Jewelry needs some love.

Yona

Dalayan Beginner
Ok so I was speaking with a few tradeskillers, mostly jewelers. We came to the conclusion that jewelry is outdated.

First, our only real source of income is platinum runes. And this is not that much. I'm fine with what platinum runes are worth at the moment because you don't need to be a master jeweler to make them.
But we should be able to get some money from other items too, and it's not the case.
Sure, i could put my platinum jewels at a ridiculous price as we can see sometime on the market (plat ruby at 175pp comes to mind :tinfoil:), but I want to think jewels should have a high value whatsoever.

Let's start with platinum jewels (sans diamondine):
Jewelers can do many things, and regular jewels represent 80% of our tradeskill knowledge.
Who wants to buy our platinum jewels ? pre - 50 characters (with the exception of black sapphire earrings).

Fire opal (4ac 40hp) gets some love from low levels. Same goes for star ruby (7int/cha), Fire emerald (9 dex/str) and maybe rubies (8 wis/cha). But the market is saturated because some jewelers sell their fresh skill-up jewels at ridiculous prices (I used to do it too, so not blaming anyone here).
Let's face it, the income is very low for the invested work. But you can still make some cash from these gems if you are patient.

Now you have the sapphire jewels (+cha/dex) which have no market (except maybe for a few bards and some crazy beastlords).... It's even worst with Jacinths. I might have sold 3 jacinths (10ac / 10% haste ... or 8% i never remember) in my whole jeweler carrier.
Diamond jewels are not sold either, because it's too expensive for what it's worth. Maybe some monks would buy them but they'd better wait for diamondine.

The only jewel with a fair market is platinum black sapphire earring.

Keep in mind i'm comparing the demand with the non-dumping value of jewels.

Since there is a very low demand, prices tend to go down hard, and the value of jewels is ridiculous.
You can find dropped items with better stats for a lower price easely, except maybe for black sapphire earrings.

This is not how i see jewelry. It's a very VERY expensive tradeskill, and the reward from these regular jewels is not worth it.

I'm looking for some revamp on these jewels, so they appeal more people POST lvl 50.

What do we sell to post-50 players ? Black sapphire earrings and diamondine.

BUT, from my experience, the only people buying diamondines are monks, most of the time. And it's not often the case ...
Why ? because it's resist gear, very situationnal and very expensive. I don't mind the high cost, it makes the item somewhat rare. I do mind the lack of interest for this item though. And it's our only high-end jewel.
So if there is no market for diamondine (Have you ever seen a WTB diamondine in auction channel?), a jeweler with 215 skill and one with 250 skill can almost get the same cash from their tradeskill.

I suggest either we add something to diamondine (maybe some AC, mind shield, recovery, pick up your favorite one), or we get an alternative. Personnaly, i'd like both. More love for diamondine, and ALSO a large variety of high-end jewels.

Tailorers get imp hide and shadow silk (several slots) + robe of flowing water + mantle of the forest, Smithers have deepmetal (several slots too) + some weapons, jewelers have ...... diamondine (5 slots, and i sold 1 neck since i can make them about 8 months ago).

Give us some jewels on par with low raid tier items at least. I don't mind if the components are super rare or very expensive. Just give us more variety. I don't know, maybe a new metal would be an idea.


Anyway, i just wanted to say that Jewelry is outdated with the flood of items coming from new zones or the market being saturated.

Feel free to comment, and give new ideas, but please :

This thread is for Jewelry only , TIA.
 
Yona said:
It's even worst with Jacinths. I might have sold 3 jacinths (10ac / 10% haste ... or 8% i never remember) in my whole jeweler carrier.

10% if I recall....
However I do feel even at 10% they could use a increase in haste, ether that or give them effect of over haste (like the dawn shroud like a 2-4% overhaste) Maybe some stats....

I like the idea of adding Advance mods to diamondine jewelry. Even if it was low 1-2 % , or even add Focus effects.
It does seem a bit out of wack that jewelry really has nothng to offer post 50 toons (other then Black Sapphire earrings)

(I do find the black Sapphire Ring isn't bad for post low 50s, if you double AC slot it.. AC 8 with those stats and mana are not bad.. however the cost of 2 AC augs + the Ring you can normaly find something else cheaper)
 
I have made similar posts in the past and still agree with this. As a TS, Jewellery has been left far behind the others.
 
In my opinion, the resist jewelry is very good. I guess they could add in a few recipes, but it does seem pretty good. I think the other tradeskills are a bit overpowered tbh.
 
You can find dropped items with better stats for a lower price easely, except maybe for black sapphire earrings.

