Entry level raid mobs with droppable loot

Mythryn said:
That doesn't change the fact that the server could use another way to make decent (read: not outrageous) plat. I think the biggest problem is that one of the best ways to make plat is from selling dropped items. This leads to the items flooding the server and becoming less valuable. Same goes with some tradeskill items. If the overall platinum drop rate was increased in high end zones (Highkeep, Cata, even Misery and cmal3), people wouldn't have to rely as much on selling items, and the server wouldn't get flooded with these items, lowering their overall value while the risk stays the same.

This used to be the role of gems, but when the gem drops and prices got nerfed, selling hard to farm items became the norm for making money because it became faster than farming mobs constantly for gems/pp
 
Mythryn said:
That doesn't change the fact that the server could use another way to make decent (read: not outrageous) plat. I think the biggest problem is that one of the best ways to make plat is from selling dropped items. This leads to the items flooding the server and becoming less valuable. Same goes with some tradeskill items. If the overall platinum drop rate was increased in high end zones (Highkeep, Cata, even Misery and cmal3) people wouldn't have to rely as much on selling items and the server wouldn't get flooded with these items, lowering their overall value while the risk stays the same.

I agree with Jose on this. The whole argument that you need the mobs for loot to make money for charms is silly. Without an increase in the rate at which plat enters the servers economy all you are doing is redistributing wealth, then purging it from the economy by purchasing your charm. Once the servers plat is reduced in that manner then these droppable items you need to sell for charms start selling for less and less. Now, without being able to see everything behind the scenes we can not know for sure if the total amount of plat on the server is increasing, decreasing or remaining level. If it is decreasing then something should be done, if it is constant or increasing then all is well.
 
The amount of plat has been increasing at a steady level ever since we added the new prices to spells and equipment.
 
Wiz said:
The amount of plat has been increasing at a steady level ever since we added the new prices to spells and equipment.

And can you give any stats on to how much of that was from selling droppable raid loot? The total plat might be going up now, but if you change these drops and don't add something to make up for it I'm guessing its going to take a hit, and a lot of the servers plat will vanish when people start buying more charms. All i'm asking is that if you do make these items no drop (which probably does need to happen so the lower guilds can advance) that you up the plat drops in higher end zones, or give us another way to farm plat.


EDIT: I'm sick and on some meds so I'm not reading too well, but I doubt they have anything to do with it
 
Plat doesn't go up from selling droppable raid loot, because it isn't sold to vendors. You should know this. :what:
 
Correct, its just redistributing the wealth of the server. Same thing with tradeskills. What is being requested is a way to earn it without involving another player, because currently we have farming gorge basically to earn new plat. Making spells worth something to vendors is a step in the right direction, but shouldn't even be an issue because that was sooo long overdue. Maknig the cheap crap that rots away in banks worth something is another good step, but a baby step...maknig my Spike worth 71pp to a vendor instead of 35pp to a nooby isn't going to get me any closer to a charm.
 
SprintFun said:
Correct, its just redistributing the wealth of the server. Same thing with tradeskills. What is being requested is a way to earn it without involving another player, because currently we have farming gorge basically to earn new plat. Making spells worth something to vendors is a step in the right direction, but shouldn't even be an issue because that was sooo long overdue. Maknig the cheap crap that rots away in banks worth something is another good step, but a baby step...maknig my Spike worth 71pp to a vendor instead of 35pp to a nooby isn't going to get me any closer to a charm.

Actually it would get you there twice as fast.
 
SprintFun said:
Ok, you farm spikes and blades to get the 100k charm and tell me if it gets you there twice as fast.

Hey, it was your argument not mine. The point was If you were selling spikes for 35pp before and now you can get 71pp for them ... that is twice as much PP for te same encounter/item. and there is tons of droppable loot all over the server in every zone that will vendor for more then it would go to players for previously.
 
