Jewelry needs some love.

Are weapon augments completely and utterly out of the question? Perhaps jewels to be mounted in the hilts of weapons adding minor effects, such as small Procs, stats, and other effects? It may be that weapons augments are completely unwanted and this would never happen, but why?

Right now, you can do that with mastercrafted weapons as you smith them only. No idea why it wasn't actually taken along the actual smithing line (until you hit ghost/warp, which most folks outgrow by 50ish), but I wouldn't see why a type X augment slot couldn't be added to smithed weapons, and then you could create a jeweled augment to produce a proc or stat. Would certainly limit people from getting multiple crit strike augs on either finger, etc.
 
lynnettell said:
Right now, you can do that with mastercrafted weapons as you smith them only. No idea why it wasn't actually taken along the actual smithing line (until you hit ghost/warp, which most folks outgrow by 50ish), but I wouldn't see why a type X augment slot couldn't be added to smithed weapons, and then you could create a jeweled augment to produce a proc or stat. Would certainly limit people from getting multiple crit strike augs on either finger, etc.
I was actually thinking on all weapons.
 
Regular jewels

As i said, most of platinum jewels are outdated and worthless compared to dropped items.
2 possible solutions:
- Boost the current jewels with more stats or some effects (plat jacinth with 10ac, 10% haste and valiance I for example)
- Implement a new metal (adamentine, titanium, ...) and revamp the trivial scale of every current jewels. The price of metal bars would drop accordingly.

With the second idea, jewelers would have a fresh market for lvl 50+, and the actual stats of plat jewels would be worth their price with the reduction of metal bar cost.

Some TS items should be tweaked a bit to match their respective tier.


Special items

Diamondine : Resist items are very situational and won't be of any help if your overall stat resists are lame. What about adding some mind shield (3-4%) or/and spell ward (1%) on this jewel ? It really needs to be more attractive. It's already slot restricted and kinda class specific ....

We need a mantle-of-the-forest type of item. Make it an aug, a crown, whatever ... but something shiny so people foam at jewlers' skills.

A few other items could be implemented IF the idea of a new metal is rejected. Items with specific effects (focii effects). But again, i'd really like to see a new metal to work on.



About new slots for jewelry, it's good because as previously said, the earring/ring market is oversaturated, and necklaces are never sold.
 
Yona said:
Implement a new metal (adamentine, titanium, ...)

Anything but adamantium/adamantine please. The root "adamant" is an ancient word for diamond, which we all know is not a metal. There's plenty of other choices (mithril, dalium, etc).
 
Llanoldar Lluindar said:
Anything but adamantium/adamantine please. The root "adamant" is an ancient word for diamond, which we all know is not a metal. There's plenty of other choices (mithril, dalium, etc).

Should have the Jew design the jewelry imo.
 
Well in some popular RPGs Adamantium is used as well as Mithril, being better than the latter. I'm mainly thinking of Master of Magic (I loved that game, oh ok it's not exactly a RPG...). It doesn't have to be the same root as our actual world btw. Throw in another name to it if you want, it wonn't change the valid request.
But man a shiny crown that would own ! something equal or even superior to a blazing crown or something.
 
Yona said:
Diamondine : Resist items are very situational and won't be of any help if your overall stat resists are lame.

Actually, Diamondine jewelry is amazing and should be far more popular than it is. It isn't jewelry's fault if players are dumb about diamondine. I still think we ought to add some mantle-y combines, mind you--I just can't support making Diamondine even more hillariously good.
 
Thinkmeats said:
Actually, Diamondine jewelry is amazing and should be far more popular than it is. It isn't jewelry's fault if players are dumb about diamondine. I still think we ought to add some mantle-y combines, mind you--I just can't support making Diamondine even more hillariously good.

I tend to agree with TM on this part. As far as I know, almost all monks have a bag of this stuff for resists unless they have pieces that are better. Still, using this gear as twink stuff (no level rec iirc) or even in the higher tier zones while pulling, it has some great stats.
 
JC has always been an easy skill, relatively speaking. Coin goes in, jewelry comes out. Only in the high levels was any farming necessary and very little at that. The tradeoff was the cost. It's insanely expensive; although it's been a while for me and I'd love to see some price comparisons on skill ups for the current market.

