So your workaround, is to do nothing when the monster is with in ~20 seconds of death, but just try and get the kill shot with the PBAoE?
Just sit tight till then, or perhaps try and get the PBAoE off more than once, or perhaps cast a lifetap.
I'm confused, you don't think the way dots work in short fights is a problem? Or you do think it's a problem, in such an extent that you don't cast dots at all?
Also Jeac I don't know what groups you run your necromancer in, but I applaud you for keeping them fm, this is not something I can do (unless the group stops dps at near death. When they do it's a lot of fun for me, cause I get so many kill shots I don't run oom. But it's rare that groups care enough about my mana pool to do this).
I do run out of mana before they do, even with a few kill shots here and there. . I guess it's my own fault for casting dots, I should just send in relic pet (again my own fault for using runic pet), wait the 5-25 seconds it takes my group to kill the mob, but near the end, aim for a kill shot with my PBAoE spell... Yay sounds fun; but since it's an imperfect world, that's just how it is, I should under no cicumatances try and come up with ideas what could be done to make it more viable in short fights.
Also my pet of choice, runic 1, doesn't do mana free damage. It has its own mana pool that suffers the same problem, it likes to cast dots, pays a high cost for an often small reward.
I can't tell it to just cast dd's, so my options are, don't have it "attack" or don't use it at all. (Or accept that it's just oom most the time, but it doing what it's suppose to be doing).
Sounds like your choice for your necromancer was "don't use it at all".
People have told me this before, don't use it, it's shit.
I like it, it's like me, a chain dot machine, applying potential damage is our way of life.