Experience Bonus

Thundermaul

Dalayan Beginner
When we first started on the SoD server, the experience bonus lasted a long ass time ( maybe time based in the zone ). Now we have noticed it to where when you get about 2 yellows its already going back down to +10 % . It doesnt last long enough to be a bonus. Now both my characters are in -10 in all my exp spots. Id say give us more leeway on the bonus ( even tho -10 isnt a bonus in my book ) or get rid of the bonus exp feature all together please =). Thank you
 
Yeah I popped in on a new character, fought for not even 10 minutes in blackburrow with 25% bonus (this is a completely NEW character) and then in, lets say 20 or so kills, I was already getting 10% bonus... It's rather stupid and not worth it. Noone is going to go to every exp zone around there level every 20 or 30 minutes because they bonuses will eventually go down to -25% in a few hours.
 
I'm not neccesarily concerned about the %25 exp bonus, but the %25 exp PENALTY. If the bonus is lost this quickly, imagine how fast it takes to get to the penalty.

No sir, I dont like it. I dont like the idea that I'll have a huge penalty in all of my exp zones pretty quickly.
 
The penalty takes upwards of 40 hours to obtain, last I heard. It isn't supposed to be in line with the bonus. The penalty simply encourages you to move if you spend months of straight grinding in a zone. But of course, I could be wrong.
 
Yala said:
The penalty takes upwards of 40 hours to obtain, last I heard. It isn't supposed to be in line with the bonus. The penalty simply encourages you to move if you spend months of straight grinding in a zone. But of course, I could be wrong.

If the penalty is biased on the exp gained in a certain zone , isnt that kinda relentless.

I too have noticed my characters having REALLY mixed reactions , some zones i get plenty of exp and itll stay at 10% , however on my lowbie , i was in -10% at lvl 5.


I dont see the ideals behind the exp bonus being tied to WHAT you kill , time made more sense to me in the sole name "NEW ZONE EXP BONUS" , How does killing 2 monsters in one spot a few times relate to the zone being new.

Spending 3 hours in the zone and wandering around makes more sense.

Killing 10 of the lower mobs in yaralith and going to 10% bonus makes less sense as the zone has a wide range of levels , from the lower guards to the higher mages.


If its gonna stay the way it is , i suggest changing it from NEW ZONE EXP BONUS/ OLD ZONE EXP PENALTY , to something else.
 
I want a button to send people back to remidial math.

There is nothing special that happens when a number becomes negative that makes the difference between +25% and 0% any different from 0% to -25%.
 
Thinkmeats said:
I want a button to send people back to remidial math.

There is nothing special that happens when a number becomes negative that makes the difference between +25% and 0% any different from 0% to -25%.
Except that in the former, you're getting lots more xp than you would sans bonus, and in the latter you're getting lots less xp.

As for the current system... I would agree that the numbers drop pretty fast. No more than a couple of hours in an xp group and you're at 10%. Often less, if it's a good group. It seems to be based on % of levels. I think by the time I had done 30 or 40% of a level I was down to +10%. That's kinda quick at high levels, but at low levels it's nuts! How long does it take to go from 12 to 13 in a group in the warrens? 20 mins, maybe, with an average group? If it's going to be based on the exp you get in a zone, it seems like it would be better to scale it by level, so you don't hit negative xp modifiers in all low level zones by the time you're like level 20.

I do think basing the xp bonus on the amount of xp you get is better than time spent, though. It just needs some tweaking. In the former system, you could get huge xp penalties from raiding, or from idling in a zone. Suppose you did a few raids as you were rising in levels and wiped several times in SK, DN, First, Akheva (well, ok, not anymore), SG, MielechC, etc. You could easily get to 0% xp bonus in many if not most of the xp zones for the 60s without gaining a level total, if you were actively raiding through the 50s. I think we all know how time consuming it can be to wipe and rez a couple times, without a clicky rez.

So yeah, I think basing it on the amount of xp is a good thing; it just needs a few tweaks.
 
Just set foot in Dragon Necropolis for the first time. It took 9 kills for me to drop from 25% to 10%.
 
Jame said:
Just set foot in Dragon Necropolis for the first time. It took 9 kills for me to drop from 25% to 10%.
You can't be serious?

I've been in that zone and slaughtered endless amounts of rats to the point where I'm on a first name basis and I just recently dropped (again for the third time) to 10 % exp. on Kambing.

Ramblo's gone from 25 % to 0 % and back again way too many times to count.
 
Dead serious. Surprised the heck out of me.

I killed all the lost ones near the zone-in. Killed the first black slime and that was at 10% bonus.

Earlier in the day I probably did 3 yellow bubbles of xp'ing in Siren's before it dropped to 10% and 1 yellow in Sorcerer's without it dropping.

Something seems a little bugged.
 
It should take longer than just 3 yellow bubbles to get to 25 %, unless it's been changed. I can do two or three AA's usually before something changes.

If not more.
 
On my new necromancer (level 14 now) I was in Blackburrow from 9-14 and I get no more bonus exp there and I'm pretty sure I'll start going in the negatives soon. This is rather ridiculous for the lower level characters because traveling so much because leveling is so much easier is just stupid.

2 hours in Blackburrow from 9-14. Oh wait, no more exp... so let's see...
14- MAYBE 17 in Shrouded Isle for about another 2 hours... yay no more bonus... Ok let's try this again 17-19 in Warrens... once again no more bonus (This is just a basic run down of what could happen).
 
You act as though the penalty doesn't allow you to get any experience. It's a negative modifier, not a complete cockblock of exp-gain. If you don't want to travel, then don't.

--edit--

But if it needs tweaking, it needs tweaking. Especially since people seem to be experiencing a drop off sooner than expected.
 
rab said:
You act as though the penalty doesn't allow you to get any experience. It's a negative modifier, not a complete cockblock of exp-gain. If you don't want to travel, then don't.

--edit--

But if it needs tweaking, it needs tweaking. Especially since people seem to be experiencing a drop off sooner than expected.

Think people are just calling for an official word on how it's determined... If its time inzone, maybe people wont just sit idle in the zone for 3 hours... If its total xp, then people can plan ahead if they dont want to miss a beat for the most optimal xp.
 
As soon as the new changes where in and everything should be back to +25% I did some ToV with My 2 chars Ratkon/Arcadia and with Beric/Xhoo After 10 kills or so Ratkon dropped to +10% while the other 3 chars where at +25% for like at the very least the next 50-100 kills or so. I bug listed it right then and there.
 
Ramblo never even had the 25 % exp bonus in DN after the changes. I just figured he didn't get rolled back or something.

The more I think about it, the more I think it's messed up. Both my characters are 10 % in DHK when they only go there for a raid.. which has been once.
 
I have to say the recent change to how xp bonus's work is completely messed up. Thanks alot to all of you who cried about it before. The majority of us were happy with it the way it was. Now i spend about an hour in a zone before i lose xp bonus. I cant wait till i hit 65 and start farming aa's and get -25% in every viable zone i can xp in, with or without a group. It's just so awesome. :finger:
 
kineldar said:
I have to say the recent change to how xp bonus's work is completely messed up. Thanks alot to all of you who cried about it before. The majority of us were happy with it the way it was. Now i spend about an hour in a zone before i lose xp bonus. I cant wait till i hit 65 and start farming aa's and get -25% in every viable zone i can xp in, with or without a group. It's just so awesome. :finger:

so, I'm pretty sure it was busted. That's why Wiz fixed the code.

KAS
 
Back
Top Bottom