Kirin Folken said:Whats the point of that shield with +5 block skill on it then?
Wesell said:The 5 extra block skill is not applied.
Kirin Folken said:Thats my point... Monks/Bst can't use that shield so whats the point of the Block Skill bonus being thier??? Since it apparently doesn't do anything for any class that can use it.
Kirin Folken said:Whats the point of that shield with +5 block skill on it then?
+skills have never worked this way.Manguadi said:It's my understanding this grants the block skill if you don't have it in much the same way that +1 crit strike allows a player to critical if they cannot otherwise.
PETS
ALL pets can use armor on ALL slots
Pets have a fixed delay
pets have a set amount of attacks so making it wield two weapons is only good for increasing its amount of procs.
Pets do not becomes rogues, wizards, etc. Water pet slows, fire pet does the most damage (even ds excluded), air pet stuns, earth pet roots. Fire is lowest hp, water and air identical in middle, earth highest.
Pets have their own resists. Fire pets are resistant to fire, etc.
Magician Water pet slow is fixed at 25%.
Charmed pets have a max of 50% haste.
Does the first weapon's DMG stat effect the pets damage output or is it both weapons are only good for stats like.. SV.. AC.. Procs.. etc.?
Does the first weapon's DMG stat effect the pets damage output or is it both weapons are only good for stats like.. SV.. AC.. Procs.. etc.?
Does giving a pet a shield also give him the "shield block skill"??
Thks.
G.
hasn't this changed, the part about aa's?XP Area penalties (caused by levelling only, not by AAs) reset at 30, 50 and 65.
Ya, let me update that to reality.
Have I ever been about consistency?
The number doesn't translate perfectly (it uses a raw exp value before any modifiers to track this, so that exp bonus of a zone doesn't affect new area bonus), but I'll crunch the math when I find a moment.
hay Zaknafean "Parry + Riposte are lost while casting. This was done to balance out the fact that a hybrid with a shield can out-mitigate a warrior, instead of just nerfing shields.
Dodge, shield block are retained while casting." does that throw off the new knight changes any?.
SPECIALIZATION
The specializations are as follows:
Blade/Strike Specialization - Improves your skill and damage with 1hs, 2hs, 1hp, 2hp and h2h.
Blunt/Agility Specialization - Improves your skill and damage with 1hb and 2hb, as well as your combat avoidance.
Sight/Warding Specialization - Improves your skill and damage with archery and throwing, as well as your ability to resist spells.
Energy/Defense Specialization - Improves the damage of your damage spells, the healed amount of your healing spells and traps, and your mitigation.
Focus/Mind Specialization - Improves your ability to bypass the resists of enemies, as well as your ability to conserve mana on casting.
The overall gains will be at least 10% for maxed.
The gains will be linear.
ATTACK/MELEE
Paladins/Warriors receive an innate crit chance against all mobs.