Druids, Frank and you?

Suggest a better solution then. IMO clerics can still gheal decently even if it IS changed, as their ghots can sustain a group until their gheal lands. Maybe swap cleric relic gheal for ghot, idk. What other area are you thinking druids can excel in w/o nerfing someone else?
 
A large, long duration (1-2 minute) regen in single target and group form and reduce the "fizzle time" on their quick heal even more, and on their relic big heal as well. This would make druids the preeminent planners in terms of setting up a regen for some event and the preeminent spammer/patcher because their heals are not greyed out as long.
 
A large, long duration (1-2 minute) regen in single target and group form and reduce the "fizzle time" on their quick heal even more, and on their relic big heal as well. This would make druids the preeminent planners in terms of setting up a regen for some event and the preeminent spammer/patcher because their heals are not greyed out as long.

i like this idea a lot
 
I've always viewed druids as patch healers, but I've also usually been surrounded by bad clerics and I had to cover their slack. But a long duration, slower type HoT would be pretty awesome. And lowering recast, cut it in half? Would make this a whole messload better

TBH, i think druid quick heal should be made more efficient as well. As it stands I personally don't feel like it heals enough to justify the 285mana cost. Yes, it is a quick heal and not meant for efficiency, but maybe thats what druids need. Really efficient quick heals.
 
Last edited:
A large, long duration (1-2 minute) regen in single target and group form and reduce the "fizzle time" on their quick heal even more, and on their relic big heal as well. This would make druids the preeminent planners in terms of setting up a regen for some event and the preeminent spammer/patcher because their heals are not greyed out as long.

Would you think this should go in the buff bar or song window? Maybe have it heal like the necro lifetaps... with no slots taken. Oh and also if it overwrites regen, that's prob not going to be that great of a spell.
 
You could do plenty to increase a Druids healing power, or give them a niche. Quick heals are novel, and a good start to a large problem. But what about going further? Sure, their group heal is slow, but Shaman get by okay without one. What about cutting down the recast on their CH, giving them a slower casting, but more frequent CH than Clerics? Or give their heal crits a chance to increase healing done to their target on the next heal? Plenty of options out there, if they need it.
 
a cool functional reverse dmg shield, something like 10% (not sure on numbers) of dmg done my player returns in a heal. This would make it work for casters and not melee only. Duration 5 ticks. plus and grp/ raid version. Raid version + raid rune would give druid/chanters a unique combination.
 
Other ideas, not sure if they solve anything, but would be cool.

Heals have a hot component that lasts a few ticks after

A really efficient hot with the last tick being equivalent to a quick or big heal
 
My latest idea: a Group wide minor rune/DS that when it breaks it HoTs you / quick heals you .
 
Last edited:
yeah, its broken pretty easily if theres an aoe or melee damage. also yes roots definately overwrite it.
 
ok what about any illusion the druid casts on himself gives him +xx% cast speed.

this would include:

Tree Form
Earth Shape
Wolf Form
Any Clicky Illusion

but would exclude:

enchanter illusions
non-self casted illusions


this would prevent sb ench illusions doing things
 
ok what about any illusion the druid casts on himself gives him +xx% cast speed.

this would include:

Tree Form
Earth Shape
Wolf Form
Any Clicky Illusion

seems like a good solution if that were the route to be taken to adress the problem.
 
Clicky illusions would be like 100% necessary though, as there are issues with every single druid self illusion (outdoors for tree, sowable for wolf, breaks from damage earthshape), and we're talking it's got to be a really decent % to take a buffslot (mostly because all of the illusions that add other things run into the aforementioned frequent use issues).
 
I have an idea that would work nicely and imo adress 2 issues.

I like the current 'Shape of the Wild' slave spell in theory: higher mana regen, nice damage bonus, good atk (if meleeing is your thing), even a really fast movement speed buff. But its really impractical and hardly worth using atm. The problems I see with it are:

It gives mana regen (+5mana regen) with the same stacking as self buff 'Mask of the Hunter' (+4mana regen). But with JB(18)+WoN(8)+Mask(4) you hit the 30cap as is so as long as you have a JB the extra mana regen isnt necessary.

It has wolf form. While it does give you a movement speed buff that is a bit faster then Flight of the Eagles it limits you severly in two ways. 1) It makes it outdoor only so you cannot benefit from it in most of the zones you spend your time in. 2) Really any illusion for druids isnt worth clicking/casting since anytime you go into Shape of the Earthmother form it will just overwrite it/does not stack. So basically for anyone unfirmiliar with the two spells your giving up overcap FT for 2% to spell damage, slightly faster movement speed, atk, and having your self mana regen and movement speed buff only take up 1 buff slot instead of 2.


What if you stripped the movement speed from it, so it could be used indoor/outdoor. Change the mana regen to where instead of giving Mask of the Hunter stacking mana regen it gave the overcap mana regen that Earthmother gives. And then tack on any kind of benefits deemed necessary to balance druids into that spell (15% casting speed or whatever the solution is decieded to be).

This way you would have a viable illusion that worked in all zones, was worth the buff slot, wouldnt break from aoe damage to tack the changes onto and as a bonus the slave spell would be worth using.

Another plus I see to this is that at lower levels/tiers druids are pretty powerful/desired class as is. They have ports for all the tmaps being done in those tiers, their utility through buffs are more often not being replaced by bots at that point and their heals are adequate as is at those levels. So you'd be introducing a fix to a problem that really starts around the tier that slave spells can be obtained rather then giving earlier when the classes are pretty powerful/desired.

At any rate, even if its decieded that nothing will be done about the druid situation, I think the slave spell should be changed somehow. Even if you just made it a continuation of Mask of the Hunter by stripping the wolf form/movement speed part out of the buff and not adding anything else to it would make it much more useful in terms of zone compatibility and stacking with Shape of the Earthmother.
 
All I could do this entire thread is giggle that I forgot to take the mandatory frank off the pet - and that it stuck.
 
Back
Top Bottom