Entry level raid mobs with droppable loot

hooden

Dalayan Beginner
As a person involved in the entry-level raid scene, I have seen first hand that pickings are pretty slim for the most part. While I don't know of all the targets out there, I know of a few good ones that drop quite nice upgrades for a force on the rise. Some of these targets are in dungeons, and do take a considerable amount of time to work up to.

On the other hand, there are a few targets out there that are simply out in the open. The first two that come to mind are Gnok the Silverback and Ancient Wind Torrent. There are a few others, but I will use these as examples. Unless I am very much mistaken, these mobs are meant to be entry-level raid targets, or perhaps slightly just above entry level. However, it also happens that these particular mobs are not only easy-access, but they also have droppable loot. Undoubtedly you likely see where this is going.

I feel that these mobs provide an excellent challenge and a fun event for a guild trying to get some action. But much to the demise of those who actually seek these kills for upgrades and a challenging fight, these mobs seem to be incessantly farmed just so their loot can be sold on the auction block. I have no problem whatsoever with people trying to make coin; that is not my point at all. My concern is that these mobs are excellent entry-level raid mobs, but do to the fact that they have droppable loot they are being trivialized by people one grouping them and auctioning off the goods.

The most obvious solution to me would be making the items from these mobs no drop in an attempt to deter farming for the sole reason of making some coin.
 
For 'entry-level' every raid mob that has droppable gear (I can only think of maybe 3 atm) there's atleast 3 that have no drop gear. If you can't seem to be able to kill one thing because it's always down then focus on another. Gearing up at the entry level is so rediculously easy if you have the dedication of raiders...and if you don't then having 3 mob's gear turned to no drop won't make much of a difference.
 
I can think of at least Seven, and that's off the top of my head.

Actually, I can't think of a lot that Don't have droppable loot, except the good old faction choices of Dragons or Giants, but even there I must admit that there are major tier jumps (such as from WDHK/EDHK to NDHK) that are nicely filled in with those droppable-loot mobs, without a lot of other options.

At the very least, I'd love to see Relic dropping mobs have No Drop loot. It would be an awful shame to see Relics rot/sold just because someone was farming the mob for droppable cash gear.
 
There are certain circles who have spec op ad hoc hit teams on full alert, as soon as something spawns, its dead.  It is very much difficult to organize a raid to mack a mob that is on a hunted list for phat loot.  Those professional gamers have a huge headstart on wittle ol' guilds such as ours sniffles.  That is their right, they got to that level of the game, they want to two box or whatever to get their riches one way, that is fine.  I grown use to 'cockblocking', 'leap frogging', and even other dubious guild/group strategies to kill something before something else, that is the nature of the game.  I think what Hooden is really driving at here is looking at the possibility of setting up some entry level raid mobs that won't be molested by farmers or over geared personnel attempting to abuse risk vs reward content within an online game.

To help deter this, how difficult would it be initate some instanced entry level zones, such as LDON introduced for original Game?  That would definately help give someone alternatives if their raid list is all down, to do something else, other than grind, tradeskill, get aa's or for me, sit at the bank...


Thank you and good luck.
 
Dwal said:
To help deter this, how difficult would it be initate some instanced entry level zones, such as LDON introduced for original Game? That would definately help give someone alternatives if their raid list is all down, to do something else

I don't think people are farming these mobs just because they don't have enough alternatives. Nor do I think providing more alternatives would discourage people from Farming. It's what you do when you want to purchase your 36k charm all the way up to your 1.2 million charm; whether it's hitting all the droppable loot in MielechB or hitting all the droppable loot from low tier raid targets. The only other alternative to making cash would be tradeskilling, which is undoubtedly more painful, and has limits based on the server population.

The only real solution (if there is a major problem here, which hasn't been established ) would be to introduce more lower tier raid targets with no drop loot, or make the current ones no drop.

Either that, or (if there isn't a major problem here) encourage low tier guilds to look around a little and be creative; ther are a number of raid targets that are never hit.
 
I believe the original intention for these items to be tradeable was so they may be passed within up and coming guildies as they upgrade. There being other potential targets is besides the point that this loophole underminds the nerf of [sale of] unearned tmap/ raid drops. The difference between farming these "one groupable" raid targets and named is the spawn condition being either timed or usual place holder.
 
I believe the whole point of Wiz making mobs like this have dropable loot was so their was an economy for "higher-end" items for people who don't raid and so there were mobs outside of EC and FG and sunmines and what not for people to kill for droppable loot.
 
I think you're right in that these mobs are currently way over-farmed by prison geared characters. I'll consider making their loot NO DROP.
 
I believe that their loot was made droppable as part of the giant/dragon faction change, where all giant and dragon loot was made no drop and these droppable to keep the high end economy alive. I am no expert on the current state of the SoD economy, as I have been away for a while, but is there enough high end droppable stuff from other places that would be able to pick up the slack?
 