You're missing the boat. Yes, by the numbers thats twice as much pp as you get, so that menas we can expect big charms to flood the market, yes? No, because that change is a drop in the bucket and doesn't accomplish that much on the broad spectrum of things. No doubt theres tons of droppable loot that sells to a vendor, but anything that is worth anything is still required to be sold to people. I'm not saying that is a bad/good thing, but selling cheap crap to a vendor can't be much more profitable than farming a zone, so we're back at square one...unless there is a very common non-lore availible item which will sell to a vendor for leet plat (which we all know wouldn't happen or that would be what everybody did to make money). I'm trying to help highlight the fact which Jose and Zhak have pointed out.
 
SprintFun said:
You're missing the boat. Yes, by the numbers thats twice as much pp as you get, so that menas we can expect big charms to flood the market, yes? No, because that change is a drop in the bucket and doesn't accomplish that much on the broad spectrum of things. No doubt theres tons of droppable loot that sells to a vendor, but anything that is worth anything is still required to be sold to people. I'm not saying that is a bad/good thing, but selling cheap crap to a vendor can't be much more profitable than farming a zone, so we're back at square one...unless there is a very common non-lore availible item which will sell to a vendor for leet plat (which we all know wouldn't happen or that would be what everybody did to make money). I'm trying to help highlight the fact which Jose and Zhak have pointed out.

It is just hard to make that argument when:

Wiz said:
The amount of plat has been increasing at a steady level ever since we added the new prices to spells and equipment.

It shouldn't be easy to drop down 500k or 1.2mil and get a extremely nice charm. Here is my question how much time do you think it should take someone to get 1.2mil plat? Or even 500k plat?

I am saving for a charm as well so I would love to see tons more plat in my bank account, but I also do not want to see a cheapening of the charms or the server overall. There must be a balance between getting what you want and the integrity of the server, right?
 
If I farmed 2-3 hours a day and 6+ hours on the weekends ( note that I **probably** have the best duo for plat farming efficiency on the entire server ) it would take about a year to get 1.2 million plat, as I could do about 100k per month.

If we're talking your average revelation / aeternus / empire duo.. i would estimate somewhere around 2-3 years or longer.
 
Ok that is how long it currently takes to duo to a 1.2mil charm, but how long *should* it take in your opinion.
 
Only mob-dropped plat puts money into the system, everything else moves it around...

Forsaken or any other guild selling raid loot sucks the money out of the system because that money just sits in a bank account until the forsa member is ready to purchase a charm that will likewise sit still.
 
You can get the charms up to 200k fairly fast. Getting the money might be boring, but if you want something so badly, you should make the effort to get it. Even without farming some special mobs. And charms are just the cherry on the top of all the AAs and skill imo :monocle: :keke:

PS: noticed Zhak's post now. Well if the 1.2 million charm existed when you were level 1 naked monk and you would farm from then on, I'm sure you'd have the money by now :D
 
volvov2 said:
Only mob-dropped plat puts money into the system, everything else moves it around...

The recent changes in mob-dropped items and spells actually means that mob-dropped items also put money into the system. It's not a HUGE increase, but it's enough, and it's fair.

In addition, in case the rest of you didn't know, there is still farmable player-sold gear in Highkeep, Ren Sun Mines, MielechC, and more. (Of course, I can't give away ALL my secret farming spots)
 
While we're on it, why do the ubber drops occur in Meil B and crap drop in Meil C?

And to Zhak's figures, I calculated farming gorge it would take 28 days to make 100k farming 3 hours a day....
 
Most people aren't supposed to have 100k charms, so if you expect us to boost plat gains to the point where you can farm one without much trouble, you're in for a dissapointment.
 
SprintFun said:
While we're on it, why do the ubber drops occur in Meil B and crap drop in Meil C?

I HARDLY consider Sacrelidged Armplates of Battle to be a crap drop. In fact, I'm pretty sure given the current market for them, I could sell my pair for 3.5k pp easily. Although Melwin's Idol of Joy isn't droppable, I wouldn't consider that crap drop either.

Just because you can't get it with yoru average level 60 meil C group, doesn't mean it isn't there.
 
I personally don't mind the amount of time it takes to get the insane charms on the server ( eternal and the 1.2 million charm ). I don't want everyone and their brother running around with one, it's a status symbol as much as it is an upgrade. Sure I might whine some times because it feels like the grind will never end, but I'm still here playing and enjoying sod, so something must be working right :)
 
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