Experience Bonus

So now we're being disencouraged to even exp anymore now that we are going to have -25% exp in every exp zone possible, even if you spend like 2 hours in a zone....
 
gorgetrapper said:
So now we're being disencouraged to even exp anymore now that we are going to have -25% exp in every exp zone possible, even if you spend like 2 hours in a zone....

Came out of retirement?
 
Only for a short while and for 2 reasons.

I'm bored as hell, nothing else to play.
Needed to apologize to a few people.

But I might go back into retirement depending on how the exp bonus issue will be handled.
 
kineldar said:
I have to say the recent change to how xp bonus's work is completely messed up. Thanks alot to all of you who cried about it before. The majority of us were happy with it the way it was. Now i spend about an hour in a zone before i lose xp bonus. I cant wait till i hit 65 and start farming aa's and get -25% in every viable zone i can xp in, with or without a group. It's just so awesome. :finger:

You get 5 levels an hour?

Sure seems like you need no bonus whatsoever then.
 
Let me get this straight. If I remember correctly, when I started playing in March, the only xp bonus were the ZEMs.

Then the new zone xp modifiers came out which and the ZEMs still applied. We all rejoiced!

Since the recent changes, I'm assuming ZEMs still apply. If so, what's the big deal? It seems like most are complaining that the 25% bonus doesn't last very long. I agree, but don't think that's a big deal. So far I haven't gotten less than a 10% bonus in any zone I've been in. Granted, I'm no hardcore gamer, but let's look at the new zone bonus for what it is... a bonus.

Unless I missed a post, it's supposed to be 48 Real time hours until the negative xp kicks in, if that isn't the case, I suppose something is wrong. Other than that, enjoy the bonus while it lasts, if you are still enjoying the zone once the negative xp kicks in, make a decision of what's more important to you and either switch zones or get xp a bit slower (remember, you still get xp even with a negative percentage).

Maybe I'm in the minority on this one.

-Farcy
 
Yeah, I was just killing some things in WW while waiting for people to come help out with a treasure map and after three kills on Ramblo, he went down to 10 %. On Jerison (I was playing him) he never went down and is still at 25 %. Or that's opposite and Ramblo's still at 25 %... not sure.

Anyway... this seriously seems a little fucked up to me.
 
It seems the way the bonus works has recently changed. From the main page:

Patch, - October 12th, by Wiz

....

- EXP time modifiers are now based on how much experience you have acquired in the zone rather than how long you've been there. Due to the change in the number system, everyone should experience being back at +25% everywhere, which is not a bug.

Which solves many people's complaints. However, it doesn't appear to be working as advertised. I know I went to Faen Woods yesterday and was down to 10% bonus already, after only having killed a few (< 10) blue panthers there serveral levels ago. Sounds like several people have experienced the same thing from the comments here.
 
I actually never noticed a change in the exp. system.

Meh, this is actually pissing me off now. I'll stop.
 
maybe you could just remove negative penalty altogether?

0% seems just as slow as it did on live.


i don't know, though. i've never gotten into the negative.
 
To add more fire to the discussion.

WARNING: This is going to be long. Look below the big paragraph for a short version.

The bonus I can live without. Oh no, its gone. The penalty is, ugh. I leveled my necromancer in Blackburrow yesturday from level 8 to 16. At level 14 I was hit with the -10% penalty. Normally I would just say, oh well, and move on to another zone. However, the issue for me is that I am unable to completely explore a zone without suffering the penalty. I had remained on the top section and around the bridge area of Blackburrow, and I do recall the zone being alittle bit more vast than that. I know the same is true for the Warrens, where my enchanter still grows up. He's haven't even been able to touch the mobs in or around the throne room and he's already got a -25% modifer. With travel as limitted as it is, travelling to a zone where he has even a 0% modifer (which would be Live's Guk, forgot the name here) is something I'd rather not deal with (don't tell me to hit the translocator and all that stuff, I know).

The gist of all that? Why be penalized for wanting to take full advantage of a zone, especially the ones that have a 10-15 level range?
 
