Jewelry needs some love.

It would be nice to see all those silver amulets / Golden pendants / Ruby crowns and prolly others used in new recipes with exotic effects or raw stats. I see a magical tradeskilled ruby crown beeing a badass castrer crown rather than vendor fodder.
Anyway Diamondine needs lovage and/or comparable recipes like Mantle of Forest /Robe of Flowing Water could happen that'd help.
 
Not to derail, but smithing could also use analogous combines to Mantle of the Forest/Robe of Flowing water, eh?
 
Allielyn said:
Not to derail, but smithing could also use analogous combines to Mantle of the Forest/Robe of Flowing water, eh?

Perhaps, but JC certainly needs it more and this thread's about JC. You'd probably be better served by asking about it in a smithin' thread.
 
Allielyn said:
Metals already compete with Cloth and Leather tailored armor. Can you think of any compelling reason that each of these tradeskills should have a collective monopoly on 12 item slots while gems can only cover 5?

Smithed and Tailored types of armor are divided up among classes, everyone can wear jewelry.

In my opinion, having every person on the server be a potential buyer, rather than only certain classes for smithing and tailoring, is at least equal to being able to create items for more item slots.

The way to fix jewelcrafting is buy giving it more interesting things to do with the slots it has, not to make it another 'armor' tradeskill. If you did allow JC to make items for all the standard slots, they would have to be inferior to or significantly more expensive than their smithed/tailored equivalents or they would destroy the market for those items; in the latter case, since half the market is twinks the market would still be depressed, and in the former case JC would again be relegated to a niche market of people who can't find dropped items on sale.
 
Llanoldar Lluindar said:
Smithed and Tailored types of armor are divided up among classes, everyone can wear jewelry.

True, but there is not the huge flow of items in plate/chain/silk/leather that trivialize the high end TS items the way that JC has.



Llanoldar Lluindar said:
The way to fix jewelcrafting is buy giving it more interesting things to do with the slots it has, not to make it another 'armor' tradeskill. If you did allow JC to make items for all the standard slots, they would have to be inferior to or significantly more expensive than their smithed/tailored equivalents or they would destroy the market for those items; in the latter case, since half the market is twinks the market would still be depressed, and in the former case JC would again be relegated to a niche market of people who can't find dropped items on sale.

The thing is that JC is already more expensive to make than the better dropped gear in the slots it is in. Also, no one is asking for a JC alternative for every slot. There have been a few slots suggested with great ideas that make sense, but not to replace everything.

I could really see adding more molds to JC. Crown mold, bracer mold, veil mold. It would require alot of creativity and balancing to make sure it did not replace other TS items (SS for instance) but it could easily be used as a step between non raid items and Raid/SS. Lots of good ideas in this thread.
 
Llanoldar Lluindar said:
The way to fix jewelcrafting is buy giving it more interesting things to do with the slots it has, not to make it another 'armor' tradeskill. If you did allow JC to make items for all the standard slots, they would have to be inferior to or significantly more expensive than their smithed/tailored equivalents or they would destroy the market for those items; in the latter case, since half the market is twinks the market would still be depressed, and in the former case JC would again be relegated to a niche market of people who can't find dropped items on sale.

There's no way I'd support JC for *all* slots, but be reasonable. Rings/ears/necks are home to many staple items, such as Newport rings; there are more of them now than there were, and JC rings are correspondingly less common. There's just no concievable way that a couple of Mantle of the Forest-type combines in, say, face slot using the gemmed silk mask icon would wreck tailoring/smithing.
 
crowns, bracelets, armbands, belts could all be caster items from JC

i really like the idea of lore augs with crit/stun/ft/etc
 
JC could really use some help. Yona sums it up pretty well.
Pristine type code would help enormously.
 
So lets see....


JC slots:
Ears, Rings, Neck currently

Add: Braclets, Armbands, Veil

Advanced Combines (aka Mantle of Forst type)
Crown, Special Lore Augs.


Would certainly add demand to JC. The Lore Augs would be another case of Everyone on the server as a client.


Lets not get started with Pristine Code (very mixed views on that)
 
Whether or not you enjoy the idea of pristine code, it would help JC.

