Current EXP Rate

people do these quests anyway...are you saying if we tagged on codex exp people would stop doing these quests???


No what i am saying is quests already have rewards if we did not want these bonuses the way they are achieved, maybe we should of changed it years ago before hundreds of people did them. I do not see this happening so GL to you and your asshat comments on every post.


P.S I play this game everyday so who is coming out of the woodwork pal ;)
 
No what i am saying is quests already have rewards if we did not want these bonuses the way they are achieved, maybe we should of changed it years ago before hundreds of people did them. I do not see this happening so GL to you and your asshat comments on every post.

No, that's not what you were saying with that comment. You didn't take the time to consider that these are NOT additional quests that people would have to do,and now that you've realized your mistake, you are just coming up with a new argument. Keep it up with the ad hominem in order to emphasize your points!

no that is not what he is saying.

Of course that's not what he was saying: he misinterpreted Salarus' idea and thought that the suggestion was to turn CoP into additional questing. Since the bitching about CoP is directly related to raiding, it follows that any serious guildie/raider has to have certain quests done, or else they are a fucking leech. My rebuttal in the form of sarcasm to his misguided disapprobation was that the people who actually need tomes done also need to do these quests, so tacking CoP bonuses on to these things means they kill two birds with one stone.

If cop was removed and added as vah quest i probably would stop playing because questing is awful and boring and not fun.

A+ for the narrowsightedness! Are you intentionally ignoring these points in Salarus' idea:
Take out Codex's. Add the % as rewards for things (not just quests) like:

- Getting through MQ part 5
- Getting a certain number of AA's
- Getting a certain amount of keys in say, Cmal?

In terms of the MQ part 5 (or perhaps MQ part 6), if you are at the point where you need codices and haven't done this then you should probably stop posting. That said, you can feel free to think of other possibilities in the vein of this idea instead of writing it off; this does not kill off grinding, it means you get through your CoP faster and get to tomes which go by more quickly

Maybe you should take notes from this guy:
I'm not against removing CoP and adding their bonuses back in cool ways, but I disagree with things like the Vah or arbitrary zone keys being some of the factors
You can support a good idea without supporting the details, it is not hard
 
P.S I play this game everyday so who is coming out of the woodwork pal ;)

I couldn't just let this slip by, sorry that I have graduate school and cannot play this game every day anymore and when I do play I tend to be on alts because I don't see a single guild out there that I would want to raid with. Also, it was Salarus who made the woodwork comment, not me.
 
I dont like the quest change codex idea.

Instead i recommend changing the exp per codex.

Currently its something like each vol requires 110aa worth of exp

I would change it to something like:
Cop1: 50aa
Cop2: 70aa
Cop3: 100aa
Cop4: 140aa
Cop5: 190aa

Now noobs can bust out a codex without feeling overwhelmed. By the the time they get around to doing the fifth theyll have better gear maybe other tomes too so it wont be super awful. Also be nice to see people ponder at what point to do something besides codex which this system would provide.
 
Exp was more tolerable up until mid 2011 and all that is required to fix the effect the current exp rate has on the newer player population is to make exp values like they were back then really.

Sure the hardcore of hardcore like Glorax ended up with almost 60 tomes before the first exp nerf and would be able to more easily finish more tomes, but the super hardcore will grind the shit out of tomes no matter how bad the exp is-- look at all of the guys in Exodus who have over 60 tomes done now. They did most of those after the exp nerf. The current rate is not good for new players, though, which are the lifeblood of any game.
 
I couldn't just let this slip by, sorry that I have graduate school and cannot play this game every day anymore and when I do play I tend to be on alts because I don't see a single guild out there that I would want to raid with. Also, it was Salarus who made the woodwork comment, not me.


That wasnt even directed to you it was directed at Salarus who is infact a pal .Next time ill make sure to make 5 posts instead of just 1 so you dont get confused on who is being spoken to. Congrats on Graduating school!
 
Experience gain is lowered as a whole in the game.

Asking for the exp gain to be increased to what it was, or even increased beyond that didn't work.

Clearly the next step is to ask for the amount of exp to gain one aa, or to fill a tome be lowered.
 
As far as I know you pretty much nailed the reason why. It wasn't "high tier players" but "high tier players who played a lot." Some of them who played entirely too much had 40+ tomes done at a time where most other long-time players had maybe 10-20 at most, so exp rates were nerfed. This had the completely foreseeable consequence of making things worse for everyone else as well.
 
Any one know if the next type of character development is going to be tomes or something new?
 
Sure the hardcore of hardcore like Glorax ended up with almost 60 tomes before the first exp nerf and would be able to more easily finish more tomes, but the super hardcore will grind the shit out of tomes no matter how bad the exp is-- look at all of the guys in Exodus who have over 60 tomes done now. They did most of those after the exp nerf. The current rate is not good for new players, though, which are the lifeblood of any game.

Stop trying to attract new players! Can you not see that it is much more important to make sure people who have played for years continue to play? I mean, if you raised xp they would run out of tomes and then would have nothing left to do. Ok, gearing, raiding, questing, and alts, so practically nothing.
 
I would like to see what the staff thinks about some of our ideas.

here is an actual pic of Slaariel reading these ideas.

BHhFl.gif
 
After the server-wipe that will never happen I will remove both tomes and charms, don't worry!
 
Would be rather hilarious to completely "Lose" the server for a week or 2 and see what happens in the meanwhile.
 
So whats the official reasoning for the current xp rates if anyone would be kind enough to enlighten the rest of us.
 
From a relatively new player's perspective, I don't mind grinding some AA. I get to spend AA every few (or 9) AA. My main is still under 150 AA... I had several characters on live maxed or almost maxed XP/AA/Raid AA/Group AA, so grinding is nothing new to me. (I played from 1999-2000 to like 2007 or 2008 on Xegony.)

That said, Codex of power scare me. I boxed my brother's monk, who is working through his CoP, over a portion of the account drive xp bonus. It was miserable watching the xp bar, and we were mass killing in Kaesora with a ringer tank/healer. I honestly don't know if I am going to be able to stomach doing CoP on my pally/shaman. The amount of xp/time required is overwhelming, and each CoP will take forever for me to get. This is just my perspective as I thought it might be insightful since I am a fairly new player.


One small suggestion to at least break up the grind:
It might be helpful if each CoP was broken down into 5 smaller parts so each goal requires a smaller amount of XP, and there is some power advancement sooner.
 
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