I'll agree with this. The drop rate on the Dainty Chipped Ruby Stud is so high as to make that earring worth 200 pp at best - and it is hands down better than any other tradeskill jewelry worth that much (as dictated by the price of the components of course) for the classes that can use it. I've been in groups where because that item was lore, and rotted because all 6 of us already had one.

Are there any other such droppable rings or earrings you guys can think of that really drive the market prices down?
 
Droppable? Ring of the Flamecaster. Goblin Chieftain's Earring. Spider Leg Ring. Reznoclaw Necklace. Hooked Trinket.

Those are the ones I think of that are common/somewhat common.

Rings, IMHO it's because by Tier 5 (VE) maps, you can pretty much assure yourself a Ring of Everfreezing Essence. Plus, Newport Ring 3-4. So why would you spend money in your 50's, when you probably have Newport Ring 3 at least, and you can always tag along on a VE/E map for rot loot and get the Ring of Everfreezing/Everburning (E map), since the drop rate make it a common drop.

I like the idea of upgrading jewelry. Perhaps new recipes that do something along the lines of combine one jacinth, one fire opal, two plat bars, you get a plat jacinth fire opal ring. Haste, AC, HP. Or a Fire opal/fire emerald ring that has the properties of both. Or heck, make those quest gems that seem to drop pretty commonly worth something besides 25pp... Combine a Midnight Pearl with the Jacinth Ring combine, up the haste to 12%, or a Gleaming Pearl with a Fire Opal, and get Recovery I.

Just some ideas. :)
 
Some comes to mind :

Iced crystal ring : 6ac 30hp/mana , will never cost more than 80pp and is better than plat opal jewels (4ac 40hp)

Azure ring : 6ac 3str/sta 40HP 5fr/cr

Wyvern/wyrm hide necklaces, however i don't know when they are trivial compared to melee/priest necks.

I will come with more when i have time, i need to go right now.


However it's just one of the several problems concerning jewelry.
 
I can't think of any reason jewelry needs to be limited to rings+ears+neck at the high end. Mantle-esque combines could make other slots too, such as bangles, gemmed viels, crowns, etc. I don't know that much about TS so I'ma leave this mostly alone, just figured I'd point out that if rings/ears are supersaturated, it might be worth it to branch out.
 
I think having Jewelry crafted items for other slots would make sense, since items with jewelry aug slots currently drop for other slots.

Stuff like gemmed bracers, anklets, crowns, pendants, brooches. A combine for something like a cured silk piece + gems yielding a gem-encrusted silk piece could help increase tradeskill interaction as well.

I agree though that the jewelry tradeskill really has little appeal even for a 65 with no raid gear, and it's kind of silly considering the amount of plat it requires to level up.
 
Thinkmeats said:
I can't think of any reason jewelry needs to be limited to rings+ears+neck at the high end. Mantle-esque combines could make other slots too, such as bangles, gemmed viels, crowns, etc. I don't know that much about TS so I'ma leave this mostly alone, just figured I'd point out that if rings/ears are supersaturated, it might be worth it to branch out.
excellent idea. i like it because its just SO limited at this time
 
I can't think of any reason jewelry needs to be limited to rings+ears+neck at the high end. Mantle-esque combines could make other slots too, such as bangles, gemmed viels, crowns, etc. I don't know that much about TS so I'ma leave this mostly alone, just figured I'd point out that if rings/ears are supersaturated, it might be worth it to branch out.

Well, as a druid smith *snicker*, I'd be pretty pissy if all of a sudden the thousands I've spent working on smithing without even maxing it yet are suddenly overcome by a jeweler.

No offense, but jewelry is a gem, a bar, a mold. Or a dust, a bar & a pattern. Smithing at even my level (ghost/warp) requires ore, then farming/buying ecto, bone chips, then brewing lots of crap to put it all together. Oh, yeah! I need pottery, too (thanks, Mayu, for finally stocking glass vials). I spent 3k today to get 3 points. Priced rare mineral dust lately? Not to mention that jewelers are buying gems for not much over vendor price, while I get uh, 31pp for a piece of warpmetal vendored (NO! I will not tell you where I vendor it!).

Now, I'm all for doing something different with jewelry. But with a mine rate of 2% on deepmetal, and I think it was 7 or 8% on ghost/warp (ask Perkins, he parsed it), that takes me a heck of a lot more time to make a piece of armor than it does to go farm giants or find a gem on listsold, since those drop from multiple mobs, Tmaps, etc.. Don't even get me started on drops on DM that I'm not even close to yet. :p

I'm sure tailors feel the same way on their rare drops for imphide, shadowsilk, etc. It's farming. I realize that SoD economy should be that I should buy my ore, tempers, stabilzers, etc., from people skilling on it. If I did that, then we're looking at ghost/warp costing like DM does now, and DM not being affordable at all.