Adding more slots, new items, better stats to existing combines is great and would give some life.
But wouldnt dalaya be flooded with these new items eventually and lead to the same situation?
Diamondine wasnt always low demand....
 
Ponden said:
Whether or not you enjoy the idea of pristine code, it would help JC.

Adding more slots, new items, better stats to existing combines is great and would give some life.
But wouldnt dalaya be flooded with these new items eventually and lead to the same situation?
Diamondine wasnt always low demand....

Again not going to get into the merits and flaws of pristine code in a JC thread.
 
Danku said:
Also, no one is asking for a JC alternative for every slot. There have been a few slots suggested with great ideas that make sense, but not to replace everything.

Allielyn's comment seemed, to me, to suggest expanding JC to include as many or nearly as many slots as the other tradeskills.

Kirin Folken said:
Definitely agree with adding other slots to it.
Thinkmeats said:
just figured I'd point out that if rings/ears are supersaturated, it might be worth it to branch out.
robopirateninja said:
I think having Jewelry crafted items for other slots would make sense, since items with jewelry aug slots currently drop for other slots.

Stuff like gemmed bracers, anklets, crowns, pendants, brooches. A combine for something like a cured silk piece + gems yielding a gem-encrusted silk piece could help increase tradeskill interaction as well.

Okay, no one explicitly suggested making JC items to fit the 12 armor slots, but there was definately some discussion in that direction, and I thought it should be stopped. Making JC fit all those slots would be a mistake.

Danku said:
The thing is that JC is already more expensive to make than the better dropped gear in the slots it is in.

Yes, and I was pointing out that adding all those slots to JC would require a further increase in price. Read more.

Thinkmeats said:
There's no way I'd support JC for *all* slots, but be reasonable. Rings/ears/necks are home to many staple items, such as Newport rings; there are more of them now than there were, and JC rings are correspondingly less common. There's just no concievable way that a couple of Mantle of the Forest-type combines in, say, face slot using the gemmed silk mask icon would wreck tailoring/smithing.

A couple unique items (along the line of Mantle of the Forest) for other slots are fine. Just don't overdo it. People were suggesting face, wrist, head, feet slot items, etc. One or two of these is fine. All? That takes too much away from Tailoring and Smithing.
 
Tailors and smiths can already make neck slots, so there is precedent for overlapping TS items.

I agree that having jewelcrafted breastplates would be pretty dumb/unnecessary, but I think adding a couple slots would be good for jewelry. IMO, jewelry could be expanded to:
-head
-wrist
-range
-neck
-finger
-ear

without a huge conflict with other tradeskills, and staying well within the "roleplay" range of items that are considered jewelry.

This is related only slightly, but if there is a big deal about JC taking over other tradeskills' slots, why then do so many items drop for other slots that require jewelry augments? I'm currently wearing three items (2x wrist, feet) that do not correspond to slots that jewelers can currently craft, yet require jewelry augs. If there is concern over tradeskills overlapping I don't think aug slots should be ignored.
 
That's way too much work and way too many slots. If the rank and file JC items aren't good enough to wear, there's no logical reason why they'd fare any better in other slots. I was specifically referring to diamondine vs staple jewelry items at the higher end.
 
Llanoldar Lluindar said:
Allielyn's comment seemed, to me, to suggest expanding JC to include as many or nearly as many slots as the other tradeskills.

Oh goodness no, that's not at all what I was intending. 2-3 more slots maybe.
 
All slots I think would be bad, but theres no question JC needs much loving. I thought about doing it once. For about 40 whole seconds. Then I added up certain costs, looked at what sold etc. This took about 5 of those seconds, because like 4 things sell. Black sapphire earrings are a big one. Earring of choice for casters pre-raid environment as far as I'm concerned, based on low cost/benefit. For at least one slot if not both. But I've always said "man they should have more kinda epiclike pinnacle items for jc, b/c the earrings are great, but they just well...kinda suck comparatively." Oh and the first person who says they aren't epics because I know that's going to happen....I realize that. Thats why I said like. Like saying the pinnacle of your craft, but less wordy.

