I found this fabulous game last week, it worked fine and smoothly for 4 days. After a one-day server down yesterday, I can no longer log-in.
I have searched and done everything in previous posts with same problems, such as:
http://forum.shardsofdalaya.com/archive/index.php/t-1257.html
and
http://www.shardsofdalaya.com/forum/showthread.php?t=14450
After I re-patched, re-booted, and re-installed the game, I am literally running out of solutions.
The content of dbg.txt is as follows:
Thanks
I have searched and done everything in previous posts with same problems, such as:
http://forum.shardsofdalaya.com/archive/index.php/t-1257.html
and
http://www.shardsofdalaya.com/forum/showthread.php?t=14450
After I re-patched, re-booted, and re-installed the game, I am literally running out of solutions.
The content of dbg.txt is as follows:
[Wed Nov 12 00:56:36 2008]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Genuine Intel(R) CPU T2300 @ 1.66GHz [1:6.14.8-11100]
[Wed Nov 12 00:56:39 2008]00001:Starting *********.
[Wed Nov 12 00:56:39 2008]00002:Init point a.
[Wed Nov 12 00:56:39 2008]00003:Init point b.
[Wed Nov 12 00:56:39 2008]00004:Init point c.
[Wed Nov 12 00:56:39 2008]00005:Init point d.
[Wed Nov 12 00:56:39 2008]00006:Init point d1.
[Wed Nov 12 00:56:39 2008]00007:Init point d2.
[Wed Nov 12 00:56:39 2008]00008:Init point e.
[Wed Nov 12 00:56:39 2008]00009:Init point f.
[Wed Nov 12 00:56:39 2008]00010:Init point g.
[Wed Nov 12 00:56:39 2008]00011:Init point h.
[Wed Nov 12 00:56:39 2008]00000:Found adapter #0 - Mobile Intel(R) 945GM Express Chipset Family
[Wed Nov 12 00:56:39 2008]00001:Forcing No TnL in t3dEnumDevices().
[Wed Nov 12 00:56:39 2008]00002:Adapter #0 - Mobile Intel(R) 945GM Express Chipset Family :
[Wed Nov 12 00:56:39 2008]00003:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Nov 12 00:56:39 2008]00004:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Nov 12 00:56:39 2008]00005:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Wed Nov 12 00:56:39 2008]00012:Init point i.
[Wed Nov 12 00:56:39 2008]00013:Init point j.
[Wed Nov 12 00:56:39 2008]00014:Init point k.
[Wed Nov 12 00:56:39 2008]00015:Init done.
[Wed Nov 12 00:56:39 2008]00000:Entering eqmain.dll
[Wed Nov 12 00:56:39 2008]00001:FE: Found adapter #0 - Mobile Intel(R) 945GM Express Chipset Family
[Wed Nov 12 00:56:39 2008]00002:FE: Forcing No TnL in t3dEnumDevices().
[Wed Nov 12 00:56:39 2008]00003:FE: Adapter #0 - Mobile Intel(R) 945GM Express Chipset Family :
[Wed Nov 12 00:56:39 2008]00004:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Nov 12 00:56:39 2008]00005:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Nov 12 00:56:39 2008]00006:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Wed Nov 12 00:56:39 2008]00007:FE: t3dInitializeDevice: Using 32bit mode.
[Wed Nov 12 00:56:39 2008]00008:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Wed Nov 12 00:56:39 2008]00009:t3dInitializeDevice: Using Software Vertex processing. (forced)
[Wed Nov 12 00:56:39 2008]00010:FE: Before Create Device
[Wed Nov 12 00:56:39 2008]00011:FE: After Create Device
[Wed Nov 12 00:56:39 2008]00012:FE: Create Succeded
[Wed Nov 12 00:56:39 2008]00013:FE: Before Get Backbuffer
[Wed Nov 12 00:56:39 2008]00014:FE: Before Get Device Caps
[Wed Nov 12 00:56:39 2008]00015:FE: Before Create Viewport
[Wed Nov 12 00:56:39 2008]00016:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Wed Nov 12 00:56:39 2008]00017:FE: Before Set Default Render State
[Wed Nov 12 00:56:39 2008]00018:FE: Before Init Buffers
[Wed Nov 12 00:56:39 2008]00019:FE: Before GetAvailableTextureMem
[Wed Nov 12 00:56:39 2008]00020:FE: t3dInitializeDevice completed successfully.
[Wed Nov 12 00:56:47 2008]00021:OpenComms create begin
[Wed Nov 12 00:56:47 2008]00022:OpenComms create end
[Wed Nov 12 00:56:47 2008]00023:OpenComms create success
Thanks