IMHO, jewelry is very limited. More combines, another metal, ability at very high levels to use multiple gems to combine stats, or make augments that will fit in another slot, all good. Taking away from one tradeskill to benefit another is not the way to go.
 
Metals already compete with Cloth and Leather tailored armor. Can you think of any compelling reason that each of these tradeskills should have a collective monopoly on 12 item slots while gems can only cover 5?
 
Metals already compete with Cloth and Leather tailored armor. Can you think of any compelling reason that each of these tradeskills should have a collective monopoly on 12 item slots while gems can only cover 5?

I think I mentioned using jewelry to make special augments. Perhaps add a metal to make augments that are type 2/3/5, jewelcrafting only. Or a combo of drops to do the same, rather than just a dust, bar, pattern.

Guess I relate this too much to the real world. I don't run around in a jeweled thong unless it's a Friday night. :toot:
 
Definitely agree with adding other slots to it. As to the complaint about it woudl be easy vs other tradeskills. Thats easy to fix...

Besides adding new slots, the higher combines would obviously require something not so common for the combine.

Adding something like Flawless Gems that drop from a few places (crystal cavens? those geo dudes drop a crap load of odd gems already), Require materials form other tradeskillers... you want a Ruby Encrusted Crown of the Heavens? Got to find someone to make that Crown your going to imbue with magic (aka smithed/tailor items).

Could be Crown Mold, Flawless Ruby, 1 Bar Platium, Rare Crystal Dust= Encrusted Crown of the Inferno
 
I hate that idea for one simple reason. I don't want to max every tradeskill. You have those that will, and they will either charge, or make it impossible to get components.

Let's fix jewelcrafting, not combine it with other tradeskills.
 
lynnettell said:
I hate that idea for one simple reason. I don't want to max every tradeskill. You have those that will, and they will either charge, or make it impossible to get components.

Let's fix jewelcrafting, not combine it with other tradeskills.


Fair enough

Then lets just add a few harder to come by components that you need to gather/farm from some zones. This will keep its higher up combines more in line with how deepmetal and Shadow Silk are made, while not making it dependent on another trade skill.

Just make the Mold a vendor item from jewlry vendors that already currently sell molds.
 
You haven't done smithing or tailoring much, have ya? :dance: Everything a smith or a tailor does relies on other skills.

I'd be more with an idea of augments. That can add Recovery I, FT I, Crit Strike, etc., than I would be jewelers getting armor slots. I'll wait until tomorrow when more folks are awake to see the actual jeweler replies, since I have 0 jewelry skill.

Jewelry is shiny. It should be good shiny, and be able to make other things more shiny! :toot:
 
Eh every tradeskill you look at, augs is where the money is. Deepmetal SS and Imp are great sure but they do have a failure rate which stings.. you're lucky to find the gear anymore because tradeskillers are looking to charge for combines these days over making their own gear to sell so they don't have to take hits anymore on failures. You have new blood like kaldaine but after the shock and awe of being a Master tailor runs it's course he too will fall back on charging for combines :toot: It's just not common for people to need tradeskill gear enough to plump down 2k or more per piece so augs is where the real money is truly at.. and mantle of the forest if you can handle failures on it :keke:

I don't think it's just a JC problem when it comes to making money on tradeskills, but I'll agree that all the money spent on maxing JC which can reach 100k or more just isn't justified for making plat black sap/diamondine gear. I can't even sell a plat black sap earring with 2x plat augs for 500p well below the some 600ish regular price. I probably would have trouble with a 400 price and I'm just trying to ship it out since something replaced it on my gear set up. A mantle of the forest type of combine would be really great for people that invested the huge amounts of money needed to max JC. You can fail it sure, but if you succeed it's a great reward for when you go to sell it. Not sure what this piece of gear would be but it's needed in my book. Master JCers deserve better than what they are getting for their work. It's the most expensive tradeskill by pretty damn far.
 
lynnettell said:
You haven't done smithing or tailoring much, have ya? :dance: Everything a smith or a tailor does relies on other skills.

I'd be more with an idea of augments. That can add Recovery I, FT I, Crit Strike, etc., than I would be jewelers getting armor slots. I'll wait until tomorrow when more folks are awake to see the actual jeweler replies, since I have 0 jewelry skill.

Jewelry is shiny. It should be good shiny, and be able to make other things more shiny! :toot:

Why would I? I buy all my stuff off you :toot:

Crafting Effect Augs certainly would be interesting, and profitable. Just not sure its a good idea to have +1% critical on a aug you can fill gear up with. Only way i can see a effect Aug thats craftableto work would be to make them Lore. So you can never have more then 1 +1% Critical Aug. Even effect augs might throw a lot of gear out of wack with the rest of the game.

B
 
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