As a person involved in the entry-level raid scene, I have seen first hand that pickings are pretty slim for the most part. While I don't know of all the targets out there, I know of a few good ones that drop quite nice upgrades for a force on the rise. Some of these targets are in dungeons, and do take a considerable amount of time to work up to.
On the other hand, there are a few targets out there that are simply out in the open. The first two that come to mind are Gnok the Silverback and Ancient Wind Torrent. There are a few others, but I will use these as examples. Unless I am very much mistaken, these mobs are meant to be entry-level raid targets, or perhaps slightly just above entry level. However, it also happens that these particular mobs are not only easy-access, but they also have droppable loot. Undoubtedly you likely see where this is going.
I feel that these mobs provide an excellent challenge and a fun event for a guild trying to get some action. But much to the demise of those who actually seek these kills for upgrades and a challenging fight, these mobs seem to be incessantly farmed just so their loot can be sold on the auction block. I have no problem whatsoever with people trying to make coin; that is not my point at all. My concern is that these mobs are excellent entry-level raid mobs, but do to the fact that they have droppable loot they are being trivialized by people one grouping them and auctioning off the goods.
The most obvious solution to me would be making the items from these mobs no drop in an attempt to deter farming for the sole reason of making some coin.
On the other hand, there are a few targets out there that are simply out in the open. The first two that come to mind are Gnok the Silverback and Ancient Wind Torrent. There are a few others, but I will use these as examples. Unless I am very much mistaken, these mobs are meant to be entry-level raid targets, or perhaps slightly just above entry level. However, it also happens that these particular mobs are not only easy-access, but they also have droppable loot. Undoubtedly you likely see where this is going.
I feel that these mobs provide an excellent challenge and a fun event for a guild trying to get some action. But much to the demise of those who actually seek these kills for upgrades and a challenging fight, these mobs seem to be incessantly farmed just so their loot can be sold on the auction block. I have no problem whatsoever with people trying to make coin; that is not my point at all. My concern is that these mobs are excellent entry-level raid mobs, but do to the fact that they have droppable loot they are being trivialized by people one grouping them and auctioning off the goods.
The most obvious solution to me would be making the items from these mobs no drop in an attempt to deter farming for the sole reason of making some coin.