Thinkmeats
War Is Good For Business
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Way to utterly ignore my reasoning for the Orb's supremacy to shoehorn it into an unrelated comment about the item you'd apparnetly rather talk about than the item the thread is for.
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irreplacable shield? lol thats funny shit. Theres plenty of shields that make this look like garbo
There are similar pieces for different classes at lower tiers actually. One could easily point to ft3 on the mage shield from misery for example. Any aura of balance item, etc. The healing increment 7 seems more an afterthought, and in many of the cases where I've seen it worn, redundant. It's regular mana is low, part of the tradeoff for it. As well as having no aug slot. A 120 mana aura of balance shield with an aug slot would pretty much actually kick it's ass (again, healing increment appears on like 20,000 pieces of gear). Something that wouldn't really be offtier so to speak.
Tbh compared to the caster one, which is a ft3 wrist, it's a little less powerful.
Also with those maps, while a few very hightiered characters can bang them out in no time flat, done at a low tier they'd require what amounts to at least 2 groups.
Tier 1-3 raiding guilds cannot one group VD maps, nor can they one group the Vah maps (well, Rust & HHK, maybe, FG, not so much). So your argument is worthless. Most Tier 1-3 raiding guilds, which is where you're saying this item is over powered, RAID VD maps. I know, I had to raid them when we were still doing Gnok, Parc, etc. Two groups minimum.
Not to mention the time sink involved in all of this. You're talking about getting this done with one group of Tier 4+, yeah, that's possible. One group of Tier 1's? Ain't happening.
Also people saying "lol your overtiered and your perspective is biased" are completely wrong, I've done the vah tmaps with a group of 200 aa misfits with tmap/tradeskill pieces.
And what about the time and effort spent collecting the pieces for the original reward? Or the time it takes to progress to that point in the Vah quest? You can't judge the reward of a quest by a single step.
What I want to really know is why this bothers you so much.
What I want to know is what you define as difficult...
Something that the majority of entry 65 players cannot waltz in and do.
I'm a druid and I think this item is overpowered myself....So what did this reward do to harm you? Or is it that your not a healer archtype and you believe your reward sucks because it lacks the focus effect?
The "average player" is also just starting and does not have a raiding guild or okish gear. This quest is not intended for the "average player", rather for someone in the mid tierish range.This tells me that to the "average player" this quest is not easy. (mod map mind you)
However seeing as the intended tier of difficult maps themselves are tier 8,
Something that the majority of entry 65 players cannot waltz in and do.
I opened with this and I'll leave it at this:
This item is far too good of a reward for the difficulty of the quest
Hell lets fix that:
These items are far too good for the difficulty of the quest
The only reason one would be wearing darkened shield of the storm at the time when one can actually have a reasonable chance of burning through these maps and collecting the pieces (which does in fact take a while) is that one is a makeshift twink, and people kill king every single time he's up, and twink their alts with the drops. Because he's insanely easy. I'd also add the shield has pretty hardcore resists, thus at times it's actually worn over the ft3 shield. It also is drastically easier to get, pointing out people would be wearing a lower tiered item off of far easier content, doesn't really plead your case at all. I'd be remiss in not pointing out it's a full 60 mana better when it's faction bound, has more wisdom, and has 45 more points of resists.
Tbh before one has a 220k charm, shield of freeport is actually a better plan (unless of course one has the belt of badcharm, in which case the entire point is moot, as one could easily go and get a buckler at that point). Which is easily purchasable.
It's difficulty tier is hard to estimate, based of course on the time spent. However seeing as the intended tier of difficult maps themselves are tier 8, and generally you have to do multiples to get one piece, including the difficult done from the vah...see where I'm going with this?
And no, they aren't as easy to acquire as they're getting made out to be. Hell, maps are a cakewalk when you're sanctum tier, yet these quest rewards are missing from most of my alts. If it was easy to acquire, you can bet your ass my cleric, enchanter, warrior, and shaman would have these sported or in the bank.
This is indeed the only reason why my shaman doesn't have the orb yet (while I have collected almost every single necessary drop). IMO SoF > this pre 200k charms (for shamans at least).
And I've spent over 150 hours collecting these items. It's clearly not negligible.
The OP speaks of a case when all the items would fall into some lucky one's lap. It never happens: to do the quest, you spend at least as much time helping the others as collecting your items, wich doubles or triples the required time.
Maybe it's overpowered, I don't know... But saying it's easy to acquire is pretty ridiculous imo.
You don't need VD maps do you? I thought it was a piece from VE, E, Mod, and D.
Also: The obscene availability and market crash of tmaps due to far-too-good fishing rates (even nerfed) means that the difficulty/cost of obtaining them is not what it once was.
I dont believe that. Think it was 12 maps for first piece. 22 maps later still waiting on the second piece.
Of course we could go into the argument of sellers price vs. ammount you make off maps.