I dont think people need to keep a spread sheet, but before you fucktards come into the thread and say "I GOT RESISTED ON 1 of 4 CASTS THATS 25%", please think of the greater good. I alreaedy noticed Wiz decided to change the resist rates of higher level snares...and I thank you Wiz, but, while i think there can be a rate of resists that is acceptable, i really dont think that missing full nukes (see earlier table) 25 to 42 percent of the time is fair.
Like you pointed out, there need to be resists, but take a 20% resist rate.. ( i have more spread sheets showing 20% resists, I am just to lazy to post em.), and span it out over the entire server and it is ridiculous. On a 40 person raid.. ~8 people every cast will not hit for full damage, and that is too high. When you take a common mob and apply those same rates, it is even worse. Resist rates can change, but they need to go closer to old rates. I mean I play a wizard, and I know full well to use Lures on High Level mobs, but in a group when i cast Relnaks rapid rending 3 times in a row in the course of 5 seconds ( which is possible) and all are resisted...thats about 6000 damage that isnt done. Not to mention that I get a 75% TOTAL resist rate on that mob. So i switch to my cold nukes which are mana effiecient, and resisted once more, and get a partial.
I think there might be a problem in the coding of certain mobs. It seems like I will hit 10 nukes in a row on the same mob, (thank you major concussion,) then on the next mob, which is the same, I'll resist 3, 4, or 5 in a row.
I noticed this while making the spread sheets I have going for a few different mobs. The numbers dip for a while, then I hit 2 or 3 in a row that will, in all honesty, resist over 50% of spells. and it seems to shift the scales.
Hell, make NPC enchanter mobs hit 99% of the time with their Mez's if you want, we can work around it, but making us not be able to hit yes/no spels 20% of the time, or hit nukes that should land for 1900 damage hit for 145, thats just not right. I really hope you dont think im exagerating anything, because i really dont think I am. In the case of individual mobs, i know ther are superman mobs every now and then, but they seem too common. In the case of normal, single-able mobs, I have data to back up my results.