The jewelry recipes, with the sole exception of diamondine, have remained essentially the same for years. In the meantime a slew of new tradeskills have appeared (mainly smithing) and tailoring has recieved a good number of new recipes (imp hide, shadow silk, special items). Oh wait, jacinths got that haste boost. I think I've sold one and the guy wanted his money back.

Diamondine was given at around the same time but like most jewelry problems, the cost for most players simply isn't worth it. Diamondine 'is' insanely good. The stats make them the best choice for any tank class, but is it really worth it for them to have to drop the 2k for a piece that will serve them only a little better than a 150p item? Sure, I made some for my Paladin but I doubt I'd have ever even contemplated forking out the plat for it if I couldn't just make it myself. Really, only the monks will want this item that has made the old diamond gear completely worthless other than for skill ups. Would adding more recipes like this really be worth it? Diamondine really only caters to one class, so I suppose it would depend on how well the new item(s) is(are) designed. This is the idea that I favour the most, but again it will all depend on the design.

Adding new slots for JC makes no sense. You really only need to look at how little necklaces are actually sold to see why. Jewelry already caters to every class in 4 completely exclusive slots. I think they should even remove necklaces from the recipe list, personally.

They say all the coin is made from Augs these days, which is true. Complaining about how little you make compared to the other tradeskillers is kind of silly though, since tradeskillers set their own prices. Really, JC'rs could charge whatever they want if no one would undercut them and people would pay if they didn't have a choice. If the price on JC augs drops it's because there are more JC'rs out there or because competition has gotten to fierce, either way you do it to yourselves. Remember again that JC makes augs for 4 completely exclusive slots and often times other slots as well (I know it's really 5 with a charm but since the MQ aug takes up one....). Making new Aug types for JC is unnecessary.

The recipes overall could use a slight revamp, but only slight. The only jewelry that doesn't trivial right now is diamond and diamondine. Wyrmhide/Wyvernhide isn't trivial either; ask your favourite tailor how well that sells these days. Diamond and Jacinth are the only two off the top of my head that I can think of that really need a revamp. The rest might be class specific but serve their purpose. I did like the idea of adding a new metal, akin to the imphide/deepmetal etc that would not be trivial by any means.

Given the choice between a new metal line or a few new gem lines (diamondine style), I'd go with the latter. I don't think adding another metal would really have the desired affect; you're really only rehashing the same stuff people don't want to buy already due to cost but slightly better; and think diamondine (insert new metal here)... that would just be too much. Put in a few new gem lines and maybe a couple unique items and JC will probably fare much better.

One last thing to note. If new gem lines are created and they're similar in cost/time to Diamondine, think to yourself as a player "Would I really pay the 2-3k for that?".
 
Not to single you out, diolas, but you covered good issues so you're the fella I'm quoting.

diolas said:
JC has always been an easy skill, relatively speaking. Coin goes in, jewelry comes out. Only in the high levels was any farming necessary and very little at that.

The tradeoff was the cost. It's insanely expensive; although it's been a while for me and I'd love to see some price comparisons on skill ups for the current market.

Adding new slots for JC makes no sense. You really only need to look at how little necklaces are actually sold to see why. Jewelry already caters to every class in 4 completely exclusive slots. I think they should even remove necklaces from the recipe list, personally.

The plat for JC skillups almost always comes from farming one way or another anyway; the distinction is mild at best. For necklaces, my understanding was that they don't sell because they're simply not good enough for most classes due to the lack of AC. Additionally, you didn't address the point about 'staple items' like newport rings out-competing JC. After all, JC used to be a common choice for characters in the middling levels, but that's not really true any longer. There's got to be a reason for it.

They say all the coin is made from Augs these days, which is true. Complaining about how little you make compared to the other tradeskillers is kind of silly though, since tradeskillers set their own prices. Really, JC'rs could charge whatever they want if no one would undercut them and people would pay if they didn't have a choice. If the price on JC augs drops it's because there are more JC'rs out there or because competition has gotten to fierce, either way you do it to yourselves. Remember again that JC makes augs for 4 completely exclusive slots and often times other slots as well (I know it's really 5 with a charm but since the MQ aug takes up one....). Making new Aug types for JC is unnecessary.

Agreed that entirely new augs are unnecessary, but did you seriously just suggest that Jewelers should price-fix to make up for having shitty merchandise? That's some :psyduck: there, man.

