Current EXP Rate

So whats the official reasoning for the current xp rates if anyone would be kind enough to enlighten the rest of us.

The speculated reason is: 10ish hardcore nerds hit the peak too fast, so someone didn't want more hardcore nerds doing the same... because people without jobs carry the server costs (?!?).

The semi-official reason is: No one in charge actually plays the game, therefore they're completely disconnected to all the dumb shit (xp and item) they do on a semi-regular basis.

The official reason is: BECAUSE FUCK YOU
 
One small suggestion to at least break up the grind:
It might be helpful if each CoP was broken down into 5 smaller parts so each goal requires a smaller amount of XP, and there is some power advancement sooner.

That already happens
 
One small suggestion to at least break up the grind:
It might be helpful if each CoP was broken down into 5 smaller parts so each goal requires a smaller amount of XP, and there is some power advancement sooner.

You already get increases for partial completion of Codex of Power (and a select number of other tomes) -- but the time it takes you to finish them is the real problem. It wasn't always this bad.
 
The speculated reason is: 10ish hardcore nerds hit the peak too fast, so someone didn't want more hardcore nerds doing the same... because people without jobs carry the server costs (?!?).

Nailed it.

I hated the account drive xp bonus when groups were super easy to get and server population was 1.5-2X what it is now. Glad we only do that once a year or so.
 
I hate grinding. I quit because raiding is sluggish and grinding is boring. Neither is hard per say, raiding at high tiers is just very unforgiving and grinding is just a big fucking boring repetetive time sink. Anything to lessen the grind is an A+ idea in my book.
 
Though I've put a good amount of time into sod I wouldn't mind a "Lost" Server. Would be interesting to see how things turned out.
What quests were done.
Where people raided.
Where people EXPed.
 
I hated the account drive xp bonus when groups were super easy to get and server population was 1.5-2X what it is now. Glad we only do that once a year or so.

To play devil's advocate here: I'd argue that maybe the novelty of a bonus would wear off eventually and just become the normal xp rate.

That said, the amount of XP to grind and platinum to farm is insane and doing so is not very enjoyable. I'd reckon that people might xp and group more if xp and money drop rates were increased.

It'd also free up a lot of time to make more new characters (since you could feasibly start a new character and advance him towards the endgame in a reasonable amount of time).

I personally am thinking of starting a cleric and trying to advance him through the tiers, but the thought of doing codexes and farming for a charm already is looming large on my list of reasons to not do this.
 
Could a system that gives a bonus based on highest amount of AA's in the group? Like if you had hardly any AA's you got a decent bonus, but if you were loaded with them and farming tomes there would not be a boost, or a much smaller one. Then an Exp boost would come to those who are playing catch up, ever diminishing as they actually do get up.

Let the bonus to the floor get lower as you approach the ceiling.

Or would this be nearly impossible to implement in a way that whould not be a complete nightmare to get checks in place to note the AA/Tome count of highest EXP having member?
 
To play devil's advocate here: I'd argue that maybe the novelty of a bonus would wear off eventually and just become the normal xp rate.

That said, the amount of XP to grind and platinum to farm is insane and doing so is not very enjoyable. I'd reckon that people might xp and group more if xp and money drop rates were increased.

It'd also free up a lot of time to make more new characters (since you could feasibly start a new character and advance him towards the endgame in a reasonable amount of time).

I personally am thinking of starting a cleric and trying to advance him through the tiers, but the thought of doing codexes and farming for a charm already is looming large on my list of reasons to not do this.

I agree with this. In other games I've found it exciting and refreshing to play other toons (That are yours) at top tier just to mix things up.
 
It's not a complicated fix. The reduction of AA/Tome cost would be an easy fix. No need to propose complicated band-aids.
 
To play devil's advocate here: I'd argue that maybe the novelty of a bonus would wear off eventually and just become the normal xp rate.

To play devil's advocates reading aid here: While I could have stated more clearly that the problem was the whole "once a year" aspect of the xp bonus, nothing said implied that xp level be made an all the time thing.

Other things need to be changed, fixed, and completely redone concerning the awful grind/time dump of not fun, and having account drives/xp bonus's quarterly instead of annually would be a step in the right direction. That or making a variable xp bonus (0, 10, 25, 60, 145) that depends on server funds as shown on the mainpage. Or both.
 
I support rested xp and double xp on all weekends and every other thursday as my solution to the problem.
 
the solution is simple, double or triple current post-65 exp. aka, AA's and tomes. in the "current" (read: 1+ year) game there is literally no downside to doing this. it's a LOT easier and practical to balance the future game around what the game really did become under marza.

i'm not saying its his fault, it was necessary for him to consider peak exp when balancing things to make them truly difficult. most importantly, it worked. the game was at its most balanced before slaar and woldaff took an axe to it.

you could literally roll this game back a full year and it would be a better game. that should bother you guys.

at that point, the problem was "it is too difficult to get the exp required to bridge tier 12" and the solution was either the easy part, to let go of the past and just increase exp, and balance future content (lol) around people having 20+ tomes, or the hard way, to nerf all of marzas fights and items and not follow up on it properly, leaving the game in disarray, driving off the most popular guild and loyal players

i've had max tomes for ages and i did it before everything was nerfed, its probably twice as hard now. along the same lines, i had around a full year of using a multitude of items before they were nerfed and now un-obtainable, and i'll be the first to tell you that that is poor design, but a great way to screw your dwindling playerbase
 
lol-4.gif


Eisley is the darius.
 
You already get increases for partial completion of Codex of Power (and a select number of other tomes) -- but the time it takes you to finish them is the real problem. It wasn't always this bad.

I didn't realize we were getting partial completion credit. Learn something new every day!
 
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