Perhaps for a slot increase=> Wrists. People do wear jewelry on their wrists. Soooo where is the jewelcrafting for it? It makes sense, and its not like, oh, here's my ruby encrusted cape of stuff, or man, my diamond boots are pretty sharp and uncomfortable. Crowns are another possibility that makes a certain amount of sense. Since crowns are pretty much just fancy hat jewelry.

As far as the shadowsilk/imphide/deepmetal argument goes insofar as jc is concerned, I think b.s. might need a boost tbh to compete. Like its been said before, most people do not want diamondine. It's prohibitive cost, and most people just not giving 2 craps about resists enough to sacrifice that amount of stats is probably the reason. It comes down to a maybe if you're a monk. But I know quite a few monks who still don't bother with it. Diamondine could get a boost too, and that might be a more acceptable idea, to leave b.s. as they are for the pre-raid crowd, as they aren't too powerful for that, and well placed. Perhaps the addition of a new type of gem. Something rare like Painite (oh man it could come from torment :D ). Just pop up a set of stuff based on that, along the lines of deepmetal/ssilk, add in perhaps a highranked crown from a couple of rare drops, and like a wrist, or earrings or w/e. Then wham, there ya go.

One of the places that definitely should get targeted insofar as profitability is concerned is definitely the pre-raiding to like maybe torment tier. Above that, well soon you won't have a need to buy much other than the big ticket items, which is one of the reasons jc needs at least one of those, but if you hit that market square you'll be at least garnering some profits from it.
 
That's way too much work and way too many slots. If the rank and file JC items aren't good enough to wear, there's no logical reason why they'd fare any better in other slots. I was specifically referring to diamondine vs staple jewelry items at the higher end.

Again, I think it would be most beneficial to up the jewelry combines via multiple gem combines, and possibly augs. Best possible augs on jewelry are plat, and trivial 205? Would it be possible to put another metal in that is higher, with the +5 stats (exceptional armor, etc.) and possibly give other options than just the standard mana, stat, etc? Combine a gem as well as the proposed new metal, and get a jewelry rune that is not only 5AC, but 10HP? Would help in those aug slots more than adding to a new jewelry slot like a face.
 
TBH I think an expensive, time consuming (ala diamondine) and powerful JC augment would do the trick. JC augments are currently the least powerful, and can go in the least amount of slots when compared to the other tradeskills, which doesn't seem fair to me. In a way, it would make more sense for jewelcrafters to make the best augments, as they are used to the intricate and exact art of cutting and polishing gems, as well as refining and shaping metals.

Something like:

Code:
Pristine Diamond Insignia - Trivial at 235
Magic Item Lore Item
Slot: FINGER EAR
AC: 3
Type: 3
HP +5 MANA +5
MR +2 FR +2 CR +2 PR +2 DR +2
WT: 0.2
Class: ALL
Race: ALL

Pristine Jade Bauble - Trivial at 245
Magic Item Lore Item
Slot: NECK
AC: 6
Type: 3
HP +15 MANA +15
WT: 0.2
Class: ALL
Race: ALL

Pristine Platinum Inscription - Trivial at 250
Magic Item Lore Item
Slot: NECK EAR FINGER
AC: 1
Type: 3
STA +1 STR +1 AGI +1 DEX +1 INT +1 WIS +1 CHA +1 HP +10 MANA +10
MR +1 FR +1 CR +1 PR +1 DR +1
WT: 0.2
Class: ALL
Race: ALL

Etc, etc. Something that enchances the appeal of high end jewelcrafting besides Diamondine, but doesn't step on the toes of other tradeskills.
 
Bring back blue diamond jewelry!


But seriously, a lot more recipes could easily be added to make jewelry a bit more on par with the overpowered deepmetal/imp hide/shadowsilk combines.
 
I'll admit it. I only skimmed this thread, but a thought came to me.(Sorry if it has already been stated!)

Are weapon augments completely and utterly out of the question? Perhaps jewels to be mounted in the hilts of weapons adding minor effects, such as small Procs, stats, and other effects? It may be that weapons augments are completely unwanted and this would never happen, but why?
 
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