work?) doesn't that still leave the fun factor, get rid of the specialization cons, and give you more options to swap gear.
In any case, a change to this item is warranted. And it's only going to help those affected by Jyre already.
It looks like Marza posted before I could but going to leave my post unedited.