There are a couple problems with these stances (mainly the dmg ones not interupts and invulnerability ones):
1) Exhaustion lasts forever which means at no point in a fight are you ever going to use a stance again.
2) These stances have virtually no duration so the benefits almost never outweigh other options.
There are a few possible means of taking these from pretty much never used to making them situational. They could just be same duration and not exhaust the player or the exhaustion time could be reduced from 5m? to somewhere around 90sec to 2 min. As it currently stands if a class uses a double damage stance they only gain a 50%ish increase for 10 second or so compared to their standard dmg based stance including /s 2 for sustained periods of time.
One other possible adaptation would be to add a cooldown to the stances and have them not exhaust this would allow the player to use another stance of /s 2 and could even prove useful for the defensive versions so that a monk for instance could still invul a pull and dps the fight.
While some minor balancing might be needed, overall I don't think making this change would disrupt balance and would make stance classes a bit more useful than being stuck in /s 1.
Edit: one last thought is to remove /s 2-3 from requiring stamina to be available.
1) Exhaustion lasts forever which means at no point in a fight are you ever going to use a stance again.
2) These stances have virtually no duration so the benefits almost never outweigh other options.
There are a few possible means of taking these from pretty much never used to making them situational. They could just be same duration and not exhaust the player or the exhaustion time could be reduced from 5m? to somewhere around 90sec to 2 min. As it currently stands if a class uses a double damage stance they only gain a 50%ish increase for 10 second or so compared to their standard dmg based stance including /s 2 for sustained periods of time.
One other possible adaptation would be to add a cooldown to the stances and have them not exhaust this would allow the player to use another stance of /s 2 and could even prove useful for the defensive versions so that a monk for instance could still invul a pull and dps the fight.
While some minor balancing might be needed, overall I don't think making this change would disrupt balance and would make stance classes a bit more useful than being stuck in /s 1.
Edit: one last thought is to remove /s 2-3 from requiring stamina to be available.
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