robopirateninja
Staff Emeritus
Divine benevolence can save you after stance, no ?
So can a HoT, or a regular heal, or Call of the Blessed.
Divine benevolence can save you after stance, no ?
So can a HoT, or a regular heal, or Call of the Blessed.
Plenty of people can verify the duration if they want.
When the warrior dies the entire raid explodes into an insta-wipe, right? I'm not even against tweaking Final Stand so that it would last longer when the warrior doesn't have full stamina, I just think scraping this stance (which is useful in rare situations) to replace it with a DPS stance (which warriors already have) is dumb.
When the warrior dies the entire raid explodes into an insta-wipe, right?
There are two points about Final Stand the people are trying to make in this thread:
- That Final Stand can't possibly be put to good use. I don't agree with that.
- That the times when Final Stand can be used effectively are too few because of stamina issues. I'll concede that you are probably right on this point. It's very rare to have a situation where Final Stand can be used effectively now.
Since you only have a set amount of stamina for the duration of a fight, it seems like optimal stamina usage would be to start off with a stamina stance and only use up some % of your stamina, maybe 50. Then you can let some stamina regenerate while the fight is still going well and people aren't dying. It's really not in your best interest to be caught out of stamina as one of the healers goes down or your raid begins to wipe, and as long as you end the fight out of stamina you will have gained the maximum amount of mitigation possible.
This way if you wipe at 20 or 30% your stamina is still relatively good and you can make use of some of the more situational stances. This same logic applies to all melee classes.
As for final stand specifically, it's not really meant to save your life, it's more like do it because healers can't heal and when you die then the bard and ranger can blow their stances too. A whole raid of these stances in the proper order can extend a wipe maybe 30 seconds with 0 heals. I'm not saying this is easy, but I believe it's part of the design, and as long as it is feasible at all I doubt it can be improved very much.
if you are wiping why wouldnt melees blow stances (including tanks) to let healers camp out thats just a no brainer.
because only bad players still have stamina duh. not to mention saving the wipe with an extra 30 seconds of dps and winning a la corefire 10% damage in about 15 seconds thank you tyrone 8 left in zone.
if you are wiping why wouldnt melees blow stances (including tanks) to let healers camp out thats just a no brainer.
Because if your dps spent their stamina burning, you wouldn't need an extra 30 seconds of dps. Where the fuck did you learn to apply logic?
Of course melee invuln stances are going to help reduce recovery time. That's irrelevant though, since I'm only talking about Final Stand...
The huge majority of wipes are caused by the main tank dying.
Because if your dps spent their stamina burning, you wouldn't need an extra 30 seconds of dps. Where the fuck did you learn to apply logic?