But what about Rangers...well, what about Warriors and every other melee class? :hmph:Spiritplx said:Because God hates rogues.
Are weapon augments completely and utterly out of the question? Perhaps jewels to be mounted in the hilts of weapons adding minor effects, such as small Procs, stats, and other effects? It may be that weapons augments are completely unwanted and this would never happen, but why?
I was actually thinking on all weapons.lynnettell said:Right now, you can do that with mastercrafted weapons as you smith them only. No idea why it wasn't actually taken along the actual smithing line (until you hit ghost/warp, which most folks outgrow by 50ish), but I wouldn't see why a type X augment slot couldn't be added to smithed weapons, and then you could create a jeweled augment to produce a proc or stat. Would certainly limit people from getting multiple crit strike augs on either finger, etc.
Yona said:Implement a new metal (adamentine, titanium, ...)
Llanoldar Lluindar said:Anything but adamantium/adamantine please. The root "adamant" is an ancient word for diamond, which we all know is not a metal. There's plenty of other choices (mithril, dalium, etc).
Yona said:Diamondine : Resist items are very situational and won't be of any help if your overall stat resists are lame.
Thinkmeats said:Actually, Diamondine jewelry is amazing and should be far more popular than it is. It isn't jewelry's fault if players are dumb about diamondine. I still think we ought to add some mantle-y combines, mind you--I just can't support making Diamondine even more hillariously good.
diolas said:JC has always been an easy skill, relatively speaking. Coin goes in, jewelry comes out. Only in the high levels was any farming necessary and very little at that.
The tradeoff was the cost. It's insanely expensive; although it's been a while for me and I'd love to see some price comparisons on skill ups for the current market.
Adding new slots for JC makes no sense. You really only need to look at how little necklaces are actually sold to see why. Jewelry already caters to every class in 4 completely exclusive slots. I think they should even remove necklaces from the recipe list, personally.
They say all the coin is made from Augs these days, which is true. Complaining about how little you make compared to the other tradeskillers is kind of silly though, since tradeskillers set their own prices. Really, JC'rs could charge whatever they want if no one would undercut them and people would pay if they didn't have a choice. If the price on JC augs drops it's because there are more JC'rs out there or because competition has gotten to fierce, either way you do it to yourselves. Remember again that JC makes augs for 4 completely exclusive slots and often times other slots as well (I know it's really 5 with a charm but since the MQ aug takes up one....). Making new Aug types for JC is unnecessary.
I wasn't suggesting anything, merely pointing out the obvious. Price-fixing isThinkmeats said:Agreed that entirely new augs are unnecessary, but did you seriously just suggest that Jewelers should price-fix to make up for having shitty merchandise? That's somesyduck: there, man.
diolas said:They say all the coin is made from Augs these days, which is true. Complaining about how little you make compared to the other tradeskillers is kind of silly though, since tradeskillers set their own prices. Really, JC'rs could charge whatever they want if no one would undercut them and people would pay if they didn't have a choice. If the price on JC augs drops it's because there are more JC'rs out there or because competition has gotten to fierce, either way you do it to yourselves. Remember again that JC makes augs for 4 completely exclusive slots and often times other slots as well (I know it's really 5 with a charm but since the MQ aug takes up one....). Making new Aug types for JC is unnecessary.
Correction, it needs a revamp AND 1 or 2 insane lore items ala mantle of the forest. I see no reason for tailoring to be exclusive in that field. Smithing deserves it also.Yona said:My main concern is that we need regular jewels to be attractive for the high end game, like shadow silk / deepmetal. And the best solution is a new metal, not 1 or 2 insane lore items ala mantle of the forest. JC doesn't need a patch, it needs a whole revamp.
Botiemaster said:A new metal needs to come into the mix and have some new combines that rival Deepmetal, Shadowsilk, and Imp hide, or adjust diamondine gear to be better than what it is. Diamondine gear which I've always considered to be a weak rival to DM, SS, and IH, is a joke for a 2k price. Regardless of that gear it would still be nice for JCers(and smithers) to get their high end combine version of the mantle.
diolas said:Adding new slots for JC makes no sense. You really only need to look at how little necklaces are actually sold to see why. Jewelry already caters to every class in 4 completely exclusive slots. I think they should even remove necklaces from the recipe list, personally.
I like this idea but it would make Diamondine even more undesireable (Fire Opal + Diamond = close enough for a fraction of the cost).Danku said:Allow double gem combines during the making of items. Full Stats from both but add to the trivial (+5 per metal level, +20 for plat trivial max). Keep them from being too easy to make, while still making them worthwhile. You could have Plat Star Ruby w/ Diamond (Cha/Int/Resists). Definitely items that would be wanted.
Danku said:Allow double gem combines during the making of items. Full Stats from both but add to the trivial (+5 per metal level, +20 for plat trivial max). Keep them from being too easy to make, while still making them worthwhile. You could have Plat Star Ruby w/ Diamond (Cha/Int/Resists). Definitely items that would be wanted.