No, gtoo..

there isn't.

The only changes that have been made to the droppable items / economy have been negative for the people who want to pursue big plat charms since the edhk nerf ( which was warranted ). The drop rate was nerfed, then the prices of sellable gems and ruby crowns / vendor earrings / vendor rings were cut in half. A lot of other zones had drop rates nerfed as well, Gorge for example.. And I recently heard kaladim shields were nerfed, among other things that I'm not thinking of.. now it's being proposed that the "top of the line" droppable items are going to be made no drop.

I don't neccessarily have a problem with these items being no drop, because I understand the bottle neck it's creating for "up and coming guilds", but if so give us an alternative, because there currently isn't one.
 
Zhak said:
No, gtoo..

there isn't.

The only changes that have been made to the droppable items / economy have been negative for the people who want to pursue big plat charms since the edhk nerf ( which was warranted ). The drop rate was nerfed, then the prices of sellable gems and ruby crowns / vendor earrings / vendor rings were cut in half. A lot of other zones had drop rates nerfed as well, Gorge for example.. And I recently heard kaladim shields were nerfed, among other things that I'm not thinking of.. now it's being proposed that the "top of the line" droppable items are going to be made no drop.

I don't neccessarily have a problem with these items being no drop, because I understand the bottle neck it's creating for "up and coming guilds", but if so give us an alternative, because there currently isn't one.

There is Highkeep, which has dropped loot on the quality level of Gnok/Lavascale items, and even better.
 
Guilds asking for this loot to become No-Drop are going to regret it after they have killed these mobs so much that the loot starts rotting and they can't sell it. Some of the items that the mobs drop are excellent, but others aren't, and make great items to sell to lower level people who haven't started raiding yet.

Guilds at the top end have to struggle with each other to get shots at raid mobs, and I think you guys should learn to time the spawns and just show up when the mob is up, instead of just asking for the loot to go no-drop so you don't have any competition.
 
But didnt they change the time spawners so raid mob spawners who where 7 days before that they could pop at the 6th day or at 8th day so certain guilds couildnt farm same zone and mobs over and over ?
 
To my knowledge yes, I thought all raid named were on a random +1/-1 spawn timer, to help people get into new places where other people might other-wise have a foothold.
 
Thanks for the consideration Wiz, could an admin go ahead and lock this thread, starting to see some real obscure posts cropping up.
 
We aren't in the business of locking threads with valid discussions in progress, that are not digressing into flame wars. If this one does start to go that way I will apply the breaks, but until then if people would like to have a mature adult discussion on the topic then they are more then free to do so.
 
Highkeep is only one zone, and if the people who farm the entry/mid level raid mobs have to switch to highkeep, the server will see an influx of the items there, and prices will go down, and we will need another source of plat, and we already need one now. I'm not saying every group of 65s with 50AA's each should be able to get a 3k split a night, but there needs to be a viable option for earning plat outside of the horrid timesink that tradeskilling is, and these mobs offered that.
 
antihelei said:
Guilds asking for this loot to become No-Drop are going to regret it after they have killed these mobs so much that the loot starts rotting and they can't sell it. Some of the items that the mobs drop are excellent, but others aren't, and make great items to sell to lower level people who haven't started raiding yet.

I don't think this is the case. Imo they would just stop to hunt those mobs if it isnt worth it and progress.

Example: We sometimes do Mobs like Plaguefang, because he drops some nice pants and a very decent ring. We do this, because we still can upgrade some members with it (usually spntan small raids). And we still need 2+ groups for it, so no point doing that for cash for that tiny chance of 1:18 or whatever to get an item that sells for several hundreds-few k Plat.

That may change if you can do those Mobs with a single group. Thats where it starts to be attractive and nodrop is an option.

An option I said, not it must become nodrop. It's not an easy decision, looking at the server's economy.
 
Mythryn said:
Highkeep is only one zone, and if the people who farm the entry/mid level raid mobs have to switch to highkeep, the server will see an influx of the items there, and prices will go down, and we will need another source of plat, and we already need one now. I'm not saying every group of 65s with 50AA's each should be able to get a 3k split a night, but there needs to be a viable option for earning plat outside of the horrid timesink that tradeskilling is, and these mobs offered that.

The whole point of tradeskilling is the ability to make an unparalleled amount of money, and you're not going to see anything that matches that if I have anything to say about it.
 
That doesn't change the fact that the server could use another way to make decent (read: not outrageous) plat. I think the biggest problem is that one of the best ways to make plat is from selling dropped items. This leads to the items flooding the server and becoming less valuable. Same goes with some tradeskill items. If the overall platinum drop rate was increased in high end zones (Highkeep, Cata, even Misery and cmal3) people wouldn't have to rely as much on selling items and the server wouldn't get flooded with these items, lowering their overall value while the risk stays the same.
 
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