This is looking at the situation completely one-sided. You have to understand the, "whiny" players you're referring to are the main customers of this product; the people who played this game for years on end, some who perhaps knew the game and the players wants better than the developers. All the complaints and solutions from these people were generally reasonable and agreed upon (buffs, down time in between wipes, certain nerfs) yet were typically completely ignored or changed in such a way that it didn't make a difference. If you have a product with impractical features that is causing dissatisfaction in your customers, you either fix the problem or risk losing them. The fact that the creators, over the years, have had SO many solutions presented, SO much help offered and refused 95% of it is why the community became bitter and, "super whiny." You can't ignore feedback and expect your supporters to be happyWe really could use an Ikaa or Tao-like GM to police things if it ever does get back on track. Things really weren't helped at all when a large subset of the population were total assholes to devs that were pouring far too much of their time into getting it to where it is. You'd be hard pressed to convince me that the current state of the game, as it pertains to the situation with bugs, isn't mostly the fault of the super-whiny player base. I hope that when more non-content devs show back up (check out that optimism), the aforementioned subset goes away, or at least has grown up by then.
This is looking at the situation completely one-sided. You have to understand the, "whiny" players you're referring to are the main customers of this product; the people who played this game for years on end, some who perhaps knew the game and the players wants better than the developers. All the complaints and solutions from these people were generally reasonable and agreed upon (buffs, down time in between wipes, certain nerfs) yet were typically completely ignored or changed in such a way that it didn't make a difference. If you have a product with impractical features that is causing dissatisfaction in your customers, you either fix the problem or risk losing them. The fact that the creators, over the years, have had SO many solutions presented, SO much help offered and refused 95% of it is why the community became bitter and, "super whiny." You can't ignore feedback and expect your supporters to be happy
The problem I have with that is that now the "overall picture" is worse than ever. The decisions that were or weren't made for the, "greater good of the game" resulted in unhappy players, declining population, and just overall made the game less fun :/This feels pretty one-sided too. As far as I can recall almost every suggestion from the player base to fix a perceived problem had a pretty huge hole in it and didn't really keep the entirety or point of the game in mind like a staff member does. Many of us fell into the microcosm of our own problem and lost sight of the overall picture. I'll agree that the players were good at identifying problems, but solutions in a game like this need to be robust and considered how they would effect the game in a macro-cosmic way. This is really difficult to do and is imo the primary reason the staff doesn't follow every player suggestion, as they shouldn't. Also, 'customer' is a weird term to use when talking about a free game, but I get what you're saying with it.
At the end of the day though, I think Kedrin's right. I might not be as fatalistic about it, but every step toward a better game regardless of the source of the problem is a step in the right dire
In the end does it really matter who's fault it is? The game needs to be fixed if it is to survive. Even if it's just baby steps. Debating who's to blame will do nothing but waste time.
All the complaints and solutions from these people were generally reasonable and agreed upon
Yeah, forgive me I didn't mean to say, "all." I intended it to be generally; it was kind of a scatter brained sentence.I absolutely acknowledge that there were some reasonable complaints and solutions, but to say they all were is pretty crazy. Some of them were straight up shitty. It's something that if we're lucky enough to get another chance, we need to make sure it doesn't repeat. I also don't completely agree that they were generally agreed upon, though I do concede that there were quite a few cases where they were. Just as much as I'd hope we don't act like a bunch of children and run them off again if they come back, I'd hope they would be a little more transparent, even if it was just with "we're looking at this" on occasion, because I don't believe they just ignored all this stuff.
I think you missed my point. The point wasn't so much about bitching about whiny people as it was that if we ever do get to a more productive point, we shouldn't repeat past problems. If we ignore some of the root issues, we'll be back in the same boat regardless of what happens eventually. It's no different than using a server reset to try to fix things. If devs come back and get to work again, and it brings back the same constant bitching, they're just gonna pull the eject lever again.
I absolutely acknowledge that there were some reasonable complaints and solutions, but to say they all were is pretty crazy. Some of them were straight up shitty. It's something that if we're lucky enough to get another chance, we need to make sure it doesn't repeat. I also don't completely agree that they were generally agreed upon, though I do concede that there were quite a few cases where they were. Just as much as I'd hope we don't act like a bunch of children and run them off again if they come back, I'd hope they would be a little more transparent, even if it was just with "we're looking at this" on occasion, because I don't believe they just ignored all this stuff.
And yet, with all the issues, and the perceived "lack of devs", I don't see any threads recruiting people to come be a dev, either. Seems strange to me. (And yes, I was considering trying it.)
are you being serious here?I will gladly deal with raid and group bugs simply to have more hotbars.
Also, isnt this thread about bard songs? Bard songs would help Resurgum.
I myself have found that the Magic Damage augs from Refuge apply to procs but not a realistic amount. Example: my one proc does 655 damage base, with no cunning, when I remove the item with the magic aug in it, the proc now hits for 654. 1 point of damage for 24 magic damage. (No it dosnt have any focus effects or intelligence on it to make that difference.) Im told by various people that procs shouldnt be effect by spell damage augs, and other that say they should, I dont know the real answer, but this is my finding.
I dont think players will ever understand that having to listen to their constant negative "opinions" of a devs work really crushes any kind of passion they may have had for it in the past.
So when you criticize their work, dont be a douche and tell them not to take it personally, because yes, it is personal.