Just to clarify,I am not biased against Druids or any other class,would have the same
discussion if they give backstab to Rangers or fd to Pallies.My point is I want very distinct
classes with clearly defined roles and giving class defining abilities like HoTs and (earlier)
group heals to Druids (or other classes) makes the game not better.
quote:
"I can understand how someone with a limited scope on druids would view them as incredible"
I played a Druid main on live when their best heal at 55 was superior Healing and I boxxed
one in TSS(level 75) era.
quote:
"Once you get to 6 man content and higher tier raids, these amenities are mitigated by the use of raid planar ports, gate necks, and bots"
I already answered these points.
quote:
"On a single target a shaman actually heals better due to the faster cast time and the lack of a constraint on mana"
True,the trade off was they have no group heal,now whats the trade off for Druid HoTs?
quote:
"Their dps is mostly in the form of DoTs, which not only are more efficient, produce less aggro, but ALLOW THEM TO DO OTHER THINGS WHILE doing this dps"
do other things,but most likely the mob is already dead then.
Dps AND Malo/slow certainly produces more hate than just a nuke.
quote:
"The same is for clerics, but the bulk of their dps costs 0 mana"
I still wait to see a Cleric actually meleeing,every single Cleric I know or watched sits down
after casting a spell for the almost negligible mana regen this provides.
quote:
"But when you 55% slow a mob that deals 1500 dps"
Yeah,thats what most players fight,mobs dealing 1500 dps.
quote:
"In the raid game slow is the single most important mechanic. Whether a mob is slowed will make or break an encounter."
First you have to get to the mob,with my T1-4 guild we are hopping all around the world on
raid days for targets.
quote:
"You say druids are overpowered. Like i said, in the earlier game they may seem so"
See,thats your problem,I bet the vast majority of players is NOT T12 like you.