For the rest, I tend to agree. Recepies overall don't really need a revamp, and JC certainly doesn't need to get new slots at all tiers. A new metal's a decent plan, since limiting JC's "top end" by corking the max aug type and not giving it any deepmetal equivalent is an odd, arbitrary move. Theoretically, a new metal type would get JC 'over the hump' of many of the easier dungeon-drops--ideally to where the JC is a bit more expensive than the dungeon-dropped items, but a bit better, too. Probably somewhere between 500p and 1000p after reasonable markup would be ideal.

I know that's not as major as deepmetal&co is, but that's because I think deepmetal&co shouldn't replaceviable low-tier raid mobs as often as it does, and furthermore that deepmetal&co are clearly overpowered as-is--that, or low-tier raid gear is underpowered. Probably a mix of both. Also, its fun to type deepmetal&co.

Seriously, I don't mean to derail but goddamn there is no reason I should see nearly wall-to-wall deepmetal whenever I fomelo a low-tier MT. I should see a few pieces here and there (and not always the same slots!), not a uniform.
 
Thinkmeats said:
Agreed that entirely new augs are unnecessary, but did you seriously just suggest that Jewelers should price-fix to make up for having shitty merchandise? That's some :psyduck: there, man.
I wasn't suggesting anything, merely pointing out the obvious. Price-fixing is :psyduck:. I really don't consider their augs to be shitty merchandise. People buy them; period.
 
diolas said:
They say all the coin is made from Augs these days, which is true. Complaining about how little you make compared to the other tradeskillers is kind of silly though, since tradeskillers set their own prices. Really, JC'rs could charge whatever they want if no one would undercut them and people would pay if they didn't have a choice. If the price on JC augs drops it's because there are more JC'rs out there or because competition has gotten to fierce, either way you do it to yourselves. Remember again that JC makes augs for 4 completely exclusive slots and often times other slots as well (I know it's really 5 with a charm but since the MQ aug takes up one....). Making new Aug types for JC is unnecessary.

Or maybe competition is so fierce because the best Jewelry augs are trivial at 205, while the other tradeskills best augs are not trivial at 250. It's a lot easier to get into the game for Jewelry, so more people are there.
 
There's no problem with augments as they are. Their price might be low, but it's jewlers fault, nothing else. JC augment is a good market, no one claimed the contrary.

Now saying that adding a new metal wouldn't have the desired effect ; I don't get it. It would definitely give us a market with high characters, which is not the case at the moment. But if we want it to work, platinum bar cost has to go down. The trivial scale has to go down (yeah you can still fail on ruby necklace pieces too at 250 skill).
Tailors might have some issue with wyrm/wyvern hide items not being trivial at 250 ... Then they should report it, because it only shows how outdated some tradeskills are.
Tailoring (pre shadow silk/imp hide) and jewelry are old tradeskills compared to smithing and they do not take into account the progession of dropped items. This needs to be revamped.

My main concern is that we need regular jewels to be attractive for the high end game, like shadow silk / deepmetal. And the best solution is a new metal, not 1 or 2 insane lore items ala mantle of the forest. JC doesn't need a patch, it needs a whole revamp.

GMs might be busy with other stuffs, but maybe some tradeskill-staff should be hired.


PS : I'm still getting some cash from my tradeskill, but i need to be very aggressive in the auction channel to be able to sell 1 regular jewel every 2 days.
 
Yona said:
My main concern is that we need regular jewels to be attractive for the high end game, like shadow silk / deepmetal. And the best solution is a new metal, not 1 or 2 insane lore items ala mantle of the forest. JC doesn't need a patch, it needs a whole revamp.
Correction, it needs a revamp AND 1 or 2 insane lore items ala mantle of the forest. I see no reason for tailoring to be exclusive in that field. Smithing deserves it also.

Imo JC needs revamping in some areas. I base this off the fact that when I quit my JC at 155 a year ago, I've sold next to NOTHING out of everything that was made except augments. I still have hundreds of pieces of JC gear on alts because I can't bring myself to sell them to a vendor, so I list them whenever I remember to, in hopes that some low level will spend a very low sum of money to buy them. I think one problem is things are vastly different from the "maimai days." We have more JCers and Tailors than ever before. No one dictates the market anymore. Smithers are even catching up in numbers. So people are selling less tradeskill gear to boot due to competition.