I agree. The 5 level -25% xp thing might work or high levels (not really sure) but it is no fun whatsoever when you are just beginning. My necro in melech just started out and will be unable to xp while exploring past level 16 or so there. No fun since a lot of mobs are greater than level 16. Maybe keep the bonus going away but remove the penalty.
 
Here's a quick, surefire way to remedy this dire situtation!


Wiz will rename the 25% bonus to 50% bonus, the -25% penalty to 0% bonus, and voila -- just like that, the angry crowd settles down, and peace returns to the land of Suggestions & Requests.
 
Can we please stop whining and contributing 0 to this thread?
For you retards, you gain 125% xp PLUS ZEM of the zone initially...
being there for awhile give you 75% plus ZEM, most of the time the ZEm still keeps it about 100% rate.
At no point do you LOSE xp... and if you spend equal amount of time at +25% as you do -25%, then you have gained an average of no change.. aka 100% + ZEM.

With that... I have a few questions....
- XPBonus is determined by how much xp you have gaiend in an area, is this a percentage of level/AA or an actual xp number that we don't see. (1,000,000xp to level, 1,000 xp a kill or something)
- Is it possible that the bonus is not functioning properly for higher levels, ending prematurely?
- Can we ban the next person who complains about a bonus, not a penalty, but a BONUS?
 
You get 5 levels an hour?

Sure seems like you need no bonus whatsoever then.


No i dont get 5 levels an hour, i tend to lose all my bonus's within about an hour on all my toons. so im lucky to get a yellow bub.
 
I think what's going on is that at level 65 doing AA's, you can get a few AA's before the bonus goes away because they only take the experience of level 51 to get. I guess it's based on a percentage of your level and not just a set experience cap.

Also, it would appear that half of the people in this thread are complaining that their new zone experience modifier was at 10% after only a few kills (from the patch that should have reset it). I too have experienced this, but figured there was nothing that could be done. I know I had it good before when the new zone modifier wasn't working and was resetting (at least it did for me), so I was just going to leave it alone.
 
The sad thing is you are complaining about a bonus that goes away to quickly ... wtf ... maybe we should all start at level 65 with 500aa because its unfair to have to do the 64 levels and 499aa before that point. You are still getting exp even with a -25% if you don't like it find a new zone, if you can't find a new zone every 5 levels then just suck it up and get a few more levels with the negative modifier and then gof ind a new zone. If you still can't find a new zone then you are already level 65 with a good amount of aa's and you shoud be able to kill even faster and stay on the same overall exp pace per time segment. There are zones in the game that seem to always be void of players, like East badlands in the 40's it has a 10% ZEM and plenty of blue mobs, but I never see anyone there.
 
Noone is ever in East Badlands because there are too many wanderers in that zone from what I've seen. There is NOTHING wrong with the bonus at all, it's just how quickly it goes away and then into the negatives. I'm pretty sure everyone is asking... to make it so that the bonus doesn't go away so quickly is all. Mainly make it so going from 0% to -10% a BIG difference and -10% to -25% an even BIGGER difference.
 
I think the players just want to know whether this is intentional (the quick disappearance of the bonus) or whether it's a bug.
 
The quick drop is reported almost exclusively at lower (non 65) levels, I imagine it's unintended.
 
Well

I don't know what this is worth but I went down from + 25 to -10 in about 4-5 hours total. All of this time was spent doing a quest that required killing a few key mobs. I actually stayed in the zone after that for quite a while and am still at -10% exp (I liked the Warrens hehe). I think the drop from +25 to -10 happens a bit too fast but I am happy with the amount of exp it takes to drop from -10 hehe.
In another zone I went from +25 to no bonus in 2 hours. So I think a slight adjustment is in order. Maybe do not give a +25%? Start it at +15% but make it last a bit longer total.

The reason? If you want to take your time exploring the zone you really don't have the time to do so. If you are in a group you will rip through it and all be at - exp mods within hours, leaving most of the zone unexplored.
On the other side, some people do need more of a push to leave a zone then others. Heck I know I am guilty of camping places on Live with my guildees for 20+ hours over Fri - Sat.

Thats just my few cents. Take em or leave em.
 
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