Dinadass
Dalayan Pious Diety
The final event is cool, or as much as I've seen of it anyway. All in all, a very good quest. Front page and motd should maybe be updated so everyone knows phase 3 is live.
The final rewards are nice but I've got a few thoughts.
The tank one seems lackluster compared to the others. I know spell AC is worth more than regular AC but 8/11/20 seems meh. The ATK penalty doesn't really need to scale upward between the three ranks either IMO. I can't tell if there's more to this buff or not though from looking at the parser so I may be off base.
Caster one is a neat mechanic and should be a solid dps clicky as long as it doesn't block AoD, which would really hurt it's usefulness in raids. I'm not sure something like "decrease aggro by 2%" works as an effect rather than being part of a buff that gets applied to your actions. Jolt/Concuss lines use raw aggro numbers, this might need the same. This one is also currently misspelled in the parser- Wulfwere instead of Vulfwere.
I'm disappointed with the nighttime-only restriction on them. Their short duration and 30 minute reuse already keeps their overall impact on a boss fight or exp group grind session kind of minor. Preventing them from being used 60% of the time seems unnecessary. Also I'm not sure how they will work in zones that don't have night/day cycles.
The final rewards are nice but I've got a few thoughts.
The tank one seems lackluster compared to the others. I know spell AC is worth more than regular AC but 8/11/20 seems meh. The ATK penalty doesn't really need to scale upward between the three ranks either IMO. I can't tell if there's more to this buff or not though from looking at the parser so I may be off base.
Caster one is a neat mechanic and should be a solid dps clicky as long as it doesn't block AoD, which would really hurt it's usefulness in raids. I'm not sure something like "decrease aggro by 2%" works as an effect rather than being part of a buff that gets applied to your actions. Jolt/Concuss lines use raw aggro numbers, this might need the same. This one is also currently misspelled in the parser- Wulfwere instead of Vulfwere.
I'm disappointed with the nighttime-only restriction on them. Their short duration and 30 minute reuse already keeps their overall impact on a boss fight or exp group grind session kind of minor. Preventing them from being used 60% of the time seems unnecessary. Also I'm not sure how they will work in zones that don't have night/day cycles.
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