A new metal needs to come into the mix and have some new combines that rival Deepmetal, Shadowsilk, and Imp hide, or adjust diamondine gear to be better than what it is. Diamondine gear which I've always considered to be a weak rival to DM, SS, and IH, is a joke for a 2k price. Regardless of that gear it would still be nice for JCers(and smithers) to get their high end combine version of the mantle.
 
Botiemaster said:
A new metal needs to come into the mix and have some new combines that rival Deepmetal, Shadowsilk, and Imp hide, or adjust diamondine gear to be better than what it is. Diamondine gear which I've always considered to be a weak rival to DM, SS, and IH, is a joke for a 2k price. Regardless of that gear it would still be nice for JCers(and smithers) to get their high end combine version of the mantle.

Well tbh it is nice. IF one gives a crap about resists. Which really didn't concern me raiding until well...until prison much. Monks care alot, they're the primary market, but as has been echoed, a type that has an actual wide appeal is needed. Part of the difficulty I think comes in with regards to the class split. For example

Tailoring: Leather, Silk
Blacksmithing: Chain, Plate
Jewelry: All of the above

It might be best instead of trying to balance any new jewelry line to appeal to all classes and by doing this reduce it's appeal across the board from what it could be specialized, to rather make 2 new lines of jewelry one for casters/healers and one for melees. Instead of splitting up like black sapphire does with earrings v. the rings. Just a thought, and that might increase its marketability if it were ever thrown in.
 
diolas said:
Adding new slots for JC makes no sense. You really only need to look at how little necklaces are actually sold to see why. Jewelry already caters to every class in 4 completely exclusive slots. I think they should even remove necklaces from the recipe list, personally.

Competition on the neck slot is from tailoring, smithing, dropped items. Jewellery cannot match against all three. As for the other 4 slots being "exlusive", the competition from dropped pre-raid items renders the JC items outdated for far less plat. Many comparisons have been made through the entire thread showing that. Smithing and Tailoring both have gear that will carry you through tier 1&2, I think that is the main comparison that should be made.

Diamondine is great, no arguments there. The cost is actually on par with DM armor and Imphide and SS. I think the thing is that JC has not changed while so many other things have. It has fallen behind is all and is in need of some tweaking. If that tweaking includes adding bracers/crowns or maybe anklets, great. If it includes bringing the JC items more in line with the other main TSs, great also. If it includes some fun/new idea like allowing 2 gems and get the same effects for both, great. If it includes some effects like Valiance or +Fear Resist or something that would make the more desired, great.

So many possibilities. But, I know Wiz/Staff has read this thread so I am not worried about JC skill anymore.


Ideas-

Have a series of added items to JC combines that add Ferocity or any other side effects that would be put in during combine. So you could have a plat fire emerald earring with Ferocity I or Plat Jacinth with Casting Speed I. I could see adding up to III with this, but not really beyond. Make it so any of the effects can be added. Plat Ruby Earring with Heal Inc 3, that would be wanted.

Allow double gem combines during the making of items. Full Stats from both but add to the trivial (+5 per metal level, +20 for plat trivial max). Keep them from being too easy to make, while still making them worthwhile. You could have Plat Star Ruby w/ Diamond (Cha/Int/Resists). Definitely items that would be wanted.

Could simply add molds for bracers/crowns to the mix. Same stats as necklaces for results and same difficulty levels. Due to lack of AC on most peices, the ones wanting these would be primarily casters.

Adding a JC "Ultimate item" (aka Mantle of Forest'ish) would be good also. This would only add one item though, while the entirety of JC seems to need an examination. But anything can be a step in the right direction.
 
Danku said:
Allow double gem combines during the making of items. Full Stats from both but add to the trivial (+5 per metal level, +20 for plat trivial max). Keep them from being too easy to make, while still making them worthwhile. You could have Plat Star Ruby w/ Diamond (Cha/Int/Resists). Definitely items that would be wanted.
I like this idea but it would make Diamondine even more undesireable (Fire Opal + Diamond = close enough for a fraction of the cost).
 
Danku said:
Allow double gem combines during the making of items. Full Stats from both but add to the trivial (+5 per metal level, +20 for plat trivial max). Keep them from being too easy to make, while still making them worthwhile. You could have Plat Star Ruby w/ Diamond (Cha/Int/Resists). Definitely items that would be wanted.

This is basically impossible :(
 
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